Add radio settings, new app icon, and other UI improvements (#2732)

This commit is contained in:
RocketGod
2025-07-03 11:03:51 -07:00
committed by GitHub
parent 54f9ff116b
commit 2500df310f
3 changed files with 337 additions and 138 deletions

View File

@@ -27,39 +27,23 @@ __attribute__((section(".external_app.app_battleship.application_information"),
/*.app_name = */ "Battleship", /*.app_name = */ "Battleship",
/*.bitmap_data = */ { /*.bitmap_data = */ {
// Ship icon // Pirate galleon - 16x16
0x00, 0x80, 0x00, // ........#.......
0x00, 0x80, 0x00, // ........#.......
0x00, 0x80, 0x00, // ........#.......
0x00, 0xC0, 0x01, // .......###......
0x00, 0xE0, 0x03, // ......#####.....
0x00, 0xF0, 0x07, // .....#######....
0x00, 0xF8, 0x0F, // ....#########...
0x00, 0xFC, 0x1F, // ...###########..
0x1C, 0xFE, 0x3F, // ..#############.
0x38, 0x00, 0x01, // .......#........
0x3E, 0x00, 0x01, // .......#........
0x7C, 0x00, 0x01, // .......#........
0x7F, 0xFC, 0x3F, // ..############..
0xFE, 0xFE, 0x7F, // .##############.
0xFF, 0xFF, 0xFF, // ################
0xFF, 0xFC, 0x3F, // ..############..
0xFF,
0xFF,
0x7F,
0xFE,
0x3F,
0xFC,
0x1F,
0xF8,
0x0F,
0xF0,
0x07,
0xE0,
0x03,
0xC0,
0x01,
0x80,
}, },
/*.icon_color = */ ui::Color::blue().v, /*.icon_color = */ ui::Color::blue().v,
/*.menu_location = */ app_location_t::GAMES, /*.menu_location = */ app_location_t::GAMES,

View File

@@ -26,32 +26,97 @@ BattleshipView::BattleshipView(NavigationView& nav)
: nav_{nav} { : nav_{nav} {
baseband::run_image(portapack::spi_flash::image_tag_pocsag2); baseband::run_image(portapack::spi_flash::image_tag_pocsag2);
add_children({&rssi, add_children({&text_title, &text_subtitle,
&field_frequency, &rect_radio_settings, &label_radio, &button_frequency,
&text_status, &label_rf_amp, &checkbox_rf_amp,
&text_score, &label_lna, &field_lna,
&button_red_team, &label_vga, &field_vga,
&button_blue_team, &label_tx_gain, &field_tx_gain,
&button_rotate, &rect_audio_settings, &label_audio,
&button_place, &checkbox_sound, &label_volume, &field_volume,
&button_fire, &rect_team_selection, &label_team,
&button_menu}); &button_red_team, &button_blue_team,
&rssi, &text_status, &text_score,
&button_rotate, &button_place, &button_fire, &button_menu});
// Hide in-game elements
rssi.hidden(true);
text_status.hidden(true);
text_score.hidden(true); text_score.hidden(true);
button_rotate.hidden(true); button_rotate.hidden(true);
button_place.hidden(true); button_place.hidden(true);
button_fire.hidden(true); button_fire.hidden(true);
button_menu.hidden(true); button_menu.hidden(true);
field_frequency.set_value(DEFAULT_FREQUENCY); // Configure frequency button
field_frequency.on_change = [this](rf::Frequency freq) { button_frequency.set_text("<" + to_string_short_freq(tx_frequency) + ">");
tx_frequency = freq;
rx_frequency = freq; button_frequency.on_select = [this, &nav](ButtonWithEncoder& button) {
auto new_view = nav_.push<FrequencyKeypadView>(tx_frequency);
new_view->on_changed = [this, &button](rf::Frequency f) {
tx_frequency = f;
rx_frequency = f;
button_frequency.set_text("<" + to_string_short_freq(tx_frequency) + ">");
if (!is_transmitting) {
receiver_model.set_target_frequency(rx_frequency);
}
};
};
button_frequency.on_change = [this]() {
int64_t def_step = 25000;
int64_t new_freq = static_cast<int64_t>(tx_frequency) + (button_frequency.get_encoder_delta() * def_step);
if (new_freq < 1) new_freq = 1;
if (new_freq > 7200000000LL) new_freq = 7200000000LL;
tx_frequency = static_cast<uint32_t>(new_freq);
rx_frequency = tx_frequency;
button_frequency.set_encoder_delta(0);
button_frequency.set_text("<" + to_string_short_freq(tx_frequency) + ">");
if (!is_transmitting) { if (!is_transmitting) {
receiver_model.set_target_frequency(rx_frequency); receiver_model.set_target_frequency(rx_frequency);
} }
}; };
// Radio controls
checkbox_rf_amp.set_value(rf_amp_enabled);
checkbox_rf_amp.on_select = [this](Checkbox&, bool v) {
rf_amp_enabled = v;
transmitter_model.set_rf_amp(v);
receiver_model.set_rf_amp(v);
};
field_lna.set_value(lna_gain);
field_lna.on_change = [this](int32_t v) {
lna_gain = v;
receiver_model.set_lna(v);
};
field_vga.set_value(vga_gain);
field_vga.on_change = [this](int32_t v) {
vga_gain = v;
receiver_model.set_vga(v);
};
field_tx_gain.set_value(tx_gain);
field_tx_gain.on_change = [this](int32_t v) {
tx_gain = v;
transmitter_model.set_tx_gain(v);
};
// Audio controls
checkbox_sound.set_value(sound_enabled);
checkbox_sound.on_select = [this](Checkbox&, bool v) {
sound_enabled = v;
if (sound_enabled) {
audio::output::unmute();
} else {
audio::output::mute();
}
};
// Team selection
button_red_team.on_select = [this](Button&) { button_red_team.on_select = [this](Button&) {
start_team(true); start_team(true);
}; };
@@ -60,6 +125,7 @@ BattleshipView::BattleshipView(NavigationView& nav)
start_team(false); start_team(false);
}; };
// In-game controls
button_rotate.on_select = [this](Button&) { button_rotate.on_select = [this](Button&) {
placing_horizontal = !placing_horizontal; placing_horizontal = !placing_horizontal;
set_dirty(); set_dirty();
@@ -77,6 +143,28 @@ BattleshipView::BattleshipView(NavigationView& nav)
reset_game(); reset_game();
}; };
// Set proper rectangles for layout
button_frequency.set_parent_rect({17, 65, 11 * 8, 20});
checkbox_rf_amp.set_parent_rect({55, 90, 24, 24});
field_lna.set_parent_rect({50, 118, 32, 16});
field_vga.set_parent_rect({125, 118, 32, 16});
field_tx_gain.set_parent_rect({185, 118, 32, 16});
checkbox_sound.set_parent_rect({17, 187, 80, 24});
field_volume.set_parent_rect({165, 187, 32, 16});
button_red_team.set_parent_rect({25, 242, 85, 45});
button_blue_team.set_parent_rect({130, 242, 85, 45});
// Make menu elements focusable
button_frequency.set_focusable(true);
checkbox_rf_amp.set_focusable(true);
field_lna.set_focusable(true);
field_vga.set_focusable(true);
field_tx_gain.set_focusable(true);
checkbox_sound.set_focusable(true);
field_volume.set_focusable(true);
button_red_team.set_focusable(true);
button_blue_team.set_focusable(true);
set_focusable(true); set_focusable(true);
init_game(); init_game();
} }
@@ -90,7 +178,7 @@ BattleshipView::~BattleshipView() {
void BattleshipView::focus() { void BattleshipView::focus() {
if (game_state == GameState::MENU) { if (game_state == GameState::MENU) {
button_red_team.focus(); button_frequency.focus();
} else { } else {
View::focus(); View::focus();
} }
@@ -131,20 +219,54 @@ void BattleshipView::reset_game() {
current_status = "Choose your team!"; current_status = "Choose your team!";
update_score(); update_score();
text_status.hidden(false);
text_score.hidden(true);
field_frequency.hidden(false);
button_red_team.hidden(false);
button_blue_team.hidden(false);
button_rotate.hidden(true);
button_place.hidden(true);
button_fire.hidden(true);
button_menu.hidden(true);
button_red_team.set_focusable(true); // Toggle visibility
button_blue_team.set_focusable(true); bool menu_vis = true;
button_red_team.focus(); bool game_vis = false;
text_title.hidden(!menu_vis);
text_subtitle.hidden(!menu_vis);
rect_radio_settings.hidden(!menu_vis);
label_radio.hidden(!menu_vis);
button_frequency.hidden(!menu_vis);
label_rf_amp.hidden(!menu_vis);
checkbox_rf_amp.hidden(!menu_vis);
label_lna.hidden(!menu_vis);
field_lna.hidden(!menu_vis);
label_vga.hidden(!menu_vis);
field_vga.hidden(!menu_vis);
label_tx_gain.hidden(!menu_vis);
field_tx_gain.hidden(!menu_vis);
rect_audio_settings.hidden(!menu_vis);
label_audio.hidden(!menu_vis);
checkbox_sound.hidden(!menu_vis);
label_volume.hidden(!menu_vis);
field_volume.hidden(!menu_vis);
rect_team_selection.hidden(!menu_vis);
label_team.hidden(!menu_vis);
button_red_team.hidden(!menu_vis);
button_blue_team.hidden(!menu_vis);
rssi.hidden(!game_vis);
text_status.hidden(!game_vis);
text_score.hidden(!game_vis);
button_rotate.hidden(!game_vis);
button_place.hidden(!game_vis);
button_fire.hidden(!game_vis);
button_menu.hidden(!game_vis);
// Restore focusability
button_frequency.set_focusable(menu_vis);
checkbox_rf_amp.set_focusable(menu_vis);
field_lna.set_focusable(menu_vis);
field_vga.set_focusable(menu_vis);
field_tx_gain.set_focusable(menu_vis);
checkbox_sound.set_focusable(menu_vis);
field_volume.set_focusable(menu_vis);
button_red_team.set_focusable(menu_vis);
button_blue_team.set_focusable(menu_vis);
button_frequency.focus();
set_dirty(); set_dirty();
} }
@@ -160,16 +282,40 @@ void BattleshipView::start_team(bool red) {
is_red_team = red; is_red_team = red;
game_state = GameState::PLACING_SHIPS; game_state = GameState::PLACING_SHIPS;
field_frequency.hidden(true); // Toggle visibility
button_red_team.hidden(true); bool menu_vis = false;
button_blue_team.hidden(true); bool game_vis = true;
text_title.hidden(!menu_vis);
text_subtitle.hidden(!menu_vis);
rect_radio_settings.hidden(!menu_vis);
label_radio.hidden(!menu_vis);
button_frequency.hidden(!menu_vis);
label_rf_amp.hidden(!menu_vis);
checkbox_rf_amp.hidden(!menu_vis);
label_lna.hidden(!menu_vis);
field_lna.hidden(!menu_vis);
label_vga.hidden(!menu_vis);
field_vga.hidden(!menu_vis);
label_tx_gain.hidden(!menu_vis);
field_tx_gain.hidden(!menu_vis);
rect_audio_settings.hidden(!menu_vis);
label_audio.hidden(!menu_vis);
checkbox_sound.hidden(!menu_vis);
label_volume.hidden(!menu_vis);
field_volume.hidden(!menu_vis);
rect_team_selection.hidden(!menu_vis);
label_team.hidden(!menu_vis);
button_red_team.hidden(!menu_vis);
button_blue_team.hidden(!menu_vis);
rssi.hidden(!game_vis);
text_status.hidden(true);
text_score.hidden(true);
button_rotate.hidden(false); button_rotate.hidden(false);
button_place.hidden(false); button_place.hidden(false);
button_menu.hidden(false); button_menu.hidden(false);
text_status.hidden(true);
text_score.hidden(true);
current_status = "Place carrier (5)"; current_status = "Place carrier (5)";
button_rotate.set_focusable(false); button_rotate.set_focusable(false);
@@ -177,10 +323,8 @@ void BattleshipView::start_team(bool red) {
button_menu.set_focusable(false); button_menu.set_focusable(false);
focus(); focus();
is_transmitting = true; is_transmitting = true;
configure_radio_rx(); configure_radio_rx();
set_dirty(); set_dirty();
} }
@@ -200,8 +344,8 @@ void BattleshipView::configure_radio_tx() {
transmitter_model.set_target_frequency(tx_frequency); transmitter_model.set_target_frequency(tx_frequency);
transmitter_model.set_sampling_rate(2280000); transmitter_model.set_sampling_rate(2280000);
transmitter_model.set_baseband_bandwidth(1750000); transmitter_model.set_baseband_bandwidth(1750000);
transmitter_model.set_rf_amp(false); transmitter_model.set_rf_amp(rf_amp_enabled);
transmitter_model.set_tx_gain(35); transmitter_model.set_tx_gain(tx_gain);
is_transmitting = true; is_transmitting = true;
} }
@@ -210,30 +354,29 @@ void BattleshipView::configure_radio_rx() {
if (is_transmitting) { if (is_transmitting) {
transmitter_model.disable(); transmitter_model.disable();
baseband::shutdown(); baseband::shutdown();
chThdSleepMilliseconds(100); chThdSleepMilliseconds(100);
} }
baseband::run_image(portapack::spi_flash::image_tag_pocsag2); baseband::run_image(portapack::spi_flash::image_tag_pocsag2);
chThdSleepMilliseconds(100); chThdSleepMilliseconds(100);
receiver_model.set_target_frequency(rx_frequency); receiver_model.set_target_frequency(rx_frequency);
receiver_model.set_sampling_rate(3072000); receiver_model.set_sampling_rate(3072000);
receiver_model.set_baseband_bandwidth(1750000); receiver_model.set_baseband_bandwidth(1750000);
receiver_model.set_rf_amp(false); receiver_model.set_rf_amp(rf_amp_enabled);
receiver_model.set_lna(24); receiver_model.set_lna(lna_gain);
receiver_model.set_vga(24); receiver_model.set_vga(vga_gain);
baseband::set_pocsag(); baseband::set_pocsag();
receiver_model.enable(); receiver_model.enable();
audio::set_rate(audio::Rate::Hz_24000); audio::set_rate(audio::Rate::Hz_24000);
if (sound_enabled) {
audio::output::start(); audio::output::start();
}
is_transmitting = false; is_transmitting = false;
current_status = "RX Ready"; current_status = "RX Ready";
set_dirty(); set_dirty();
} }
@@ -242,22 +385,59 @@ void BattleshipView::paint(Painter& painter) {
painter.fill_rectangle({0, 0, 240, 320}, Color::black()); painter.fill_rectangle({0, 0, 240, 320}, Color::black());
if (game_state == GameState::MENU) { if (game_state == GameState::MENU) {
auto style_title = *ui::Theme::getInstance()->fg_light; draw_menu_screen(painter);
painter.draw_string({60, 20}, style_title, "BATTLESHIP");
painter.draw_string({40, 80}, style_title, "Choose your team:"); // Custom paint team buttons
painter.draw_string({10, 180}, *ui::Theme::getInstance()->fg_medium, "Set same freq on both!"); if (!button_red_team.hidden()) {
Rect r = button_red_team.screen_rect();
painter.fill_rectangle(r, Color::dark_red());
painter.draw_rectangle(r, Color::red());
if (button_red_team.has_focus()) {
painter.draw_rectangle({r.location().x() - 1, r.location().y() - 1, r.size().width() + 2, r.size().height() + 2}, Color::yellow());
}
auto style_white = Style{
.font = ui::font::fixed_8x16,
.background = Color::dark_red(),
.foreground = Color::white()};
painter.draw_string(r.center() - Point(24, 16), style_white, "RED");
painter.draw_string(r.center() - Point(24, 0), style_white, "TEAM");
}
if (!button_blue_team.hidden()) {
Rect r = button_blue_team.screen_rect();
painter.fill_rectangle(r, Color::dark_blue());
painter.draw_rectangle(r, Color::blue());
if (button_blue_team.has_focus()) {
painter.draw_rectangle({r.location().x() - 1, r.location().y() - 1, r.size().width() + 2, r.size().height() + 2}, Color::yellow());
}
auto style_white = Style{
.font = ui::font::fixed_8x16,
.background = Color::dark_blue(),
.foreground = Color::white()};
painter.draw_string(r.center() - Point(24, 16), style_white, "BLUE");
painter.draw_string(r.center() - Point(24, 0), style_white, "TEAM");
}
return; return;
} }
Color team_color = is_red_team ? Color::red() : Color::blue(); Color team_color = is_red_team ? Color::red() : Color::blue();
painter.fill_rectangle({0, 5, 240, 16}, team_color); painter.fill_rectangle({0, 5, 240, 16}, team_color);
auto style_white = Style{ auto style_white = Style{
.font = ui::font::fixed_8x16, .font = ui::font::fixed_8x16,
.background = team_color, .background = team_color,
.foreground = Color::white()}; .foreground = Color::white()};
painter.draw_string({85, 5}, style_white, is_red_team ? "RED TEAM" : "BLUE TEAM"); painter.draw_string({85, 5}, style_white, is_red_team ? "RED TEAM" : "BLUE TEAM");
auto style_status = *ui::Theme::getInstance()->fg_light; auto style_status = Style{
.font = ui::font::fixed_8x16,
.background = Color::black(),
.foreground = Color::white()};
painter.fill_rectangle({0, 21, 240, 16}, Color::black()); painter.fill_rectangle({0, 21, 240, 16}, Color::black());
painter.draw_string({10, 21}, style_status, current_status); painter.draw_string({10, 21}, style_status, current_status);
@@ -284,6 +464,32 @@ void BattleshipView::paint(Painter& painter) {
} }
} }
void BattleshipView::draw_menu_screen(Painter& painter) {
painter.draw_hline({12, 38}, 216, Color::dark_cyan());
painter.fill_rectangle({13, 41, 214, 116}, Color::dark_grey());
painter.draw_hline({12, 40}, 216, Color::cyan());
painter.draw_hline({12, 157}, 216, Color::cyan());
painter.fill_rectangle({13, 165, 214, 43}, Color::dark_grey());
painter.draw_hline({12, 164}, 216, Color::cyan());
painter.draw_hline({12, 208}, 216, Color::cyan());
painter.fill_rectangle({13, 218, 214, 73}, Color::dark_grey());
painter.draw_hline({12, 217}, 216, Color::cyan());
painter.draw_hline({12, 291}, 216, Color::cyan());
// Radio status indicator
Point indicator_pos{220, 53};
if (is_transmitting) {
painter.fill_rectangle({indicator_pos, {6, 6}}, Color::red());
painter.draw_rectangle({indicator_pos.x() - 1, indicator_pos.y() - 1, 8, 8}, Color::light_grey());
} else {
painter.fill_rectangle({indicator_pos, {6, 6}}, Color::green());
painter.draw_rectangle({indicator_pos.x() - 1, indicator_pos.y() - 1, 8, 8}, Color::light_grey());
}
}
void BattleshipView::draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid) { void BattleshipView::draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid) {
painter.fill_rectangle({grid_x, grid_y, GRID_SIZE * CELL_SIZE, GRID_SIZE * CELL_SIZE}, painter.fill_rectangle({grid_x, grid_y, GRID_SIZE * CELL_SIZE, GRID_SIZE * CELL_SIZE},
Color::dark_blue()); Color::dark_blue());
@@ -497,16 +703,13 @@ void BattleshipView::send_message(const GameMessage& msg) {
configure_radio_tx(); configure_radio_tx();
// Use POCSAG encoding
uint32_t target_address = is_red_team ? BLUE_TEAM_ADDRESS : RED_TEAM_ADDRESS; uint32_t target_address = is_red_team ? BLUE_TEAM_ADDRESS : RED_TEAM_ADDRESS;
std::vector<uint32_t> codewords; std::vector<uint32_t> codewords;
BCHCode BCH_code{{1, 0, 1, 0, 0, 1}, 5, 31, 21, 2}; BCHCode BCH_code{{1, 0, 1, 0, 0, 1}, 5, 31, 21, 2};
// Use the pocsag namespace to access ALPHANUMERIC
pocsag::pocsag_encode(pocsag::MessageType::ALPHANUMERIC, BCH_code, 0, message, target_address, codewords); pocsag::pocsag_encode(pocsag::MessageType::ALPHANUMERIC, BCH_code, 0, message, target_address, codewords);
// Copy codewords to shared memory
uint8_t* data_ptr = shared_memory.bb_data.data; uint8_t* data_ptr = shared_memory.bb_data.data;
size_t bi = 0; size_t bi = 0;
@@ -518,12 +721,11 @@ void BattleshipView::send_message(const GameMessage& msg) {
data_ptr[bi++] = codeword & 0xFF; data_ptr[bi++] = codeword & 0xFF;
} }
// Set baseband FSK data
baseband::set_fsk_data( baseband::set_fsk_data(
codewords.size() * 32, // Total bits codewords.size() * 32,
2280000 / 1200, // Bit duration (1200 baud) 2280000 / 1200,
4500, // Deviation 4500,
64); // Packet repeat 64);
transmitter_model.set_baseband_bandwidth(1750000); transmitter_model.set_baseband_bandwidth(1750000);
transmitter_model.enable(); transmitter_model.enable();
@@ -537,13 +739,11 @@ void BattleshipView::on_pocsag_packet(const POCSAGPacketMessage* message) {
return; return;
} }
// Decode POCSAG message
pocsag_state.codeword_index = 0; pocsag_state.codeword_index = 0;
pocsag_state.errors = 0; pocsag_state.errors = 0;
while (pocsag::pocsag_decode_batch(message->packet, pocsag_state)) { while (pocsag::pocsag_decode_batch(message->packet, pocsag_state)) {
if (pocsag_state.out_type == pocsag::MESSAGE) { if (pocsag_state.out_type == pocsag::MESSAGE) {
// Check if message is for our team
uint32_t expected_address = is_red_team ? RED_TEAM_ADDRESS : BLUE_TEAM_ADDRESS; uint32_t expected_address = is_red_team ? RED_TEAM_ADDRESS : BLUE_TEAM_ADDRESS;
if (pocsag_state.address == expected_address) { if (pocsag_state.address == expected_address) {
process_message(pocsag_state.output); process_message(pocsag_state.output);
@@ -783,6 +983,18 @@ bool BattleshipView::on_encoder(const EncoderEvent delta) {
} }
bool BattleshipView::on_key(const KeyEvent key) { bool BattleshipView::on_key(const KeyEvent key) {
if (game_state == GameState::MENU) {
if (key == KeyEvent::Up || key == KeyEvent::Down ||
key == KeyEvent::Left || key == KeyEvent::Right) {
return false;
}
if (key == KeyEvent::Select || key == KeyEvent::Back) {
return false;
}
return false;
}
// Game state key handling
if (key == KeyEvent::Select) { if (key == KeyEvent::Select) {
if (game_state == GameState::PLACING_SHIPS) { if (game_state == GameState::PLACING_SHIPS) {
place_ship(); place_ship();

View File

@@ -18,25 +18,17 @@
#include "baseband_api.hpp" #include "baseband_api.hpp"
#include "string_format.hpp" #include "string_format.hpp"
#include "audio.hpp" #include "audio.hpp"
#include "portapack.hpp"
#include "message.hpp" #include "message.hpp"
#include "pocsag.hpp" #include "pocsag.hpp"
#include "portapack_shared_memory.hpp"
#include <string>
#include <array> #include <array>
#include <cstdint>
namespace ui::external_app::battleship { namespace ui::external_app::battleship {
using namespace portapack;
constexpr uint8_t GRID_SIZE = 10; constexpr uint8_t GRID_SIZE = 10;
constexpr uint8_t CELL_SIZE = 24; constexpr uint8_t CELL_SIZE = 24;
constexpr uint8_t GRID_OFFSET_X = 0; constexpr uint8_t GRID_OFFSET_X = 0;
constexpr uint8_t GRID_OFFSET_Y = 32; constexpr uint8_t GRID_OFFSET_Y = 32;
constexpr uint16_t BUTTON_Y = 280;
constexpr uint32_t DEFAULT_FREQUENCY = 433920000;
enum class ShipType : uint8_t { enum class ShipType : uint8_t {
CARRIER = 5, CARRIER = 5,
@@ -112,30 +104,36 @@ class BattleshipView : public View {
NavigationView& nav_; NavigationView& nav_;
RxRadioState rx_radio_state_{ RxRadioState rx_radio_state_{
DEFAULT_FREQUENCY /* frequency */, 433920000 /* frequency */,
1750000 /* bandwidth */, 1750000 /* bandwidth */,
2280000 /* sampling rate */ 2280000 /* sampling rate */
}; };
TxRadioState tx_radio_state_{ TxRadioState tx_radio_state_{
DEFAULT_FREQUENCY /* frequency */, 433920000 /* frequency */,
1750000 /* bandwidth */, 1750000 /* bandwidth */,
2280000 /* sampling rate */ 2280000 /* sampling rate */
}; };
// Settings
bool sound_enabled{true};
bool rf_amp_enabled{false};
uint8_t lna_gain{24};
uint8_t vga_gain{24};
uint8_t tx_gain{35};
app_settings::SettingsManager settings_{ app_settings::SettingsManager settings_{
"battleship", "battleship",
app_settings::Mode::RX_TX, app_settings::Mode::RX_TX,
{{"rx_freq"sv, &rx_frequency}, {{"rx_freq"sv, &rx_frequency},
{"tx_freq"sv, &tx_frequency}, {"tx_freq"sv, &tx_frequency},
{"wins"sv, &wins}, {"rf_amp"sv, &rf_amp_enabled}}};
{"losses"sv, &losses}}};
GameState game_state{GameState::MENU}; GameState game_state{GameState::MENU};
bool is_red_team{false}; bool is_red_team{false};
bool opponent_ready{false}; bool opponent_ready{false};
uint32_t wins{0}; uint8_t wins{0};
uint32_t losses{0}; uint8_t losses{0};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> my_grid{}; std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> my_grid{};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> enemy_grid{}; std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> enemy_grid{};
@@ -155,8 +153,8 @@ class BattleshipView : public View {
uint8_t target_y{0}; uint8_t target_y{0};
bool touch_enabled{true}; bool touch_enabled{true};
uint32_t tx_frequency{DEFAULT_FREQUENCY}; uint32_t tx_frequency{433920000};
uint32_t rx_frequency{DEFAULT_FREQUENCY}; uint32_t rx_frequency{433920000};
bool is_transmitting{false}; bool is_transmitting{false};
// POCSAG decoding state // POCSAG decoding state
@@ -164,48 +162,53 @@ class BattleshipView : public View {
pocsag::POCSAGState pocsag_state{&ecc}; pocsag::POCSAGState pocsag_state{&ecc};
uint32_t last_address{0}; uint32_t last_address{0};
RSSI rssi{ // UI Elements - Menu/Settings Screen
{21 * 8, 0, 6 * 8, 4}}; Text text_title{{60, 2, 120, 24}, "BATTLESHIP"};
Text text_subtitle{{40, 20, 160, 16}, "Naval Combat Game"};
FrequencyField field_frequency{ Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
{10, 50}}; Text label_radio{{17, 45, 100, 16}, "RADIO SETUP"};
ButtonWithEncoder button_frequency{{17, 65, 11 * 8, 20}, ""};
Text text_status{ // Radio controls
{10, 16, 220, 16}, Text label_rf_amp{{17, 90, 35, 16}, "AMP:"};
"Choose your team!"}; Checkbox checkbox_rf_amp{{55, 90}, 3, "", false};
Text text_score{ Text label_lna{{17, 118, 30, 16}, "LNA:"};
{170, 16, 60, 16}, NumberField field_lna{{50, 118}, 2, {0, 40}, 8, ' '};
"W:0 L:0"};
Button button_red_team{ Text label_vga{{90, 118, 30, 16}, "VGA:"};
{20, 100, 90, 40}, NumberField field_vga{{125, 118}, 2, {0, 62}, 8, ' '};
"RED TEAM"};
Button button_blue_team{ Text label_tx_gain{{155, 118, 25, 16}, "TX:"};
{130, 100, 90, 40}, NumberField field_tx_gain{{185, 118}, 2, {0, 47}, 8, ' '};
"BLUE TEAM"};
Button button_rotate{ Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
{10, BUTTON_Y, 60, 32}, Text label_audio{{17, 169, 80, 16}, "AUDIO"};
"Rotate"}; Checkbox checkbox_sound{{17, 187}, 8, "Sound On", true};
Text label_volume{{110, 187, 50, 16}, "Volume:"};
AudioVolumeField field_volume{{165, 187}};
Button button_place{ Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
{80, BUTTON_Y, 60, 32}, Text label_team{{17, 222, 110, 16}, "SELECT TEAM"};
"Place"}; Button button_red_team{{25, 242, 85, 45}, "RED\nTEAM"};
Button button_blue_team{{130, 242, 85, 45}, "BLUE\nTEAM"};
Button button_fire{ // In-game UI elements
{80, BUTTON_Y, 60, 32}, RSSI rssi{{21 * 8, 0, 6 * 8, 4}};
"Fire!"}; Text text_status{{10, 16, 220, 16}, ""};
Text text_score{{170, 16, 60, 16}, ""};
Button button_menu{ Button button_rotate{{10, 265, 65, 32}, "Rotate"};
{150, BUTTON_Y, 60, 32}, Button button_place{{82, 265, 65, 32}, "Place"};
"Menu"}; Button button_fire{{82, 265, 65, 32}, "Fire!"};
Button button_menu{{155, 265, 65, 32}, "Menu"};
// Methods
void init_game(); void init_game();
void reset_game(); void reset_game();
void start_team(bool red); void start_team(bool red);
void setup_ships(); void setup_ships();
void draw_menu_screen(Painter& painter);
void draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false); void draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
void draw_cell(Painter& painter, uint8_t cell_x, uint8_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor); void draw_cell(Painter& painter, uint8_t cell_x, uint8_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
void draw_ship_preview(Painter& painter); void draw_ship_preview(Painter& painter);