Extending "ghost interf. signal" c/m to Replay App

This commit is contained in:
Brumi-2021 2022-10-30 19:23:52 +01:00
parent e0309b13e5
commit e8e98475e2

View File

@ -26,7 +26,7 @@
#include "ui_fileman.hpp" #include "ui_fileman.hpp"
#include "io_file.hpp" #include "io_file.hpp"
#include "cpld_update.hpp"
#include "baseband_api.hpp" #include "baseband_api.hpp"
#include "portapack.hpp" #include "portapack.hpp"
#include "portapack_persistent_memory.hpp" #include "portapack_persistent_memory.hpp"
@ -258,7 +258,12 @@ ReplayAppView::ReplayAppView(
ReplayAppView::~ReplayAppView() { ReplayAppView::~ReplayAppView() {
radio::disable(); radio::disable();
baseband::shutdown();
display.fill_rectangle({ 0,0,240, 320 },Color::black()); //Solving sometimes visible bottom waterfall artifacts, clearing all LCD pixels.
chThdSleepMilliseconds(40); // (that happened sometimes if we interrupt the waterfall play at the beggining of the play around 25% and exit )
hackrf::cpld::load_sram_no_verify(); // to leave all RX reception ok, without "ghost interference signal problem" at the exit .
baseband::shutdown(); // better this function at the end, after load_sram(). If not , sometimes produced hang up (now not , it is ok).
} }
void ReplayAppView::on_hide() { void ReplayAppView::on_hide() {