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Transmit DisplayFrameSync message, handle in WaterfallSpectrum.
More kludginess, especially around initialization and timing. But it addresses the flickering lines of pixels at the bottom of the waterfall scroll area!
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@@ -197,6 +197,8 @@ private:
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}
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void handle_lcd_frame_sync() {
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DisplayFrameSyncMessage message;
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context.message_map().send(&message);
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painter.paint_widget_tree(top_widget);
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}
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