mayhem-firmware/firmware/application/ui/ui_textentry.cpp

86 lines
2.2 KiB
C++
Raw Normal View History

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_textentry.hpp"
#include "ui_alphanum.hpp"
using namespace portapack;
namespace ui {
void text_prompt(
NavigationView& nav,
std::string& str,
size_t max_length,
std::function<void(std::string&)> on_done) {
text_prompt(nav, str, str.length(), max_length, on_done);
}
void text_prompt(
NavigationView& nav,
std::string& str,
uint32_t cursor_pos,
size_t max_length,
std::function<void(std::string&)> on_done) {
auto te_view = nav.push<AlphanumView>(str, max_length);
te_view->set_cursor(cursor_pos);
te_view->on_changed = [on_done](std::string& value) {
if (on_done)
on_done(value);
};
}
/* TextEntryView ***********************************************************/
void TextEntryView::char_delete() {
text_input.char_delete();
}
void TextEntryView::char_add(const char c) {
text_input.char_add(c);
}
void TextEntryView::set_cursor(uint32_t pos) {
text_input.set_cursor(pos);
}
void TextEntryView::focus() {
text_input.focus();
}
TextEntryView::TextEntryView(
NavigationView& nav,
std::string& str,
size_t max_length)
: text_input{str, max_length, {0, 0}} {
add_children({&text_input,
&button_ok});
button_ok.on_select = [this, &str, &nav](Button&) {
if (on_changed)
on_changed(str);
nav.pop();
};
}
} /* namespace ui */