/* Base class for all weather protocols. This and most of the weather protocols uses code from Flipper XTreme codebase ( https://github.com/Flipper-XFW/Xtreme-Firmware/tree/dev/lib/subghz ). Thanks for their work! For comments in a protocol implementation check w-nexus-th.hpp */ #ifndef __FPROTO_BASE_H__ #define __FPROTO_BASE_H__ #include "fprotogeneral.hpp" #include "weathertypes.hpp" #include // default walues to indicate 'no value' class FProtoWeatherBase; typedef void (*SubGhzProtocolDecoderBaseRxCallback)(FProtoWeatherBase* instance); class FProtoWeatherBase { public: FProtoWeatherBase() {} virtual ~FProtoWeatherBase() {} virtual void feed(bool level, uint32_t duration) = 0; // need to be implemented on each protocol handler. void setCallback(SubGhzProtocolDecoderBaseRxCallback cb) { callback = cb; } // this is called when there is a hit. uint8_t getSensorType() { return sensorType; } uint32_t getSensorId() { return id; } float getTemp() { return temp; } uint8_t getHumidity() { return humidity; } uint8_t getBattLow() { return battery_low; } uint8_t getChannel() { return channel; } uint8_t getButton() { return btn; } protected: // Helper functions to keep it as compatible with flipper as we can, so adding new protos will be easy. void subghz_protocol_blocks_add_bit(uint8_t bit) { decode_data = decode_data << 1 | bit; decode_count_bit++; } // General weather data holder uint8_t sensorType = FPW_Invalid; uint32_t id = WS_NO_ID; float temp = WS_NO_TEMPERATURE; uint8_t humidity = WS_NO_HUMIDITY; uint8_t battery_low = WS_NO_BATT; uint8_t channel = WS_NO_CHANNEL; uint8_t btn = WS_NO_BTN; // inner logic stuff, also for flipper compatibility. SubGhzProtocolDecoderBaseRxCallback callback = NULL; uint16_t header_count = 0; uint8_t parser_step = 0; uint32_t te_last = 0; uint64_t data = 0; uint32_t data_count_bit = 0; uint64_t decode_data = 0; uint32_t decode_count_bit = 0; ManchesterState manchester_saved_state = ManchesterStateMid1; }; #endif