Applied patch from #88, thanks a lot!

This commit is contained in:
J. A. Bezemer
2009-12-29 20:00:57 +00:00
committed by Erik Ekman
parent 1a26a91db3
commit b177901d38
19 changed files with 2813 additions and 1054 deletions

View File

@@ -1,4 +1,4 @@
Detailed specification of protocol in version 00000501
Detailed specification of protocol in version 00000502
======================================================
Note: work in progress!!
@@ -7,6 +7,22 @@ Note: work in progress!!
1. DNS protocol
======================================================
Quick alphabetical index / register:
0-9 Data packet
A-F Data packet
I IP address
L Login
N Downstream fragsize (NS.topdomain A-type reply)
O Options
P Ping
R Downstream fragsize probe
S Switch upstream codec
V Version
W (WWW.topdomain A-type reply)
Y Downstream codec check
Z Upstream codec check
CMC = 2 byte Cache Miss Counter, increased every time it is used
Version:
@@ -38,29 +54,55 @@ IP Request:
Client sends:
First byte i or I
5 bits coded as Base32 char, meaning userid
CMC
CMC as 3 Base32 chars
Server replies
BADIP if bad userid, or
I and then 4 bytes network order external IP address of iodined server
Case check:
Upstream codec check / bounce:
Client sends:
First byte z or Z
Lots of data that should not be decoded
Server replies:
The requested domain copied raw
The requested domain copied raw, in the lowest-grade downstream codec
available for the request type.
Downstream codec check:
Client sends:
First byte y or Y
1 char, meaning downstream codec to use
5 bits coded as Base32 char, meaning check variant
CMC as 3 Base32 chars
Possibly extra data, depending on check variant
Server sends:
Data encoded with requested downstream codec; data content depending
on check variant number.
BADCODEC if requested downstream codec not available.
BADLEN if check variant is not available, or problem with extra data.
Downstream codec chars are same as in 'O' Option request, below.
Check variants:
1: Send encoded DOWNCODECCHECK1 string as defined in encoding.h
(Other variants reserved; possibly variant that sends a decoded-encoded
copy of Base32-encoded extra data in the request)
Switch codec:
Client sends:
First byte s or S
5 bits coded as Base32 char, meaning userid
5 bits coded as Base32 char, with value 5 or 6, representing number of raw
bits per encoded byte
CMC
5 bits coded as Base32 char, representing number of raw bits per
encoded byte:
5: Base32 (a-z0-5)
6: Base64 (a-zA-Z0-9+-)
26: Base64u (a-zA-Z0-9_-)
7: Base128 (a-zA-Z0-9\274-\375)
CMC as 3 Base32 chars
Server sends:
Name of codec if accepted. After this all upstream data packets must
be encoded with the new codec.
BADCODEC if not accepted. Client must then revert to Base32
BADCODEC if not accepted. Client must then revert to previous codec
BADLEN if length of query is too short
Options:
@@ -68,6 +110,7 @@ Client sends:
First byte o or O
5 bits coded as Base32 char, meaning userid
1 char, meaning option
CMC as 3 Base32 chars
Server sends:
Full name of option if accepted. After this, option immediately takes
effect in server.
@@ -77,6 +120,8 @@ Server sends:
Option chars:
t or T: Downstream encoding Base32, for TXT/CNAME/A/MX (default)
s or S: Downstream encoding Base64, for TXT/CNAME/A/MX
u or U: Downstream encoding Base64u, for TXT/CNAME/A/MX
v or V: Downstream encoding Base128, for TXT/CNAME/A/MX
r or R: Downstream encoding Raw, for TXT/NULL (default for NULL)
If codec unsupported for request type, server will use Base32; note
that server will answer any mix of request types that a client sends.
@@ -96,8 +141,10 @@ Client sends:
meaning 4 bits userid, 11 bits fragment size
Then follows a long random query which contents does not matter
Server sends:
Requested number of bytes as a response. The first two bytes contains
the requested length. Rest of message can be any data.
Requested number of bytes as a response. The first two bytes contain
the requested length. The third byte is 107 (0x6B). The fourth byte
is a random value, and each following byte is incremented with 107.
This is checked by the client to determine corruption.
BADFRAG if requested length not accepted.
Set downstream fragment size:
@@ -114,10 +161,10 @@ Server sends:
Data:
Upstream data header:
3210 432 10 43 210 4321 0
+----+---+--+--+---+----+-+
|UUUU|SSS|FF|FF|DDD|GGGG|L|
+----+---+--+--+---+----+-+
3210 432 10 43 210 4321 0 43210
+----+---+--+--+---+----+-+-----+
|UUUU|SSS|FF|FF|DDD|GGGG|L|UDCMC|
+----+---+--+--+---+----+-+-----+
Downstream data header:
7 654 3210 765 4321 0
@@ -132,9 +179,11 @@ FFFF = Upstream fragment number
DDD = Downstream packet sequence number
GGGG = Downstream fragment number
C = Compression enabled for downstream packet
UDCMC = Upstream Data CMC, 36 steps a-z0-9, case-insensitive
Upstream data packet starts with 1 byte ASCII hex coded user byte, then 3 bytes
Base32 encoded header, then comes the payload data, encoded with chosen codec.
Upstream data packet starts with 1 byte ASCII hex coded user byte; then 3 bytes
Base32 encoded header; then 1 char data-CMC; then comes the payload data,
encoded with the chosen upstream codec.
Downstream data starts with 2 byte header. Then payload data, which may be
compressed.
@@ -147,10 +196,18 @@ TXT:
<=255 bytes)
t or T: Base32 encoded before chop, decoded after un-chop
s or S: Base64 encoded before chop, decoded after un-chop
u or U: Base64u encoded before chop, decoded after un-chop
v or V: Base128 encoded before chop, decoded after un-chop
r or R: Raw no encoding, only DNS-chop
CNAME/A/MX:
SRV/MX/CNAME/A:
h or H: Hostname encoded with Base32
i or I: Hostname encoded with Base64
j or J: Hostname encoded with Base64u
k or K: Hostname encoded with Base128
SRV and MX may reply with multiple hostnames, each encoded separately. Each
has a 10-multiple priority, and encoding/decoding is done in strictly
increasing priority sequence 10, 20, 30, etc. without gaps. Note that some DNS
relays will shuffle the answer records in the response.
Ping:
Client sends:
@@ -162,10 +219,11 @@ Client sends:
4 bits downstream fragment
CMC
The server response to Ping and Data packets is a DNS NULL type response:
If server has nothing to send, data length is 0 bytes.
If server has something to send, it will send a downstream data packet,
prefixed with 2 bytes header as shown above.
The server response to Ping and Data packets is a DNS NULL/TXT/.. type response,
always starting with the 2 bytes downstream data header as shown above.
If server has nothing to send, no data is added after the header.
If server has something to send, it will add the downstream data packet
(or some fragment of it) after the header.
"Lazy-mode" operation