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68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
/* vector.c - A simple vector implementation in c
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "vector.h"
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void vec_init(struct vector *v) {
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if (v == NULL) return;
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vec_size(v) = 0;
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vec_cap(v) = 1;
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vec_entry(v) = malloc(sizeof(void*));
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}
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void vec_push_back(struct vector *v, void *p) {
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if (v == NULL) return;
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if (vec_size(v) == vec_cap(v)) {
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vec_cap(v) *= 2;
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vec_entry(v) = realloc(vec_entry(v), sizeof(void*) * vec_cap(v));
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}
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vec_entry(v)[vec_size(v)] = p;
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++vec_size(v);
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}
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void *vec_pop_back(struct vector *v) {
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void *ret = vec_entry(v)[vec_size(v) - 1];
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--vec_size(v);
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return ret;
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}
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void vec_sort(struct vector *v, int (*compar)(const void *, const void *)) {
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if (v == NULL) return;
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qsort(vec_entry(v), vec_size(v), sizeof(void*), compar);
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}
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/* Will cleanup only the vector itself
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* use in cases when each element requires special cleanup
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*/
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void vec_destroy(struct vector *v) {
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if (v == NULL) return;
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vec_size(v) = 0;
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vec_cap(v) = 0;
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free(vec_entry(v));
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vec_entry(v) = NULL; // Prevent double destroy segfault
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}
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/* Will cleanup each element AND the vector itself
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* Shall be the general case
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*/
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void vec_deep_destroy(struct vector *v) {
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if (v == NULL) return;
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void *e;
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vec_for_each(v, e) {
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free(e);
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}
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vec_destroy(v);
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}
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struct vector *vec_dup(struct vector *v) {
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struct vector *ret = malloc(sizeof(*ret));
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vec_size(ret) = vec_size(v);
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vec_cap(ret) = vec_cap(v);
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vec_entry(v) = malloc(sizeof(void*) * vec_cap(ret));
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memcpy(vec_entry(ret), vec_entry(v), sizeof(void*) * vec_cap(ret));
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return ret;
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}
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