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Fixed waterfall frequency scale in Replay app (#1337)
* Fix waterfall frequency scale in Replay * Fix waterfall frequency scale in Replay
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@ -46,6 +46,8 @@ void ReplayProcessor::execute(const buffer_c8_t& buffer) {
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if (!configured || !stream) return;
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if (!configured || !stream) return;
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buffer_c16_t iq_buffer{iq.data(), iq.size(), baseband_fs / 8};
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// File data is in C16 format, we need C8
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// File data is in C16 format, we need C8
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// File samplerate is 500kHz, we're at 4MHz
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// File samplerate is 500kHz, we're at 4MHz
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// iq_buffer can only be 512 C16 samples (RAM limitation)
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// iq_buffer can only be 512 C16 samples (RAM limitation)
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@ -45,10 +45,6 @@ class ReplayProcessor : public BasebandProcessor {
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static constexpr auto spectrum_rate_hz = 50.0f;
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static constexpr auto spectrum_rate_hz = 50.0f;
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std::array<complex16_t, 256> iq{};
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std::array<complex16_t, 256> iq{};
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const buffer_c16_t iq_buffer{
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iq.data(),
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iq.size(),
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baseband_fs / 8};
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int32_t channel_filter_low_f = 0;
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int32_t channel_filter_low_f = 0;
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int32_t channel_filter_high_f = 0;
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int32_t channel_filter_high_f = 0;
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