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/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#ifndef __UI_GFXEQ_HPP__
#define __UI_GFXEQ_HPP__
#include "ui_widget.hpp"
#include "ui_navigation.hpp"
#include "ui_receiver.hpp"
#include "message.hpp"
#include "baseband_api.hpp"
#include "portapack.hpp"
#include "ui_spectrum.hpp"
#include "ui_freq_field.hpp"
#include "app_settings.hpp"
#include "radio_state.hpp"
namespace ui::external_app::gfxeq {
class gfxEQView : public View {
public:
gfxEQView(NavigationView& nav);
~gfxEQView();
gfxEQView(const gfxEQView&) = delete;
gfxEQView& operator=(const gfxEQView&) = delete;
void focus() override;
std::string title() const override { return "gfxEQ"; }
void on_show() override;
void on_hide() override;
void paint(Painter& painter) override;
void on_freqchg(int64_t freq);
private:
static constexpr ui::Dim header_height = 2 * 16;
static constexpr int SCREEN_WIDTH = 240;
static constexpr int SCREEN_HEIGHT = 320;
static constexpr int RENDER_HEIGHT = 288;
static constexpr int NUM_BARS = 11;
static constexpr int BAR_SPACING = 2;
static constexpr int BAR_WIDTH = (SCREEN_WIDTH - (BAR_SPACING * (NUM_BARS - 1))) / NUM_BARS;
static constexpr int HORIZONTAL_OFFSET = 2;
static constexpr int SEGMENT_HEIGHT = 10;
static constexpr std::array<int, NUM_BARS + 1> FREQUENCY_BANDS = {
375, // Bass warmth and low rumble (e.g., deep basslines, kick drum body)
750, // Upper bass punch (e.g., bass guitar punch, kick drum attack)
1500, // Lower midrange fullness (e.g., warmth in vocals, guitar body)
2250, // Midrange clarity (e.g., vocal presence, snare crack)
3375, // Upper midrange bite (e.g., instrument definition, vocal articulation)
4875, // Presence and edge (e.g., guitar bite, vocal sibilance start)
6750, // Lower brilliance (e.g., cymbal shimmer, vocal clarity)
9375, // Brilliance and air (e.g., hi-hat crispness, breathy vocals)
13125, // High treble sparkle (e.g., subtle overtones, synth shimmer)
16875, // Upper treble airiness (e.g., faint harmonics, room ambiance)
20625, // Top-end sheen (e.g., ultra-high harmonics, noise floor)
24375 // Extreme treble limit (e.g., inaudible overtones, signal cutoff, static)
};
struct ColorTheme {
Color base_color;
Color peak_color;
};
NavigationView& nav_;
bool needs_background_redraw{false};
std::vector<int> bar_heights;
std::vector<int> prev_bar_heights;
uint32_t current_theme{0};
const std::array<ColorTheme, 20> themes{
ColorTheme{Color(255, 0, 255), Color(255, 255, 255)},
ColorTheme{Color(0, 255, 0), Color(255, 0, 0)},
ColorTheme{Color(0, 0, 255), Color(255, 255, 0)},
ColorTheme{Color(255, 128, 0), Color(255, 0, 128)},
ColorTheme{Color(128, 0, 255), Color(0, 255, 255)},
ColorTheme{Color(255, 255, 0), Color(0, 255, 128)},
ColorTheme{Color(255, 0, 0), Color(0, 128, 255)},
ColorTheme{Color(0, 255, 128), Color(255, 128, 255)},
ColorTheme{Color(128, 128, 128), Color(255, 255, 255)},
ColorTheme{Color(255, 64, 0), Color(0, 255, 64)},
ColorTheme{Color(0, 128, 128), Color(255, 192, 0)},
ColorTheme{Color(0, 255, 0), Color(0, 128, 0)},
ColorTheme{Color(32, 64, 32), Color(0, 255, 0)},
ColorTheme{Color(64, 0, 128), Color(255, 0, 255)},
ColorTheme{Color(0, 64, 0), Color(0, 255, 128)},
ColorTheme{Color(255, 255, 255), Color(0, 0, 255)},
ColorTheme{Color(128, 0, 0), Color(255, 128, 0)},
ColorTheme{Color(0, 128, 255), Color(255, 255, 128)},
ColorTheme{Color(64, 64, 64), Color(255, 0, 0)},
ColorTheme{Color(255, 192, 0), Color(0, 64, 128)}};
ButtonWithEncoder button_frequency{{0 * 8, 0 * 16 + 4, 11 * 8, 1 * 8}, ""};
RFAmpField field_rf_amp{{13 * 8, 0 * 16}};
LNAGainField field_lna{{15 * 8, 0 * 16}};
VGAGainField field_vga{{18 * 8, 0 * 16}};
Button button_mood{{21 * 8, 0, 6 * 8, 16}, "MOOD"};
AudioVolumeField field_volume{{28 * 8, 0 * 16}};
rf::Frequency frequency_value{93100000};
RxRadioState rx_radio_state_{};
app_settings::SettingsManager settings_{
"rx_gfx_eq",
app_settings::Mode::RX,
{{"theme", &current_theme},
{"frequency", &frequency_value}}};
void update_audio_spectrum(const AudioSpectrum& spectrum);
void render_equalizer(Painter& painter);
void cycle_theme();
MessageHandlerRegistration message_handler_audio_spectrum{
Message::ID::AudioSpectrum,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const AudioSpectrumMessage*>(p);
this->update_audio_spectrum(*message.data);
this->set_dirty();
}};
MessageHandlerRegistration message_handler_freqchg{
Message::ID::FreqChangeCommand,
[this](Message* const p) {
const auto message = static_cast<const FreqChangeCommandMessage*>(p);
this->on_freqchg(message->freq);
}};
};
} // namespace ui::external_app::gfxeq
#endif