/* * Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2016 Furrtek * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ // Color bitmaps generated with: // Gimp image > indexed colors (16), then "xxd -i *.bmp" //BUG: (fixed ?) Bad console scroll init //BUG: POCSAG misses alphanum messages, cuts them off sometimes //TEST: Imperial in whipcalc //TEST: Numbers //TEST: Jammer //TODO: Frequency manager auto-remove duplicates //TODO: "TX box" view or composite widget with frequency and bw settings, simple and advanced setup TX buttons... //TODO: Morse coder for foxhunts //TODO: Finish EPAR tx //TODO: IQ replay //TODO: Wav visualizer //BUG: POCSAG RX sometimes misses the first codeword after SYNC //BUG: Check AFSK transmit end, skips last bits ? //BUG: RDS doesn't stop baseband when stopping tx ? //TODO: File browser ? //TODO: Mousejack ? //TODO: Move frequencykeypad from ui_receiver to ui_widget (used everywhere) //TODO: ADS-B draw trajectory + GPS coordinates + scale, and playback //TODO: Analog TV tx with camcorder font character generator //TODO: Make Morse coder and Whistle use proc_tones //TODO: RDS multiple groups (sequence) //TODO: Use ModalMessageView confirmation for TX ? //TODO: Show address/data bit fields in OOK TX //TODO: Scan for OOK TX //TODO: Check more OOK encoders //TODO: POCSAG 512 and 2400 (all 3 at the same time, or parameter ?) //TODO: Use msgpack for settings, lists... on sd card //Multimon-style stuff: //TODO: AFSK receiver //TODO: CTCSS detector //TODO: DMR detector //TODO: GSM channel detector //TODO: SIGFOX RX/TX //TODO: Bodet :) //TODO: LCR full message former (see norm) //TODO: AFSK NRZI //TODO: TX power setting //TODO: Playdead amnesia and login //TODO: Setup: Play dead by default ? Enable/disable ? //BUG (fixed ?): No audio in about when shown second time //TODO: Show MD5 mismatches for modules not found, etc... //TODO: Module name/filename in modules.hpp to indicate requirement in case it's not found ui_loadmodule //BUG: Description doesn't show up first time going to system>module info (UI drawn on top) //TODO: Draw on touchscreen and transmit as spectrum paint //TODO: Two players tic-tac-toe //TODO: Analog TV pong game #include "ch.h" #include "portapack.hpp" #include "portapack_shared_memory.hpp" #include "message_queue.hpp" #include "ui.hpp" #include "ui_widget.hpp" #include "ui_painter.hpp" #include "ui_navigation.hpp" #include "irq_lcd_frame.hpp" #include "irq_controls.hpp" #include "irq_rtc.hpp" #include "event_m0.hpp" #include "core_control.hpp" #include "spi_image.hpp" #include "debug.hpp" #include "led.hpp" #include "gcc.hpp" #include "sd_card.hpp" #include static void event_loop() { ui::Context context; ui::SystemView system_view { context, portapack::display.screen_rect() }; EventDispatcher event_dispatcher { &system_view, context }; MessageHandlerRegistration message_handler_display_sleep { Message::ID::DisplaySleep, [&event_dispatcher](const Message* const) { event_dispatcher.set_display_sleep(true); } }; event_dispatcher.run(); } int main(void) { portapack::init(); portapack::io.init(); portapack::display.init(); sdcStart(&SDCD1, nullptr); controls_init(); lcd_frame_sync_configure(); rtc_interrupt_enable(); event_loop(); sdcDisconnect(&SDCD1); sdcStop(&SDCD1); portapack::shutdown(); m4_init(portapack::spi_flash::image_tag_hackrf, portapack::memory::map::m4_code_hackrf); m0_halt(); return 0; }