/* * Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc. * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ //BUG: No audio in about when shown second time //BUG: Description doesn't show up first time going to system>module info (UI drawn on top) //TODO: Morse coder //TODO: Playdead amnesia and login //TODO: Touch screen calibration //TODO: Display module info (name, desc) somewhere //TODO: Show MD5 mismatches for modules not found, etc... //TODO: More gfx, cute icons :) //TODO: Check jammer bandwidths //TODO: GSM channel detector //TODO: AFSK receiver //TODO: SIGFOX RX/TX //TODO: Reset baseband if module not found (instead of lockup in RAM loop) //TODO: Module name/filename in modules.hpp to indicate requirement in case it's not found ui_loadmodule //TODO: LCD backlight PWM //TODO: BUG: Crash after TX stop (unregister message !) //TODO: Check bw setting in LCR TX //TODO: BUG: Crash after PSN entry in RDS TX //TODO: Bodet :) //TODO: Whistler //TODO: Setup: Play dead by default ? Enable/disable ? //TODO: Hide statusview when playing dead //TODO: Persistent playdead ! //TODO: LCR EC=A,J,N //TODO: LCR full message former (see norm) //TODO: LCR address scan //TODO: AFSK NRZI //TODO: TX power #include "ch.h" #include "portapack.hpp" #include "portapack_shared_memory.hpp" #include "cpld_update.hpp" #include "message_queue.hpp" #include "ui.hpp" #include "ui_widget.hpp" #include "ui_painter.hpp" #include "ui_navigation.hpp" #include "irq_lcd_frame.hpp" #include "irq_controls.hpp" #include "irq_rtc.hpp" #include "event_m0.hpp" #include "core_control.hpp" #include "spi_image.hpp" #include "debug.hpp" #include "led.hpp" #include "gcc.hpp" #include "sd_card.hpp" #include int main(void) { portapack::init(); if( !cpld_update_if_necessary() ) { chSysHalt(); } portapack::io.init(); portapack::display.init(); sdcStart(&SDCD1, nullptr); ui::Context context; ui::SystemView system_view { context, portapack::display.screen_rect() }; ui::Painter painter; EventDispatcher event_dispatcher { &system_view, painter, context }; EventDispatcher::message_map().register_handler(Message::ID::Shutdown, [&event_dispatcher](const Message* const) { event_dispatcher.request_stop(); } ); EventDispatcher::message_map().register_handler(Message::ID::DisplaySleep, [&event_dispatcher](const Message* const) { event_dispatcher.set_display_sleep(true); } ); m4_init(portapack::spi_flash::baseband, portapack::memory::map::m4_code); controls_init(); lcd_frame_sync_configure(); rtc_interrupt_enable(); event_dispatcher.run(); sdcDisconnect(&SDCD1); sdcStop(&SDCD1); portapack::shutdown(); m4_init(portapack::spi_flash::hackrf, portapack::memory::map::m4_code_hackrf); m0_halt(); return 0; }