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Transmit DisplayFrameSync message, handle in WaterfallSpectrum.
More kludginess, especially around initialization and timing. But it addresses the flickering lines of pixels at the bottom of the waterfall scroll area!
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@@ -84,6 +84,7 @@ public:
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private:
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WaterfallView waterfall_view;
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FrequencyScale frequency_scale;
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ChannelSpectrumFIFO* fifo;
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void on_channel_spectrum(const ChannelSpectrum& spectrum);
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};
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