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Play dead actually works, fixed 7bit AFSK, AFSK repeat, started whistle mode
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@@ -106,10 +106,11 @@ private:
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class PlayDeadView : public View {
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public:
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PlayDeadView(NavigationView& nav);
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PlayDeadView(NavigationView& nav, bool booting);
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void focus() override;
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private:
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bool _booting;
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uint32_t sequence = 0;
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Text text_playdead1 {
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{ 6 * 8, 7 * 16, 14 * 8, 16 },
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