mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2025-05-02 22:20:46 +00:00
fixed touch handling issue causing multiple inputs
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ca143f9788
commit
77260bc68a
@ -81,16 +81,18 @@ void Manager::feed(const Frame& frame) {
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const auto touch_raw = frame.touch;
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const auto touch_raw = frame.touch;
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//const auto touch_stable = touch_debounce.state();
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//const auto touch_stable = touch_debounce.state();
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const auto touch_stable = frame.touch;
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const auto touch_stable = frame.touch;
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bool touch_pressure = false;
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bool touch_down_pressure = false;
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bool touch_up_pressure = false;
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// Only feed coordinate averaging if there's a touch.
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// Only feed coordinate averaging if there's a touch.
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// TODO: Separate threshold to gate coordinates for filtering?
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// TODO: Separate threshold to gate coordinates for filtering?
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if( touch_raw ) {
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if( touch_raw ) {
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const auto metrics = calculate_metrics(frame);
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const auto metrics = calculate_metrics(frame);
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// TODO: Add touch pressure hysteresis?
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touch_down_pressure = (metrics.r < r_touch_threshold);
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touch_pressure = (metrics.r < r_touch_threshold);
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touch_up_pressure = (metrics.r < r_touch_threshold*2);
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if( touch_pressure ) {
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if( touch_down_pressure ) {
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filter_x.feed(metrics.x * 1024);
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filter_x.feed(metrics.x * 1024);
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filter_y.feed(metrics.y * 1024);
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filter_y.feed(metrics.y * 1024);
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}
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}
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@ -101,7 +103,7 @@ void Manager::feed(const Frame& frame) {
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switch(state) {
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switch(state) {
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case State::NoTouch:
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case State::NoTouch:
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if( touch_stable && touch_pressure && !persistent_memory::disable_touchscreen()) {
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if( touch_stable && touch_down_pressure && !persistent_memory::disable_touchscreen()) {
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if( point_stable() ) {
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if( point_stable() ) {
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state = State::TouchDetected;
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state = State::TouchDetected;
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touch_started();
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touch_started();
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@ -110,7 +112,7 @@ void Manager::feed(const Frame& frame) {
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break;
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break;
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case State::TouchDetected:
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case State::TouchDetected:
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if( touch_stable && touch_pressure ) {
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if( touch_stable && touch_up_pressure ) {
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touch_moved();
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touch_moved();
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} else {
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} else {
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state = State::NoTouch;
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state = State::NoTouch;
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