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68 lines
2.1 KiB
C++
Vendored
68 lines
2.1 KiB
C++
Vendored
/*
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* Copyright (C) 2008 The Android Open Source Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#pragma once
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#include "private/bionic_lock.h"
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#include "prop_area.h"
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class ContextNode {
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public:
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ContextNode(const char* context, const char* filename)
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: context_(context), pa_(nullptr), no_access_(false), filename_(filename) {
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lock_.init(false);
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}
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~ContextNode() {
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Unmap();
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}
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BIONIC_DISALLOW_COPY_AND_ASSIGN(ContextNode);
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bool Open(bool access_rw, bool* fsetxattr_failed);
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bool CheckAccessAndOpen();
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void ResetAccess();
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void Unmap();
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const char* context() const {
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return context_;
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}
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prop_area* pa() {
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return pa_;
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}
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private:
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bool CheckAccess();
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Lock lock_;
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const char* context_;
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prop_area* pa_;
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bool no_access_;
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const char* filename_;
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};
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