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306 lines
11 KiB
Plaintext
306 lines
11 KiB
Plaintext
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Detailed specification of protocol in version 00000800
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======================================================
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Note: work in progress!!
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======================================================
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1. DNS protocol
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======================================================
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Quick alphabetical index / register:
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0-9 Data packet
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A-F Data packet
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I IP address
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L Login
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N Downstream fragsize (NS.topdomain A-type reply)
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O Options
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P Ping
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R Downstream fragsize probe
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S Switch upstream codec
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V Version
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W (WWW.topdomain A-type reply)
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Y Downstream codec check
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Z Upstream codec check
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CMC = 2 byte Cache Miss Counter, increased every time it is used
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Version:
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Client sends:
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First byte v or V
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Rest encoded with base32:
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4 bytes big endian protocol version
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CMC
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Server replies:
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4 chars:
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VACK (version ok), followed by login challenge
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VNAK (version differs), followed by server protocol version
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VFUL (server has no free slots), followed by max users
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4 byte value: means login challenge/server protocol version/max users
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1 byte userid of the new user, or any byte if not VACK
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Login:
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Client sends:
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First byte l or L
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Rest encoded with base32:
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1 byte userid
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16 bytes MD5 hash of: (first 32 bytes of password) xor (8 repetitions of login challenge)
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CMC
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Server replies:
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LNAK means not accepted
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x.x.x.x-y.y.y.y-mtu-netmask means accepted (server ip, client ip, mtu, netmask bits)
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IP Request: (for where to try raw login or set data pipe mode)
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Client sends:
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First byte i or I
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5 bits coded as Base32 char, meaning userid
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CMC as 3 Base32 chars
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Server replies
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BADIP if bad userid
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First byte I
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Then comes external IP address of iodined server
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as 4 bytes (IPv4) or 16 bytes (IPv6)
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Upstream codec check / bounce:
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Client sends:
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First byte z or Z
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Lots of data that should not be decoded
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Server replies:
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The requested domain copied raw, in the lowest-grade downstream codec
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available for the request type.
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Downstream codec check:
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Client sends:
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First byte y or Y
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1 char, meaning downstream codec to use
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5 bits coded as Base32 char, meaning check variant
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CMC as 3 Base32 chars
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Possibly extra data, depending on check variant
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Server sends:
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Data encoded with requested downstream codec; data content depending
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on check variant number.
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BADCODEC if requested downstream codec not available.
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BADLEN if check variant is not available, or problem with extra data.
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Downstream codec chars are same as in 'O' Option request, below.
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Check variants:
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1: Send encoded DOWNCODECCHECK1 string as defined in encoding.h
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(Other variants reserved; possibly variant that sends a decoded-encoded
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copy of Base32-encoded extra data in the request)
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Switch codec:
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Client sends:
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First byte s or S
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5 bits coded as Base32 char, meaning userid
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5 bits coded as Base32 char, representing number of raw bits per
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encoded byte:
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5: Base32 (a-z0-5)
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6: Base64 (a-zA-Z0-9+-)
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26: Base64u (a-zA-Z0-9_-)
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7: Base128 (a-zA-Z0-9\274-\375)
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CMC as 3 Base32 chars
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Server sends:
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Name of codec if accepted. After this all upstream data packets must
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be encoded with the new codec.
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BADCODEC if not accepted. Client must then revert to previous codec
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BADLEN if length of query is too short
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Options:
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Client sends:
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First byte o or O
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5 bits coded as Base32 char, meaning userid
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1 char, meaning option
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CMC as 3 Base32 chars
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Server sends:
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Full name of option if accepted. After this, option immediately takes
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effect in server.
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BADCODEC if not accepted. Previous situation remains.
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All options affect only the requesting client.
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Option chars:
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t or T: Downstream encoding Base32, for TXT/CNAME/A/MX (default)
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s or S: Downstream encoding Base64, for TXT/CNAME/A/MX
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u or U: Downstream encoding Base64u, for TXT/CNAME/A/MX
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v or V: Downstream encoding Base128, for TXT/CNAME/A/MX
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r or R: Downstream encoding Raw, for PRIVATE/TXT/NULL (default for
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PRIVATE and NULL)
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If codec unsupported for request type, server will use Base32; note
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that server will answer any mix of request types that a client sends.
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Server may disregard this option; client must always use the downstream
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encoding type indicated in every downstream DNS packet.
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l or L: Lazy mode, server will keep one request unanswered until the
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next one comes in. Applies only to data transfer; handshake is always
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answered immediately.
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i or I: Immediate (non-lazy) mode, server will answer all requests
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(nearly) immediately.
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Probe downstream fragment size:
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Client sends:
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First byte r or R
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15 bits coded as 3 Base32 chars: UUUUF FFFFF FFFFF
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meaning 4 bits userid, 11 bits fragment size
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Then follows a long random query which contents does not matter
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Server sends:
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Requested number of bytes as a response. The first two bytes contain
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the requested length. The third byte is 107 (0x6B). The fourth byte
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is a random value, and each following byte is incremented with 107.
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This is checked by the client to determine corruption.
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BADFRAG if requested length not accepted.
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Set downstream fragment size:
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Client sends:
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First byte n or N
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Rest encoded with base32:
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1 byte userid
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2 bytes new downstream fragment size
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CMC
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Server sends:
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2 bytes new downstream fragment size. After this all downstream
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payloads will be max (fragsize + 2) bytes long.
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BADFRAG if not accepted.
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Upstream data header:
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76543 21076 54321076 54321076 5432
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+!----+!----+!----!--+--!----!+----+
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|0UUUU|UDCMC|SSSSSSSS|DDDDDDDD|ANFL|
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+-----+-----+--------+--------+----+
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Downstream data header: |=> only if P(ing) bit set
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76543210 76543210 76543210 76543210 76543210
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+--------+--------+--------+--------+--------+
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|DDDDDDDD|SSSSSSSS|00PCANFL|ZZZZZZZZ|WWWWWWWW|
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+--------+--------+--------+--------+--------+
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UUUU = Userid
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L = Last fragment flag
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A = ACK flag
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N = NACK flag (unused)
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F = First fragment flag
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C = Compression enabled for downstream packet
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P = is ping response
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SSSSSSSS = Upstream packet sequence number/ACK
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DDDDDDDD = Downstream packet sequence number/ACK
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ZZZZZZZZ = Downstream window size
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WWWWWWWW = Upstream window size
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UDCMC = Upstream Data CMC char (actually base36 [a-z0-9]), case-insensitive
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Upstream data packet starts with 1 byte ASCII hex coded user byte; then
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1 char data-CMC; then 4 bytes Base32 encoded header; then comes the payload
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data, encoded with the chosen upstream codec.
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Downstream data starts with 3 byte header. Then payload data, which may be
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compressed. If Ping flag is set, another 8 bits of downstream window size and
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8 bits of upstream window size are appended to the header and the downstream or
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upstream sequence IDs are the start of the remote windows. This occurs either
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when the server wants to re-sync its window parameters or when the client has
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requested a ping response.
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In NULL and PRIVATE responses, downstream data is always raw. In all other
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response types, downstream data is encoded (see Options above).
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Encoding type is indicated by 1 prefix char:
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TXT:
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End result is always DNS-chopped (series of len-prefixed strings
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<=255 bytes)
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t or T: Base32 encoded before chop, decoded after un-chop
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s or S: Base64 encoded before chop, decoded after un-chop
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u or U: Base64u encoded before chop, decoded after un-chop
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v or V: Base128 encoded before chop, decoded after un-chop
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r or R: Raw no encoding, only DNS-chop
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SRV/MX/CNAME/A:
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h or H: Hostname encoded with Base32
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i or I: Hostname encoded with Base64
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j or J: Hostname encoded with Base64u
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k or K: Hostname encoded with Base128
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SRV and MX may reply with multiple hostnames, each encoded separately. Each
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has a 10-multiple priority, and encoding/decoding is done in strictly
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increasing priority sequence 10, 20, 30, etc. without gaps. Note that some DNS
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relays will shuffle the answer records in the response.
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Ping:
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Client sends:
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First byte p or P
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Second byte CMC
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Rest encoded with Base32:
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76543 21076543 21076543 21076543 21076543 210
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+!----+!----!--+--!----!+----!---+-!----!-+--------+
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|0UUUU|DDDDDDDD|SSSSSSSS|WWWWWWWW|ZZZZZZZZ|0000000R|
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+-----+--------+--------+--------+--------+--------+
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4 bits Userid
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1 byte Downstream seq ID of window start
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1 byte upStream seq ID of window start
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1 byte Window size (upstream)
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1 byte window siZe (downstream)
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1 byte "Respond with ping" flag
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2 bytes CMC
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The server response to Ping and Data packets is a DNS NULL/TXT/.. type response,
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always starting with the 3 bytes downstream data header as shown above. If R bit
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set, server must respond with a ping downstream header.
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If server has nothing to send, no data is added after the header.
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If server has something to send, it will add the downstream data packet
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(or some fragment of it) after the header.
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"Lazy-mode" operation
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=====================
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Client-server DNS traffic sequence has been reordered to provide increased
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(interactive) performance and greatly reduced latency.
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Idea taken from Lucas Nussbaum's slides (24th IFIP International Security
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Conference, 2009) at http://www.loria.fr/~lnussbau/tuns.html. Current
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implementation is original to iodine, no code or documentation from any other
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project was consulted during development.
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Server:
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Upstream data is acked immediately*, to keep the slow upstream data flowing
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as fast as possible (client waits for ack to send next frag).
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Upstream pings are answered _only_ when 1) downstream data arrives from tun,
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OR 2) new upstream ping/data arrives from client.
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In most cases, this means we answer the previous DNS query instead of the
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current one. The current query is kept in queue and used as soon as
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downstream data has to be sent.
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*: upstream data ack is usually done as reply on the previous ping packet,
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and the upstream-data packet itself is kept in queue.
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Client:
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Downstream data is acked immediately, to keep it flowing fast (includes a
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ping after last downstream frag).
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Also, after all available upstream data is sent & acked by the server (which
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in some cases uses up the last query), send an additional ping to prime the
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server for the next downstream data.
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======================================================
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2. Raw UDP protocol
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======================================================
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All Raw UDP protcol messages start with a 3 byte header: 0x10d19e
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This is not the start of a valid DNS message so it is easy to identify.
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The fourth byte contains the command and the user id.
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7654 3210
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+----+----+
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|CCCC|UUUU|
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+----+----+
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Login message (command = 1):
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The header is followed by a MD5 hash with the same password as in the DNS
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login. The client starts the raw mode by sending this message, and uses
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the login challenge +1, and the server responds using the login challenge -1.
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After the login message has been exchanged, both the server and the client
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switch to raw udp mode for the rest of the connection.
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Data message (command = 2):
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After the header comes the payload data, which may be compressed.
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Ping message (command = 3):
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Sent from client to server and back to keep session open. Has no payload.
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