Additional debounce control parameters for rotary encoder settings (for bad/noisy encoders) (#2841)

* Added debounce control options for rotary encoder settings

* ran format-code.sh to adjust whitespace

---------

Co-authored-by: Robert McKay <robert.mckay@ubermorgen.land>
This commit is contained in:
rmckay
2025-10-27 22:56:27 +00:00
committed by GitHub
parent 81afec9ea4
commit bf18851b6b
8 changed files with 144 additions and 64 deletions

View File

@@ -681,35 +681,27 @@ SetEncoderDialView::SetEncoderDialView(NavigationView& nav) {
add_children({&labels,
&field_encoder_dial_sensitivity,
&field_encoder_rate_multiplier,
&field_encoder_dial_direction,
&field_encoder_consecutive_hits,
&field_encoder_cooldown_ms,
&field_encoder_debounce_ms,
&button_save,
&button_cancel,
&button_dial_sensitivity_plus,
&button_dial_sensitivity_minus,
&button_rate_multiplier_plus,
&button_rate_multiplier_minus,
&field_encoder_dial_direction});
&button_cancel});
field_encoder_dial_sensitivity.set_by_value(pmem::encoder_dial_sensitivity());
field_encoder_rate_multiplier.set_value(pmem::encoder_rate_multiplier());
field_encoder_dial_direction.set_by_value(pmem::encoder_dial_direction());
button_dial_sensitivity_plus.on_select = [this](Button&) {
field_encoder_dial_sensitivity.on_encoder(1);
};
button_dial_sensitivity_minus.on_select = [this](Button&) {
field_encoder_dial_sensitivity.on_encoder(-1);
};
button_rate_multiplier_plus.on_select = [this](Button&) {
field_encoder_rate_multiplier.on_encoder(1);
};
button_rate_multiplier_minus.on_select = [this](Button&) {
field_encoder_rate_multiplier.on_encoder(-1);
};
field_encoder_consecutive_hits.set_value(pmem::encoder_consecutive_hits());
field_encoder_cooldown_ms.set_value(pmem::encoder_cooldown_ms());
field_encoder_debounce_ms.set_value(pmem::encoder_debounce_ms());
button_save.on_select = [&nav, this](Button&) {
pmem::set_encoder_dial_sensitivity(field_encoder_dial_sensitivity.selected_index_value());
pmem::set_encoder_rate_multiplier(field_encoder_rate_multiplier.value());
pmem::set_encoder_dial_direction(field_encoder_dial_direction.selected_index_value());
pmem::set_encoder_consecutive_hits(field_encoder_consecutive_hits.value());
pmem::set_encoder_cooldown_ms(field_encoder_cooldown_ms.value());
pmem::set_encoder_debounce_ms(field_encoder_debounce_ms.value());
nav.pop();
};

View File

@@ -559,58 +559,63 @@ class SetEncoderDialView : public View {
private:
Labels labels{
{{UI_POS_X(0), UI_POS_Y(0)}, "Sensitivity to dial rotation", Theme::getInstance()->fg_light->foreground},
{{UI_POS_X(0), 1 * 16}, "position (x steps per 360):", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 3 * 16}, "Sensitivity:", Theme::getInstance()->fg_light->foreground},
{{UI_POS_X(0), 7 * 16}, "Rotation rate (default 1", Theme::getInstance()->fg_light->foreground},
{{UI_POS_X(0), 8 * 16}, "means no rate dependency):", Theme::getInstance()->fg_light->foreground},
{{2 * 8, 10 * 16}, "Rate multiplier:", Theme::getInstance()->fg_light->foreground},
{{4 * 8, 14 * 16}, "Direction:", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 1 * 16}, "Sensitivity:", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 4 * 16}, "Rate mult:", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 7 * 16}, "Direction:", Theme::getInstance()->fg_light->foreground},
{{UI_POS_X(0), 9 * 16}, "--- Debounce (noisy dial) ---", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 10 * 16}, "Consec hits:", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 11 * 16}, "Cooldown ms:", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 12 * 16}, "Debounce ms:", Theme::getInstance()->fg_light->foreground},
};
OptionsField field_encoder_dial_sensitivity{
{20 * 8, 3 * 16},
{14 * 8, 1 * 16},
6,
{{"LOW", encoder_dial_sensitivity::DIAL_SENSITIVITY_LOW},
{"NORMAL", encoder_dial_sensitivity::DIAL_SENSITIVITY_NORMAL},
{"HIGH", encoder_dial_sensitivity::DIAL_SENSITIVITY_HIGH}}};
NumberField field_encoder_rate_multiplier{
{20 * 8, 10 * 16},
{14 * 8, 4 * 16},
2,
{1, 15},
1,
' '};
OptionsField field_encoder_dial_direction{
{18 * 8, 14 * 16},
{14 * 8, 7 * 16},
7,
{{"NORMAL", false},
{"REVERSE", true}}};
Button button_dial_sensitivity_plus{
{20 * 8, 2 * 16, 16, 16},
"+"};
NumberField field_encoder_consecutive_hits{
{14 * 8, 10 * 16},
2,
{1, 10},
1,
' '};
Button button_dial_sensitivity_minus{
{20 * 8, 4 * 16, 16, 16},
"-"};
NumberField field_encoder_cooldown_ms{
{14 * 8, 11 * 16},
3,
{0, 255},
5,
' '};
Button button_rate_multiplier_plus{
{20 * 8, 9 * 16, 16, 16},
"+"};
Button button_rate_multiplier_minus{
{20 * 8, 11 * 16, 16, 16},
"-"};
NumberField field_encoder_debounce_ms{
{14 * 8, 12 * 16},
2,
{4, 32},
2,
' '};
Button button_save{
{UI_POS_X_CENTER(12) - UI_POS_WIDTH(8), UI_POS_Y_BOTTOM(4), 12 * 8, 32},
{2 * 8, 14 * 16, 12 * 8, 24},
"Save"};
Button button_cancel{
{UI_POS_X_CENTER(12) + UI_POS_WIDTH(8), UI_POS_Y_BOTTOM(4), 12 * 8, 32},
{16 * 8, 14 * 16, 12 * 8, 24},
"Cancel",
};
};

View File

@@ -163,15 +163,28 @@ uint8_t EncoderDebounce::rotation_rate() {
// Returns TRUE if encoder position phase bits changed (after debouncing)
bool EncoderDebounce::feed(const uint8_t phase_bits) {
// Shift in new 2-bit sample into 32-bit history (16 samples total)
history_ = (history_ << 2) | phase_bits;
// If both inputs have been stable for the last 4 ticks, history_ should equal 0x00, 0x55, 0xAA, or 0xFF.
uint8_t expected_stable_history = phase_bits * 0b01010101;
// For very noisy encoders: require BOTH bits stable for N consecutive ticks
// Get configurable debounce window (4-32ms)
uint8_t debounce_samples = portapack::persistent_memory::encoder_debounce_ms();
// But, checking for equal seems to cause issues with at least 1 user's encoder, so we're treating the input
// as "stable" if at least ONE input bit is consistent for 4 ticks...
uint8_t diff = (history_ ^ expected_stable_history);
if (((diff & 0b01010101) == 0) || ((diff & 0b10101010) == 0)) {
// Build expected pattern: phase_bits repeated debounce_samples times
// For phase_bits=0b00: 0x00000000, 0b01: 0x55555555, 0b10: 0xAAAAAAAA, 0b11: 0xFFFFFFFF
uint32_t expected_stable_history = 0;
for (uint8_t i = 0; i < debounce_samples; i++) {
expected_stable_history = (expected_stable_history << 2) | phase_bits;
}
// Create mask for the number of samples we're checking
uint32_t mask = 0;
for (uint8_t i = 0; i < debounce_samples; i++) {
mask = (mask << 2) | 0x3;
}
// Require exact match - both bits must be stable for configured ms
if ((history_ & mask) == expected_stable_history) {
// Has the debounced input value changed?
if (state_ != phase_bits) {
state_ = phase_bits;

View File

@@ -78,7 +78,7 @@ class EncoderDebounce {
uint8_t rotation_rate(); // returns last rotation rate
private:
uint8_t history_{0}; // shift register of previous reads from encoder
uint32_t history_{0}; // shift register of previous reads from encoder (16 samples @ 2 bits each)
uint8_t state_{0}; // actual encoder output state (after debounce logic)

View File

@@ -62,21 +62,41 @@ int_fast8_t Encoder::update(const uint_fast8_t phase_bits) {
int_fast8_t direction = transition_map[state];
// Require 2 state changes in same direction to register movement -- for additional level of contact switch debouncing
if (direction == prev_direction) {
if ((sensitivity_map[portapack::persistent_memory::encoder_dial_sensitivity()] & (1 << state)) == 0)
return 0;
// false: normal, true: reverse
if (portapack::persistent_memory::encoder_dial_direction())
direction = -direction;
return direction;
// Decrement cooldown timer
if (direction_cooldown > 0) {
direction_cooldown--;
}
// It's normal for transition map to return 0 between every +1/-1, so discarding those
if (direction != 0)
prev_direction = direction;
// Require N consecutive state changes in same direction (configurable for noisy encoders)
if (direction == prev_direction && direction != 0) {
direction_stability_count++;
// Need N consecutive same-direction changes AND cooldown expired
uint8_t required_hits = portapack::persistent_memory::encoder_consecutive_hits();
if (direction_stability_count >= required_hits && direction_cooldown == 0) {
if ((sensitivity_map[portapack::persistent_memory::encoder_dial_sensitivity()] & (1 << state)) == 0)
return 0;
// Successfully registered movement - reset stability and set cooldown
direction_stability_count = 0;
direction_cooldown = portapack::persistent_memory::encoder_cooldown_ms();
// false: normal, true: reverse
if (portapack::persistent_memory::encoder_dial_direction())
direction = -direction;
return direction;
}
} else if (direction != 0 && direction != prev_direction) {
// Direction changed - only accept if cooldown expired (prevents bounce-induced reversals)
if (direction_cooldown == 0) {
prev_direction = direction;
direction_stability_count = 1; // Start counting this new direction
} else {
// During cooldown, completely ignore opposite direction - reset stability count
direction_stability_count = 0;
}
}
return 0;
}

View File

@@ -32,6 +32,8 @@ class Encoder {
private:
uint_fast8_t state{0};
int_fast8_t prev_direction{0};
uint8_t direction_stability_count{0}; // count consecutive same-direction changes
uint8_t direction_cooldown{0}; // prevent rapid direction reversals
};
#endif /*__ENCODER_H__*/