mirror of
https://github.com/yarrick/iodine.git
synced 2024-12-25 17:18:09 +00:00
288 lines
9.6 KiB
Plaintext
288 lines
9.6 KiB
Plaintext
Detailed specification of protocol in version 00000502
|
|
======================================================
|
|
|
|
Note: work in progress!!
|
|
|
|
======================================================
|
|
1. DNS protocol
|
|
======================================================
|
|
|
|
Quick alphabetical index / register:
|
|
0-9 Data packet
|
|
A-F Data packet
|
|
I IP address
|
|
L Login
|
|
N Downstream fragsize (NS.topdomain A-type reply)
|
|
O Options
|
|
P Ping
|
|
R Downstream fragsize probe
|
|
S Switch upstream codec
|
|
V Version
|
|
W (WWW.topdomain A-type reply)
|
|
Y Downstream codec check
|
|
Z Upstream codec check
|
|
|
|
|
|
CMC = 2 byte Cache Miss Counter, increased every time it is used
|
|
|
|
Version:
|
|
Client sends:
|
|
First byte v or V
|
|
Rest encoded with base32:
|
|
4 bytes big endian protocol version
|
|
CMC
|
|
Server replies:
|
|
4 chars:
|
|
VACK (version ok), followed by login challenge
|
|
VNAK (version differs), followed by server protocol version
|
|
VFUL (server has no free slots), followed by max users
|
|
4 byte value: means login challenge/server protocol version/max users
|
|
1 byte userid of the new user, or any byte if not VACK
|
|
|
|
Login:
|
|
Client sends:
|
|
First byte l or L
|
|
Rest encoded with base32:
|
|
1 byte userid
|
|
16 bytes MD5 hash of: (first 32 bytes of password) xor (8 repetitions of login challenge)
|
|
CMC
|
|
Server replies:
|
|
LNAK means not accepted
|
|
x.x.x.x-y.y.y.y-mtu-netmask means accepted (server ip, client ip, mtu, netmask bits)
|
|
|
|
IP Request:
|
|
Client sends:
|
|
First byte i or I
|
|
5 bits coded as Base32 char, meaning userid
|
|
CMC as 3 Base32 chars
|
|
Server replies
|
|
BADIP if bad userid, or
|
|
I and then 4 bytes network order external IP address of iodined server
|
|
|
|
Upstream codec check / bounce:
|
|
Client sends:
|
|
First byte z or Z
|
|
Lots of data that should not be decoded
|
|
Server replies:
|
|
The requested domain copied raw, in the lowest-grade downstream codec
|
|
available for the request type.
|
|
|
|
Downstream codec check:
|
|
Client sends:
|
|
First byte y or Y
|
|
1 char, meaning downstream codec to use
|
|
5 bits coded as Base32 char, meaning check variant
|
|
CMC as 3 Base32 chars
|
|
Possibly extra data, depending on check variant
|
|
Server sends:
|
|
Data encoded with requested downstream codec; data content depending
|
|
on check variant number.
|
|
BADCODEC if requested downstream codec not available.
|
|
BADLEN if check variant is not available, or problem with extra data.
|
|
|
|
Downstream codec chars are same as in 'O' Option request, below.
|
|
|
|
Check variants:
|
|
1: Send encoded DOWNCODECCHECK1 string as defined in encoding.h
|
|
|
|
(Other variants reserved; possibly variant that sends a decoded-encoded
|
|
copy of Base32-encoded extra data in the request)
|
|
|
|
Switch codec:
|
|
Client sends:
|
|
First byte s or S
|
|
5 bits coded as Base32 char, meaning userid
|
|
5 bits coded as Base32 char, representing number of raw bits per
|
|
encoded byte:
|
|
5: Base32 (a-z0-5)
|
|
6: Base64 (a-zA-Z0-9+-)
|
|
26: Base64u (a-zA-Z0-9_-)
|
|
7: Base128 (a-zA-Z0-9\274-\375)
|
|
CMC as 3 Base32 chars
|
|
Server sends:
|
|
Name of codec if accepted. After this all upstream data packets must
|
|
be encoded with the new codec.
|
|
BADCODEC if not accepted. Client must then revert to previous codec
|
|
BADLEN if length of query is too short
|
|
|
|
Options:
|
|
Client sends:
|
|
First byte o or O
|
|
5 bits coded as Base32 char, meaning userid
|
|
1 char, meaning option
|
|
CMC as 3 Base32 chars
|
|
Server sends:
|
|
Full name of option if accepted. After this, option immediately takes
|
|
effect in server.
|
|
BADCODEC if not accepted. Previous situation remains.
|
|
All options affect only the requesting client.
|
|
|
|
Option chars:
|
|
t or T: Downstream encoding Base32, for TXT/CNAME/A/MX (default)
|
|
s or S: Downstream encoding Base64, for TXT/CNAME/A/MX
|
|
u or U: Downstream encoding Base64u, for TXT/CNAME/A/MX
|
|
v or V: Downstream encoding Base128, for TXT/CNAME/A/MX
|
|
r or R: Downstream encoding Raw, for TXT/NULL (default for NULL)
|
|
If codec unsupported for request type, server will use Base32; note
|
|
that server will answer any mix of request types that a client sends.
|
|
Server may disregard this option; client must always use the downstream
|
|
encoding type indicated in every downstream DNS packet.
|
|
|
|
l or L: Lazy mode, server will keep one request unanswered until the
|
|
next one comes in. Applies only to data transfer; handshake is always
|
|
answered immediately.
|
|
i or I: Immediate (non-lazy) mode, server will answer all requests
|
|
(nearly) immediately.
|
|
|
|
Probe downstream fragment size:
|
|
Client sends:
|
|
First byte r or R
|
|
15 bits coded as 3 Base32 chars: UUUUF FFFFF FFFFF
|
|
meaning 4 bits userid, 11 bits fragment size
|
|
Then follows a long random query which contents does not matter
|
|
Server sends:
|
|
Requested number of bytes as a response. The first two bytes contain
|
|
the requested length. The third byte is 107 (0x6B). The fourth byte
|
|
is a random value, and each following byte is incremented with 107.
|
|
This is checked by the client to determine corruption.
|
|
BADFRAG if requested length not accepted.
|
|
|
|
Set downstream fragment size:
|
|
Client sends:
|
|
First byte n or N
|
|
Rest encoded with base32:
|
|
1 byte userid
|
|
2 bytes new downstream fragment size
|
|
CMC
|
|
Server sends:
|
|
2 bytes new downstream fragment size. After this all downstream
|
|
payloads will be max (fragsize + 2) bytes long.
|
|
BADFRAG if not accepted.
|
|
|
|
Data:
|
|
Upstream data header:
|
|
3210 432 10 43 210 4321 0 43210
|
|
+----+---+--+--+---+----+-+-----+
|
|
|UUUU|SSS|FF|FF|DDD|GGGG|L|UDCMC|
|
|
+----+---+--+--+---+----+-+-----+
|
|
|
|
Downstream data header:
|
|
7 654 3210 765 4321 0
|
|
+-+---+----+---+----+-+
|
|
|C|SSS|FFFF|DDD|GGGG|L|
|
|
+-+---+----+---+----+-+
|
|
|
|
UUUU = Userid
|
|
L = Last fragment in packet flag
|
|
SS = Upstream packet sequence number
|
|
FFFF = Upstream fragment number
|
|
DDD = Downstream packet sequence number
|
|
GGGG = Downstream fragment number
|
|
C = Compression enabled for downstream packet
|
|
UDCMC = Upstream Data CMC, 36 steps a-z0-9, case-insensitive
|
|
|
|
Upstream data packet starts with 1 byte ASCII hex coded user byte; then 3 bytes
|
|
Base32 encoded header; then 1 char data-CMC; then comes the payload data,
|
|
encoded with the chosen upstream codec.
|
|
|
|
Downstream data starts with 2 byte header. Then payload data, which may be
|
|
compressed.
|
|
|
|
In NULL responses, downstream data is always raw. In all other response types,
|
|
downstream data is encoded (see Options above).
|
|
Encoding type is indicated by 1 prefix char:
|
|
TXT:
|
|
End result is always DNS-chopped (series of len-prefixed strings
|
|
<=255 bytes)
|
|
t or T: Base32 encoded before chop, decoded after un-chop
|
|
s or S: Base64 encoded before chop, decoded after un-chop
|
|
u or U: Base64u encoded before chop, decoded after un-chop
|
|
v or V: Base128 encoded before chop, decoded after un-chop
|
|
r or R: Raw no encoding, only DNS-chop
|
|
SRV/MX/CNAME/A:
|
|
h or H: Hostname encoded with Base32
|
|
i or I: Hostname encoded with Base64
|
|
j or J: Hostname encoded with Base64u
|
|
k or K: Hostname encoded with Base128
|
|
SRV and MX may reply with multiple hostnames, each encoded separately. Each
|
|
has a 10-multiple priority, and encoding/decoding is done in strictly
|
|
increasing priority sequence 10, 20, 30, etc. without gaps. Note that some DNS
|
|
relays will shuffle the answer records in the response.
|
|
|
|
Ping:
|
|
Client sends:
|
|
First byte p or P
|
|
Rest encoded with Base32:
|
|
1 byte with 4 bits userid
|
|
1 byte with:
|
|
3 bits downstream seqno
|
|
4 bits downstream fragment
|
|
CMC
|
|
|
|
The server response to Ping and Data packets is a DNS NULL/TXT/.. type response,
|
|
always starting with the 2 bytes downstream data header as shown above.
|
|
If server has nothing to send, no data is added after the header.
|
|
If server has something to send, it will add the downstream data packet
|
|
(or some fragment of it) after the header.
|
|
|
|
|
|
"Lazy-mode" operation
|
|
=====================
|
|
|
|
Client-server DNS traffic sequence has been reordered to provide increased
|
|
(interactive) performance and greatly reduced latency.
|
|
|
|
Idea taken from Lucas Nussbaum's slides (24th IFIP International Security
|
|
Conference, 2009) at http://www.loria.fr/~lnussbau/tuns.html. Current
|
|
implementation is original to iodine, no code or documentation from any other
|
|
project was consulted during development.
|
|
|
|
Server:
|
|
Upstream data is acked immediately*, to keep the slow upstream data flowing
|
|
as fast as possible (client waits for ack to send next frag).
|
|
|
|
Upstream pings are answered _only_ when 1) downstream data arrives from tun,
|
|
OR 2) new upstream ping/data arrives from client.
|
|
In most cases, this means we answer the previous DNS query instead of the
|
|
current one. The current query is kept in queue and used as soon as
|
|
downstream data has to be sent.
|
|
|
|
*: upstream data ack is usually done as reply on the previous ping packet,
|
|
and the upstream-data packet itself is kept in queue.
|
|
|
|
Client:
|
|
Downstream data is acked immediately, to keep it flowing fast (includes a
|
|
ping after last downstream frag).
|
|
|
|
Also, after all available upstream data is sent & acked by the server (which
|
|
in some cases uses up the last query), send an additional ping to prime the
|
|
server for the next downstream data.
|
|
|
|
|
|
======================================================
|
|
2. Raw UDP protocol
|
|
======================================================
|
|
|
|
All Raw UDP protcol messages start with a 3 byte header: 0x10d19e
|
|
This is not the start of a valid DNS message so it is easy to identify.
|
|
The fourth byte contains the command and the user id.
|
|
|
|
7654 3210
|
|
+----+----+
|
|
|CCCC|UUUU|
|
|
+----+----+
|
|
|
|
Login message (command = 1):
|
|
The header is followed by a MD5 hash with the same password as in the DNS
|
|
login. The client starts the raw mode by sending this message, and uses
|
|
the login challenge +1, and the server responds using the login challenge -1.
|
|
After the login message has been exchanged, both the server and the client
|
|
switch to raw udp mode for the rest of the connection.
|
|
|
|
Data message (command = 2):
|
|
After the header comes the payload data, which may be compressed.
|
|
|
|
Ping message (command = 3):
|
|
Sent from client to server and back to keep session open. Has no payload.
|
|
|