2015-07-17 17:55:54 +00:00
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/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ch.h"
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#include "test.h"
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2015-08-01 20:42:27 +00:00
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#include "portapack.hpp"
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2015-07-17 17:55:54 +00:00
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#include "portapack_shared_memory.hpp"
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#include "cpld_update.hpp"
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#include "message_queue.hpp"
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#include "ui.hpp"
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#include "ui_widget.hpp"
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#include "ui_painter.hpp"
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#include "ui_navigation.hpp"
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#include "irq_ipc.hpp"
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#include "irq_lcd_frame.hpp"
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#include "irq_controls.hpp"
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2015-08-15 03:57:40 +00:00
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#include "irq_rtc.hpp"
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2015-07-17 17:55:54 +00:00
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#include "event.hpp"
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#include "m4_startup.hpp"
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2015-07-30 16:41:33 +00:00
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#include "spi_image.hpp"
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2015-07-17 17:55:54 +00:00
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#include "debug.hpp"
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#include "led.hpp"
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#include "gcc.hpp"
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#include <string.h>
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/* From ChibiOS crt0.c:
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* Two stacks available for Cortex-M, main stack or process stack.
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*
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* Thread mode: Used to execute application software. The processor
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* enters Thread mode when it comes out of reset.
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* Handler mode: Used to handle exceptions. The processor returns to
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* Thread mode when it has finished all exception processing.
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*
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* ChibiOS configures the Cortex-M in dual-stack mode. (CONTROL[1]=1)
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* When CONTROL[1]=1, PSP is used when the processor is in Thread mode.
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*
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* MSP is always used when the processor is in Handler mode.
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*
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* __main_stack_size__ : 0x2000???? - 0x2000???? =
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* Used for exception handlers. Yes, really.
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* __process_stack_size__ : 0x2000???? - 0x2000???? =
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* Used by main().
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*
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* After chSysInit(), the current instructions stream (usually main())
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* becomes the main thread.
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*/
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#if 0
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static const SPIConfig ssp_config_w25q80bv = {
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.end_cb = NULL,
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.ssport = ?,
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.sspad = ?,
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.cr0 =
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CR0_CLOCKRATE()
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| ?
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,
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.cpsr = ?,
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};
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static spi_bus_t ssp0 = {
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.obj = &SPID1,
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.config = &ssp_config_w25q80bv,
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.start = spi_chibi_start,
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.stop = spi_chibi_stop,
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.transfer = spi_chibi_transfer,
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.transfer_gather = spi_chibi_transfer_gather,
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};
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#endif
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class EventDispatcher {
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public:
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EventDispatcher(
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ui::Widget* const top_widget,
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ui::Painter& painter,
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ui::Context& context
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) : top_widget { top_widget },
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2015-07-17 19:07:38 +00:00
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painter(painter),
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context(context)
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2015-07-17 17:55:54 +00:00
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{
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// touch_manager.on_started = [this](const ui::TouchEvent event) {
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// this->context.focus_manager.update(this->top_widget, event);
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// };
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touch_manager.on_event = [this](const ui::TouchEvent event) {
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this->on_touch_event(event);
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};
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}
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eventmask_t wait() {
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return chEvtWaitAny(ALL_EVENTS);
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}
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void dispatch(const eventmask_t events) {
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if( events & EVT_MASK_APPLICATION ) {
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handle_application_queue();
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}
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if( events & EVT_MASK_RTC_TICK ) {
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handle_rtc_tick();
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}
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if( events & EVT_MASK_LCD_FRAME_SYNC ) {
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handle_lcd_frame_sync();
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}
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if( events & EVT_MASK_SD_CARD_PRESENT ) {
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handle_sd_card_detect();
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}
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if( events & EVT_MASK_SWITCHES ) {
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handle_switches();
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}
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if( events & EVT_MASK_ENCODER ) {
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handle_encoder();
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}
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if( events & EVT_MASK_TOUCH ) {
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handle_touch();
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}
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}
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private:
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touch::Manager touch_manager;
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ui::Widget* const top_widget;
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ui::Painter& painter;
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ui::Context& context;
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uint32_t encoder_last = 0;
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void handle_application_queue() {
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while( !shared_memory.application_queue.is_empty() ) {
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auto message = shared_memory.application_queue.pop();
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2015-08-15 00:31:23 +00:00
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context.message_map.send(message);
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2015-07-17 17:55:54 +00:00
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message->state = Message::State::Free;
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}
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}
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void handle_rtc_tick() {
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/*
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if( shared_memory.application_queue.push(&rssi_request) ) {
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led_rx.on();
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}
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*/
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/*
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if( callback_second_tick ) {
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rtc::RTC datetime;
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rtcGetTime(&RTCD1, &datetime);
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callback_second_tick(datetime);
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}
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*/
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//static std::function<void(size_t app_n, size_t baseband_n)> callback_fifos_state;
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//static std::function<void(systime_t ticks)> callback_cpu_ticks;
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/*
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if( callback_fifos_state ) {
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callback_fifos_state(shared_memory.application_queue.len(), baseband_queue.len());
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}
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*/
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/*
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if( callback_cpu_ticks ) {
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//const auto thread_self = chThdSelf();
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const auto thread = chSysGetIdleThread();
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//const auto ticks = chThdGetTicks(thread);
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callback_cpu_ticks(thread->total_ticks);
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}
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*/
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/*
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callback_fifos_state = [&system_view](size_t app_n, size_t baseband_n) {
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system_view.status_view.text_app_fifo_n.set(
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ui::to_string_dec_uint(app_n, 3)
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);
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system_view.status_view.text_baseband_fifo_n.set(
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ui::to_string_dec_uint(baseband_n, 3)
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);
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};
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*/
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/*
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callback_cpu_ticks = [&system_view](systime_t ticks) {
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static systime_t last_ticks = 0;
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const auto delta_ticks = ticks - last_ticks;
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last_ticks = ticks;
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const auto text_pct = ui::to_string_dec_uint(delta_ticks / 2000000, 3) + "% idle";
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system_view.status_view.text_ticks.set(
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text_pct
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);
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};
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*/
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}
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static ui::Widget* touch_widget(ui::Widget* const w, ui::TouchEvent event) {
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if( !w->hidden() ) {
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// To achieve reverse depth ordering (last object drawn is
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// considered "top"), descend first.
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for(const auto child : w->children()) {
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const auto touched_widget = touch_widget(child, event);
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if( touched_widget ) {
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return touched_widget;
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}
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}
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const auto r = w->screen_rect();
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if( r.contains(event.point) ) {
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if( w->on_touch(event) ) {
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// This widget responded. Return it up the call stack.
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return w;
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}
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}
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}
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return nullptr;
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}
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ui::Widget* captured_widget { nullptr };
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void on_touch_event(ui::TouchEvent event) {
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/* TODO: Capture widget receiving the Start event, send Move and
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* End events to the same widget.
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*/
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/* Capture Start widget.
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* If touch is over Start widget at Move event, then the widget
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* should be highlighted. If the touch is not over the Start
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* widget at Move event, widget should un-highlight.
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* If touch is over Start widget at End event, then the widget
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* action should occur.
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*/
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if( event.type == ui::TouchEvent::Type::Start ) {
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captured_widget = touch_widget(this->top_widget, event);
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}
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if( captured_widget ) {
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captured_widget->on_touch(event);
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}
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}
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void handle_lcd_frame_sync() {
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2015-08-15 04:36:51 +00:00
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painter.paint_widget_tree(top_widget);
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2015-07-17 17:55:54 +00:00
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}
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void handle_sd_card_detect() {
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}
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void handle_switches() {
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const auto switches_state = get_switches_state();
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for(size_t i=0; i<switches_state.size(); i++) {
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// TODO: Ignore multiple keys at the same time?
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if( switches_state[i] ) {
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const auto event = static_cast<ui::KeyEvent>(i);
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if( !event_bubble_key(event) ) {
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context.focus_manager.update(top_widget, event);
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}
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}
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}
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}
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void handle_encoder() {
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const uint32_t encoder_now = get_encoder_position();
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const int32_t delta = static_cast<int32_t>(encoder_now - encoder_last);
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encoder_last = encoder_now;
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const auto event = static_cast<ui::EncoderEvent>(delta);
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event_bubble_encoder(event);
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}
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void handle_touch() {
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touch_manager.feed(get_touch_frame());
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}
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bool event_bubble_key(const ui::KeyEvent event) {
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auto target = context.focus_manager.focus_widget();
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while( (target != nullptr) && !target->on_key(event) ) {
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target = target->parent();
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}
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/* Return true if event was consumed. */
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return (target != nullptr);
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}
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void event_bubble_encoder(const ui::EncoderEvent event) {
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auto target = context.focus_manager.focus_widget();
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while( (target != nullptr) && !target->on_encoder(event) ) {
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target = target->parent();
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}
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}
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};
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///////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////
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/* Thinking things through a bit:
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main() produces UI events.
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Touch events:
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Hit test entire screen hierarchy and send to hit widget.
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If modal view shown, block UI events destined outside.
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Navigation events:
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Move from current focus widget to "nearest" focusable widget.
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If current view is modal, don't allow events to bubble outside
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of modal view.
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System events:
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Power off from WWDT provides enough time to flush changes to
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VBAT RAM?
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SD card events? Insert/eject/error.
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View stack:
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Views that are hidden should deconstruct their widgets?
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Views that are shown after being hidden will reconstruct their
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widgets from data in their model?
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Hence, hidden views will not eat up memory beyond their model?
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Beware loops where the stack can get wildly deep?
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Breaking out data models from views should allow some amount of
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power-off persistence in the VBAT RAM area. In fact, the data
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models could be instantiated there? But then, how to protect
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from corruption if power is pulled? Does WWDT provide enough
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warning to flush changes?
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Navigation...
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If you move off the left side of the screen, move to breadcrumb
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"back" item, no matter where you're coming from?
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*/
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int main(void) {
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2015-08-01 20:42:27 +00:00
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portapack::init();
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2015-07-17 17:55:54 +00:00
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if( !cpld_update_if_necessary() ) {
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chSysHalt();
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}
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init_message_queues();
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portapack::io.init();
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2015-08-01 21:31:51 +00:00
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portapack::display.init();
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2015-07-17 17:55:54 +00:00
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sdcStart(&SDCD1, nullptr);
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2015-08-15 03:57:40 +00:00
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rtc_interrupt_enable();
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2015-07-17 17:55:54 +00:00
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controls_init();
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lcd_frame_sync_configure();
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events_initialize(chThdSelf());
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2015-08-14 22:52:11 +00:00
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ui::Context context;
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2015-07-17 17:55:54 +00:00
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ui::SystemView system_view {
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context,
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2015-08-14 22:52:11 +00:00
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portapack::display.screen_rect()
|
2015-07-17 17:55:54 +00:00
|
|
|
};
|
2015-08-01 21:31:51 +00:00
|
|
|
ui::Painter painter;
|
2015-07-17 17:55:54 +00:00
|
|
|
EventDispatcher event_dispatcher { &system_view, painter, context };
|
|
|
|
|
|
|
|
m4txevent_interrupt_enable();
|
2015-07-30 16:41:33 +00:00
|
|
|
|
|
|
|
m4_init(portapack::spi_flash::baseband, portapack::spi_flash::m4_text_ram_base);
|
2015-07-17 17:55:54 +00:00
|
|
|
|
|
|
|
while(true) {
|
|
|
|
const auto events = event_dispatcher.wait();
|
|
|
|
event_dispatcher.dispatch(events);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|