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Updated protocol documentation
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@ -124,25 +124,28 @@ Server sends:
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s or S: Downstream encoding Base64, for TXT/CNAME/A/MX
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u or U: Downstream encoding Base64u, for TXT/CNAME/A/MX
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v or V: Downstream encoding Base128, for TXT/CNAME/A/MX
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r or R: Downstream encoding Raw, for PRIVATE/TXT/NULL (default for
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r or R: Downstream encoding Raw, for PRIVATE/TXT/NULL (assumed for
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PRIVATE and NULL)
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If codec unsupported for request type, server will use Base32; note
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that server will answer any mix of request types that a client sends.
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Server may disregard this option; client must always use the downstream
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encoding type indicated in every downstream DNS packet.
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l or L: Lazy mode, server will keep one request unanswered until the
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next one comes in. Applies only to data transfer; handshake is always
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answered immediately.
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c or C: Downstream compression enabled (compressed before encoding)
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d or D: Downstream compression disabled
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l or L: Lazy mode, server will keep a number of requests waiting until data
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becomes available to send downstream or the requests time out. The
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timeout value for requests is controlled by the client.
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Applies only to data transfer; handshake is always answered immediately.
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i or I: Immediate (non-lazy) mode, server will answer all requests
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(nearly) immediately.
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Probe downstream fragment size:
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Client sends:
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First byte r or R
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15 bits coded as 3 Base32 chars: UUUUF FFFFF FFFFF
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meaning 4 bits userid, 11 bits fragment size
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Then follows a long random query which contents does not matter
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Second byte userid char
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2 bytes big-endian fragsize encoded as 4 bytes base32
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Then follows a long random query which contents does not matter.
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Server sends:
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Requested number of bytes as a response. The first two bytes contain
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the requested length. The third byte is 107 (0x6B). The fourth byte
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@ -155,32 +158,33 @@ Client sends:
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First byte n or N
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Rest encoded with base32:
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1 byte userid
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2 bytes new downstream fragment size
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2 bytes new downstream fragment size (big-endian)
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CMC
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Server sends:
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2 bytes new downstream fragment size. After this all downstream
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payloads will be max (fragsize + 2) bytes long.
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BADFRAG if not accepted.
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Upstream data header:
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76543 21076 54321076 54321076 5432
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+!----+!----+!----!--+--!----!+----+
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|0UUUU|UDCMC|SSSSSSSS|DDDDDDDD|ANFL|
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|0UUUU|UDCMC|SSSSSSSS|DDDDDDDD|ACFL|
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+-----+-----+--------+--------+----+
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Downstream data header: |=> only if P(ing) bit set
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Downstream data header: |=> only if P(ing) bit set |
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76543210 76543210 76543210 76543210 76543210 76543210 76543210
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+--------+--------+--------+--------+--------+--------+--------+
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|DDDDDDDD|SSSSSSSS|00PCANFL|ZZZZZZZZ|WWWWWWWW|XXXXXXXX|YYYYYYYY|
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|DDDDDDDD|SSSSSSSS|00IPACFL|ZZZZZZZZ|WWWWWWWW|XXXXXXXX|YYYYYYYY|
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+--------+--------+--------+--------+--------+--------+--------+
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UUUU = Userid
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L = Last fragment flag
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A = ACK flag
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N = NACK flag (unused)
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F = First fragment flag
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C = Compression enabled for downstream packet
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P = is ping response
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P = ping flag: extra header present
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I = responded to immediately (for RTT calculation)
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SSSSSSSS = Upstream packet sequence number/ACK
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DDDDDDDD = Downstream packet sequence number/ACK
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ZZZZZZZZ = Downstream window size
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@ -193,14 +197,12 @@ Upstream data packet starts with 1 byte ASCII hex coded user byte; then
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1 char data-CMC; then 4 bytes Base32 encoded header; then comes the payload
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data, encoded with the chosen upstream codec.
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Downstream data starts with 3 byte header. Then payload data, which may be
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Downstream data starts with 3 byte headerm, followed by data, which may be
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compressed. If Ping flag is set, another 4 bytes are appended to the header.
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This occurs either when the server wants to re-sync its window parameters or
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when the client has requested a ping response.
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In NULL and PRIVATE responses, downstream data is always raw. In all other
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response types, downstream data is encoded (see Options above).
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Encoding type is indicated by 1 prefix char:
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Encoding type is indicated by 1 prefix char (before the data header):
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TXT:
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End result is always DNS-chopped (series of len-prefixed strings
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<=255 bytes)
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@ -219,22 +221,26 @@ has a 10-multiple priority, and encoding/decoding is done in strictly
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increasing priority sequence 10, 20, 30, etc. without gaps. Note that some DNS
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relays will shuffle the answer records in the response.
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Ping:
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Client sends:
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First byte p or P
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Second byte CMC
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Rest encoded with Base32:
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76543 21076543 21076543 21076543 21076543 21076543 21076543
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+!----+!----!--+--!----!+----!---+-!----!-+--------+--------+
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|0UUUU|DDDDDDDD|WWWWWWWW|ZZZZZZZZ|XXXXXXXX|YYYYYYYY|00000ANR|
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+-----+--------+--------+--------+--------+--------+--------+
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76543210 76543210 76543210
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+--------+--------+---+--------+
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|0000UUUU|DownSQID|...|0000TANR|
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+--------+--------+---+--------+
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4 bits Userid
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1 byte Downstream seq ID ACK
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1 byte Window size (upstream)
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1 byte window siZe (downstream)
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1 byte window size (upstream)
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1 byte window size (downstream)
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1 byte window start (upstream)
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1 byte window start (downstream)
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1 bYte window start (upstream)
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1 byte:
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2 bytes big-endian server timeout in ms
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1 byte flags:
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T = update server timeout
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A = is ACKing downstream frag
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N = is NACKing downstream frag (unused)
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R = respond with a data/ping packet
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