Doom - Mayhem Edition (#2570)

* Doom - Mini Mayhem version

* Update ui_doom.cpp

* Update ui_doom.cpp

* Update ui_doom.cpp

* Update ui_doom.cpp

* Update ui_doom.cpp

* Update ui_doom.cpp

* Update ui_doom.cpp

* Update ui_doom.cpp

* Doom - Mayhem Edition

Made the Doom - Mayhem Edition game. Some little bugs but good enough for nightly.

* Code formatting. Forgot like always.

* give more initial ammo until i put ammo around the maze to collect
This commit is contained in:
RocketGod
2025-03-18 23:16:12 -07:00
committed by GitHub
parent 4aa5fc1fbe
commit 40cf2b3f8c
8 changed files with 1397 additions and 0 deletions

View File

@@ -38,6 +38,8 @@ MEMORY
ram_external_app_keyfob(rwx) : org = 0xADBD0000, len = 32k
ram_external_app_tetris(rwx) : org = 0xADBE0000, len = 32k
ram_external_app_extsensors(rwx) : org = 0xADBF0000, len = 32k
ram_external_app_breakout(rwx) : org = 0xADE00000, len = 32k
ram_external_app_doom(rwx) : org = 0xADE20000, len = 32k
ram_external_app_foxhunt_rx(rwx) : org = 0xADC00000, len = 32k
ram_external_app_audio_test(rwx) : org = 0xADC10000, len = 32k
ram_external_app_wardrivemap(rwx) : org = 0xADC20000, len = 32k
@@ -168,6 +170,12 @@ SECTIONS
*(*ui*external_app*snake*);
} > ram_external_app_snake
.external_app_doom : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_doom.application_information));
*(*ui*external_app*doom*);
} > ram_external_app_doom
.external_app_extsensors : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_extsensors.application_information));