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Added user ping flag, all_users_waiting_to_send now makes sense
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parent
faf7d277a8
commit
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10
src/user.c
10
src/user.c
@ -128,14 +128,14 @@ user_active(int i)
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int
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int
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all_users_waiting_to_send()
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all_users_waiting_to_send()
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/* If this returns true, then reading from tun device is blocked.
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/* If this returns true, then reading from tun device is blocked.
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So only return true when all clients have at least one fragment in
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So only return true when all clients have insufficient space in
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the outgoing buffer, so that sending back-to-back is possible
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outgoing buffer, so that sending back-to-back is possible
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without going through another select loop.
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without going through another select loop. */
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*/
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{
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{
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for (int i = 0; i < usercount; i++)
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for (int i = 0; i < usercount; i++)
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if (user_active(i))
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if (user_active(i))
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if (!user_sending(i)) return 0;
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if (users[i].outgoing->length - users[i].outgoing->numitems > 8)
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return 0;
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return 1;
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return 1;
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}
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}
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@ -40,6 +40,7 @@ struct tun_user {
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struct frag_buffer *incoming;
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struct frag_buffer *incoming;
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struct frag_buffer *outgoing;
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struct frag_buffer *outgoing;
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int next_upstream_ack;
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int next_upstream_ack;
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int send_ping_next;
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struct encoder *encoder;
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struct encoder *encoder;
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char downenc;
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char downenc;
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int downenc_bits;
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int downenc_bits;
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