mayhem-firmware/firmware/application/ui_playdead.cpp

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/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_playdead.hpp"
#include "portapack_persistent_memory.hpp"
#include "string_format.hpp"
using namespace portapack;
namespace ui {
void PlayDeadView::focus() {
button_seq_entry.focus();
}
void PlayDeadView::paint(Painter& painter) {
if (persistent_memory::config_login()) {
// Blank the whole display
painter.fill_rectangle(
display.screen_rect(),
style().background
);
}
}
PlayDeadView::PlayDeadView(NavigationView& nav) {
rtc::RTC datetime;
persistent_memory::set_playing_dead(0x5920C1DF); // Enable
add_children({
&text_playdead1,
&text_playdead2,
&text_playdead3,
&button_seq_entry,
});
// Seed from RTC
rtcGetTime(&RTCD1, &datetime);
text_playdead2.set("0x" + to_string_hex(lfsr_iterate(datetime.second()), 6) + "00");
text_playdead3.hidden(true);
button_seq_entry.on_dir = [this](Button&, KeyEvent key){
sequence = (sequence << 3) | (static_cast<std::underlying_type<KeyEvent>::type>(key) + 1);
return true;
};
button_seq_entry.on_select = [this, &nav](Button&){
if (sequence == persistent_memory::playdead_sequence()) {
persistent_memory::set_playing_dead(0x82175E23); // Disable
if (persistent_memory::config_login()) {
text_playdead3.hidden(false);
} else {
nav.pop();
nav.push<SystemMenuView>();
}
} else {
sequence = 0;
}
};
}
} /* namespace ui */