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Minor code changes across all sources
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57
native/jni/resetprop/private/resetprop.h
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57
native/jni/resetprop/private/resetprop.h
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#pragma once
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#include <string>
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#include <logging.h>
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#include "system_properties.h"
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struct prop_t {
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char *name;
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char value[PROP_VALUE_MAX];
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prop_t() : name(nullptr) {}
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explicit prop_t(const char *name) {
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this->name = strdup(name);
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value[0] = '\0';
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}
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prop_t(const char *name, const char *value) {
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this->name = strdup(name);
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strcpy(this->value, value);
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}
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prop_t(prop_t &&prop): name(nullptr) {
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operator=(std::move(prop));
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}
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bool operator<(const prop_t &prop) const {
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return strcmp(name, prop.name) < 0;
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}
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prop_t& operator=(prop_t &&prop) {
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if (this != &prop) {
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free(name);
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name = prop.name;
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strcpy(value, prop.value);
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prop.name = nullptr;
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}
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return *this;
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};
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~prop_t() {
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free(name);
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}
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};
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struct read_cb_t {
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void (*cb)(const char *, const char *, void *);
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void *arg;
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explicit read_cb_t(void (*cb)(const char *, const char *, void *) = nullptr, void *arg = nullptr)
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: cb(cb), arg(arg) {}
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void exec(const char *name, const char *value) {
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cb(name, value, arg);
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}
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};
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#define PERSISTENT_PROPERTY_DIR "/data/property"
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extern bool use_pb;
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std::string persist_getprop(const char *name);
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void persist_getprop(read_cb_t *read_cb);
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bool persist_deleteprop(const char *name);
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void collect_props(const char *name, const char *value, void *v_plist);
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