Magisk/su.h

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/* su.h - Store all general su info
*/
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#ifndef _SU_H_
#define _SU_H_
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#include <limits.h>
#include <sys/types.h>
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#include <sys/stat.h>
#include "list.h"
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#define MAGISKSU_VER_STR xstr(MAGISK_VERSION) ":MAGISKSU (topjohnwu)"
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// DB settings for root access
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#define ROOT_ACCESS_ENTRY "root_access"
#define ROOT_ACCESS_DISABLED 0
#define ROOT_ACCESS_APPS_ONLY 1
#define ROOT_ACCESS_ADB_ONLY 2
#define ROOT_ACCESS_APPS_AND_ADB 3
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// DB settings for multiuser
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#define MULTIUSER_MODE_ENTRY "multiuser_mode"
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#define MULTIUSER_MODE_OWNER_ONLY 0
#define MULTIUSER_MODE_OWNER_MANAGED 1
#define MULTIUSER_MODE_USER 2
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// DB settings for namespace seperation
#define NAMESPACE_MODE_ENTRY "mnt_ns"
#define NAMESPACE_MODE_GLOBAL 0
#define NAMESPACE_MODE_REQUESTER 1
#define NAMESPACE_MODE_ISOLATE 2
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// DB entry for requester
#define REQUESTER_ENTRY "requester"
// DO NOT CHANGE LINE BELOW, java package name will always be the same
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#define JAVA_PACKAGE_NAME "com.topjohnwu.magisk"
// This is used if wrapping the fragment classes and activities
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// with classes in another package.
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#define REQUESTOR_PREFIX JAVA_PACKAGE_NAME ".superuser"
#define DEFAULT_SHELL "/system/bin/sh"
typedef enum {
QUERY = 0,
DENY = 1,
ALLOW = 2,
} policy_t;
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struct su_info {
unsigned uid; /* Key to find su_info */
pthread_mutex_t lock; /* Internal lock */
int count; /* Just a count for debugging purpose */
/* These values should be guarded with internal lock */
policy_t policy;
int multiuser_mode;
int root_access;
int mnt_ns;
char pkg_name[PATH_MAX];
struct stat st;
/* These should be guarded with global list lock */
struct list_head pos;
int ref;
int clock;
};
struct su_request {
unsigned uid;
int login;
int keepenv;
char *shell;
char *command;
};
struct su_context {
struct su_info *info;
struct su_request to;
pid_t pid;
int notify;
char cwd[PATH_MAX];
char sock_path[PATH_MAX];
int pipefd[2];
};
extern struct su_context *su_ctx;
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// su.c
int su_daemon_main(int argc, char **argv);
__attribute__ ((noreturn)) void exit2(int status);
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void set_identity(unsigned uid);
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// su_client.c
int socket_create_temp(char *path, size_t len);
int socket_accept(int serv_fd);
void socket_send_request(int fd, const struct su_context *ctx);
void socket_receive_result(int fd, char *result, ssize_t result_len);
// activity.c
void app_send_result(struct su_context *ctx, policy_t policy);
void app_send_request(struct su_context *ctx);
// db.c
void database_check(struct su_context *ctx);
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#endif