/* su.h - Store all general su info */ #ifndef _SU_H_ #define _SU_H_ #include #include #include #include "list.h" #define MAGISKSU_VER_STR xstr(MAGISK_VERSION) ":MAGISKSU (topjohnwu)" // DB settings for root access #define ROOT_ACCESS_ENTRY "root_access" #define ROOT_ACCESS_DISABLED 0 #define ROOT_ACCESS_APPS_ONLY 1 #define ROOT_ACCESS_ADB_ONLY 2 #define ROOT_ACCESS_APPS_AND_ADB 3 // DB settings for multiuser #define MULTIUSER_MODE_ENTRY "multiuser_mode" #define MULTIUSER_MODE_OWNER_ONLY 0 #define MULTIUSER_MODE_OWNER_MANAGED 1 #define MULTIUSER_MODE_USER 2 // DB settings for namespace seperation #define NAMESPACE_MODE_ENTRY "mnt_ns" #define NAMESPACE_MODE_GLOBAL 0 #define NAMESPACE_MODE_REQUESTER 1 #define NAMESPACE_MODE_ISOLATE 2 // DB entry for requester #define REQUESTER_ENTRY "requester" // DO NOT CHANGE LINE BELOW, java package name will always be the same #define JAVA_PACKAGE_NAME "com.topjohnwu.magisk" // This is used if wrapping the fragment classes and activities // with classes in another package. #define REQUESTOR_PREFIX JAVA_PACKAGE_NAME ".superuser" #define DEFAULT_SHELL "/system/bin/sh" #define DATABASE_PATH "/data/adb/magisk.db" typedef enum { QUERY = 0, DENY = 1, ALLOW = 2, } policy_t; struct su_info { unsigned uid; /* Key to find su_info */ pthread_mutex_t lock; /* Internal lock */ int count; /* Just a count for debugging purpose */ /* These values should be guarded with internal lock */ policy_t policy; int multiuser_mode; int root_access; int mnt_ns; char pkg_name[PATH_MAX]; struct stat st; /* These should be guarded with global list lock */ struct list_head pos; int ref; int clock; }; struct su_request { unsigned uid; int login; int keepenv; char *shell; char *command; }; struct su_context { struct su_info *info; struct su_request to; pid_t pid; int notify; char cwd[PATH_MAX]; char sock_path[PATH_MAX]; int pipefd[2]; }; extern struct su_context *su_ctx; // su.c int su_daemon_main(int argc, char **argv); __attribute__ ((noreturn)) void exit2(int status); void set_identity(unsigned uid); // su_client.c int socket_create_temp(char *path, size_t len); int socket_accept(int serv_fd); void socket_send_request(int fd, const struct su_context *ctx); void socket_receive_result(int fd, char *result, ssize_t result_len); // activity.c void app_send_result(struct su_context *ctx, policy_t policy); void app_send_request(struct su_context *ctx); // db.c void database_check(struct su_context *ctx); #endif