mayhem-firmware/firmware/application/main.cpp

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/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
// Bitmaps generated with:
// Gimp :( > indexed colors, then "xxd -i *.bmp"
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//BUG: No audio in about when shown second time
//BUG: Description doesn't show up first time going to system>module info (UI drawn on top)
//TODO: Weird LCR AFSK scrambling ?
//TODO: Frequency manager
//TODO: SD card wiper
//TODO: Draw on touchscreen and transmit as spectrum paint
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//TODO: Use progressbars
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//TODO: LCR receiver
//TODO: Xylos receiver
//TODO: Morse coder
//TODO: Playdead amnesia and login
//TODO: Touch screen calibration
//TODO: Check jammer bandwidths
//TODO: GSM channel detector
//TODO: AFSK receiver
//TODO: SIGFOX RX/TX
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//TODO: Show MD5 mismatches for modules not found, etc...
//TODO: Module name/filename in modules.hpp to indicate requirement in case it's not found ui_loadmodule
//TODO: Check bw setting in LCR TX
//TODO: Bodet :)
//TODO: Whistler
//TODO: Setup: Play dead by default ? Enable/disable ?
//TODO: Hide statusview when playing dead
//TODO: Persistent playdead !
//TODO: LCR full message former (see norm)
//TODO: AFSK NRZI
//TODO: TX power setting
//TODO: Two players tic-tac-toe
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#include "ch.h"
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#include "portapack.hpp"
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#include "portapack_shared_memory.hpp"
#include "message_queue.hpp"
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "ui_navigation.hpp"
#include "irq_lcd_frame.hpp"
#include "irq_controls.hpp"
#include "irq_rtc.hpp"
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#include "event_m0.hpp"
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#include "core_control.hpp"
#include "spi_image.hpp"
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#include "debug.hpp"
#include "led.hpp"
#include "gcc.hpp"
#include "sd_card.hpp"
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#include <string.h>
static void event_loop() {
ui::Context context;
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ui::SystemView system_view {
context,
portapack::display.screen_rect()
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};
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EventDispatcher event_dispatcher { &system_view, context };
MessageHandlerRegistration message_handler_display_sleep {
Message::ID::DisplaySleep,
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[&event_dispatcher](const Message* const) {
event_dispatcher.set_display_sleep(true);
}
};
event_dispatcher.run();
}
int main(void) {
portapack::init();
portapack::io.init();
portapack::display.init();
sdcStart(&SDCD1, nullptr);
controls_init();
lcd_frame_sync_configure();
rtc_interrupt_enable();
event_loop();
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sdcDisconnect(&SDCD1);
sdcStop(&SDCD1);
portapack::shutdown();
m4_init(portapack::spi_flash::image_tag_hackrf, portapack::memory::map::m4_code_hackrf);
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m0_halt();
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return 0;
}