mayhem-firmware/firmware/application/apps/lge_app.hpp

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/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2019 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_navigation.hpp"
#include "ui_transmitter.hpp"
#include "ui_font_fixed_8x16.hpp"
#include "rfm69.hpp"
#include "message.hpp"
#include "transmitter_model.hpp"
#include "portapack.hpp"
#include "app_settings.hpp"
namespace ui {
class LGEView : public View {
public:
LGEView(NavigationView& nav);
~LGEView();
void focus() override;
std::string title() const override { return "LGE tool TX"; };
private:
enum tx_modes {
IDLE = 0,
SINGLE,
ALL
};
// app save settings
std::app_settings settings{};
std::app_settings::AppSettings app_settings{};
tx_modes tx_mode = IDLE;
RFM69 rfm69{5, 0x2DD4, true, true};
uint32_t frame_size{0};
uint32_t repeats{0};
uint32_t channel_index{0};
std::string nickname{"ABCDEF"};
rf::Frequency channels[3] = {868067000, 868183000, 868295000};
void start_tx();
void stop_tx();
void generate_lge_frame(const uint8_t command, std::vector<uint8_t>& data) {
generate_lge_frame(command, 0xFFFF, 0xFFFF, data);
}
void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector<uint8_t>& data);
void generate_frame_touche();
void generate_frame_nickname();
void generate_frame_team();
void generate_frame_broadcast_nickname();
void generate_frame_start();
void generate_frame_gameover();
void generate_frame_collier();
void on_tx_progress(const uint32_t progress, const bool done);
Labels labels{
//{ { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() },
{{1 * 8, 1 * 8}, "Frame:", Color::light_grey()},
{{2 * 8, 3 * 8}, "Room:", Color::light_grey()},
{{14 * 8, 3 * 8}, "Text:", Color::light_grey()},
{{2 * 8, 5 * 8}, "Team:", Color::light_grey()},
{{0 * 8, 7 * 8}, "Player:", Color::light_grey()},
{{0 * 8, 10 * 8}, "Vest:", Color::light_grey()},
{{4 * 8, 12 * 8}, "ID:", Color::light_grey()},
{{3 * 8, 14 * 8}, "Pow: /10", Color::light_grey()},
{{2 * 8, 16 * 8}, "Time: x100ms", Color::light_grey()}};
OptionsField options_frame{
{7 * 8, 1 * 8},
13,
{{"Key", 0},
{"Set nickname", 1},
{"Set team", 2},
{"Brdcst nick", 3},
{"Start", 4},
{"Game over", 5},
{"Set vest", 6}}};
Checkbox checkbox_channels{
{20 * 8, 1 * 8},
7,
"All ch.",
true};
NumberField field_room{
{7 * 8, 3 * 8},
1,
{1, 2},
1,
'0'};
Button button_text{
{14 * 8, 5 * 8, 16 * 8, 3 * 8},
"ABCDEF"};
NumberField field_team{
{7 * 8, 5 * 8},
1,
{1, 6},
1,
'0'};
NumberField field_player{
{7 * 8, 7 * 8},
2,
{1, 50},
1,
'0'};
Checkbox checkbox_heartbeat{
{17 * 8, 12 * 8},
9,
"Heartbeat",
true};
Checkbox checkbox_rxtick{
{17 * 8, 15 * 8},
7,
"RX tick",
true};
NumberField field_id{
{7 * 8, 12 * 8},
1,
{1, 2},
1,
'0'};
NumberField field_power{
{7 * 8, 14 * 8},
2,
{1, 10},
1,
'0'};
NumberField field_duration{
{7 * 8, 16 * 8},
2,
{1, 25},
1,
'0'};
Console console{
{0, 18 * 8, 30 * 8, 7 * 16}};
TransmitterView tx_view{
16 * 16,
10000,
12};
MessageHandlerRegistration message_handler_tx_progress{
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
this->on_tx_progress(message.progress, message.done);
}};
};
} /* namespace ui */