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2f824f59dc
Use C++ magic to strip out debug logs at compile time
68 lines
1.3 KiB
C++
68 lines
1.3 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <logging.hpp>
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#include <flags.hpp>
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using namespace std;
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int nop_log(const char *, va_list) { return 0; }
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void nop_ex(int) {}
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log_callback log_cb = {
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.d = nop_log,
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.i = nop_log,
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.w = nop_log,
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.e = nop_log,
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.ex = nop_ex
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};
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void no_logging() {
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log_cb.d = nop_log;
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log_cb.i = nop_log;
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log_cb.w = nop_log;
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log_cb.e = nop_log;
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log_cb.ex = nop_ex;
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}
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static int vprintfe(const char *fmt, va_list ap) {
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return vfprintf(stderr, fmt, ap);
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}
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void cmdline_logging() {
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log_cb.d = vprintfe;
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log_cb.i = vprintf;
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log_cb.w = vprintfe;
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log_cb.e = vprintfe;
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log_cb.ex = exit;
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}
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template <int type>
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void log_handler(const char *fmt, ...) {
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va_list argv;
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va_start(argv, fmt);
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if constexpr (type == L_DEBUG) {
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log_cb.d(fmt, argv);
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} else if constexpr (type == L_INFO) {
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log_cb.i(fmt, argv);
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} else if constexpr (type == L_WARN) {
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log_cb.w(fmt, argv);
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} else if constexpr (type == L_ERR) {
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log_cb.e(fmt, argv);
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log_cb.ex(1);
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}
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va_end(argv);
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}
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template void log_handler<L_INFO>(const char *fmt, ...);
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template void log_handler<L_WARN>(const char *fmt, ...);
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template void log_handler<L_ERR>(const char *fmt, ...);
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#ifdef MAGISK_DEBUG
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template void log_handler<L_DEBUG>(const char *fmt, ...);
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#else
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// Strip debug logging for release builds
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template <> void log_handler<L_DEBUG>(const char *fmt, ...) {}
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#endif
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