pacman: cheat lifes and cheat skip level (#1821)

cheat lives and cheat skip level and fixed review issue. Thanks @NotherNgineer
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sommermoregentraum 2024-01-29 00:54:13 +08:00 committed by GitHub
parent bd8385464e
commit c36fe78bd5
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@ -13,8 +13,8 @@ typedef uint8_t byte;
typedef uint32_t word;
byte SPEED = 2;
byte MAXLIFES = 5;
byte LIFES = START_LIFES;
byte MAXLIFES = 20;
size_t LIFES = START_LIFES;
byte GAMEWIN = 0;
byte GAMEOVER = 0;
byte DEMO = 1;
@ -25,6 +25,9 @@ byte GAMEPAUSED = 0;
byte PACMANFALLBACK = 0;
bool cheat_level = false;
bool cheat_lifes = false;
#include "DrawIndexedMap.h"
/******************************************************************************/
@ -901,13 +904,14 @@ class Playfield {
void PackmanDied() { // Noooo... PACMAN DIED :(
if (LIFES <= 0) {
if (LIFES <= 0 && !cheat_lifes) {
GAMEOVER = 1;
LEVEL = START_LEVEL;
LIFES = START_LIFES;
DEMO = 1;
Init();
} else {
if (!cheat_lifes)
LIFES--;
_inited = true;
@ -934,9 +938,15 @@ class Playfield {
_icons[13 - i] = BONUSICON + i;
}
if (!cheat_lifes) {
for (byte i = 0; i < LIFES; i++) {
_icons[0 + i] = PACMANICON;
}
} else {
for (byte i = 0; i < 14; i++) {
_icons[0 + i] = PACMANICON;
}
}
// Draw LIFE and BONUS Icons
for (byte y = 34; y < 36; y++)
@ -1177,8 +1187,13 @@ class Playfield {
if (GAMEWIN == 1) {
GAMEWIN = 0;
} else {
if (!cheat_level) {
LEVEL = START_LEVEL;
}
if (!cheat_lifes) {
LIFES = START_LIFES;
}
ACTUALBONUS = 0; // actual bonus icon
ACTIVEBONUS = 0; // status of bonus
@ -1215,9 +1230,15 @@ class Playfield {
}
// SET Lifes icons
if (cheat_lifes) {
for (byte i = 0; i < 14; i++) { // cuz 14 lives full fills PP's screen
_icons[0 + i] = PACMANICON;
}
} else {
for (byte i = 0; i < LIFES; i++) {
_icons[0 + i] = PACMANICON;
}
}
// Draw LIFE and BONUS Icons
for (byte y = 34; y < 36; y++)
@ -1243,21 +1264,45 @@ class Playfield {
}
void Step() {
int16_t keys = 0;
if (GAMEWIN == 1) {
cheat_level = false;
cheat_lifes = false;
LEVEL++;
Init();
}
// Start GAME
if (but_A && DEMO == 1 && GAMEPAUSED == 0) {
if (but_A && DEMO == 1 && GAMEPAUSED == 0) { // start
but_A = false;
DEMO = 0;
Init();
} else if (but_A && DEMO == 0 && GAMEPAUSED == 0) { // Or PAUSE GAME
DEMO = 0;
} else if (but_A && DEMO == 0 && GAMEPAUSED == 0) { // pause
but_A = false;
GAMEPAUSED = 1;
} else if (but_LEFT && DEMO == 1 && GAMEPAUSED == 0) { // -level
cheat_level = true;
but_LEFT = false;
if (LEVEL > 1) {
LEVEL--;
}
Init();
} else if (but_RIGHT && DEMO == 1 && GAMEPAUSED == 0) { // +level
cheat_level = true;
but_RIGHT = false;
if (LEVEL < 255) {
LEVEL++;
}
Init();
} else if (but_UP && DEMO == 1 && GAMEPAUSED == 0) { // full of lifes
cheat_lifes = true;
but_UP = false;
Init();
} else if (but_DOWN && DEMO == 1 && GAMEPAUSED == 0) { // reset
cheat_level = false;
cheat_lifes = false;
but_DOWN = false;
LIFES = START_LIFES;
Init();
}
if (GAMEPAUSED && but_A && DEMO == 0) {