/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "event_m0.hpp" #include "portapack.hpp" #include "sd_card.hpp" #include "time.hpp" #include "message.hpp" #include "message_queue.hpp" #include "irq_controls.hpp" #include "capture_thread.hpp" #include "ch.h" #include "lpc43xx_cpp.hpp" using namespace lpc43xx; #include extern "C" { CH_IRQ_HANDLER(M4Core_IRQHandler) { CH_IRQ_PROLOGUE(); chSysLockFromIsr(); CaptureThread::check_fifo_isr(); EventDispatcher::check_fifo_isr(); chSysUnlockFromIsr(); creg::m4txevent::clear(); CH_IRQ_EPILOGUE(); } } MessageHandlerMap EventDispatcher::message_map_; Thread* EventDispatcher::thread_event_loop = nullptr; EventDispatcher::EventDispatcher( ui::Widget* const top_widget, ui::Painter& painter, ui::Context& context ) : top_widget { top_widget }, painter(painter), context(context) { init_message_queues(); thread_event_loop = chThdSelf(); touch_manager.on_event = [this](const ui::TouchEvent event) { this->on_touch_event(event); }; } void EventDispatcher::run() { creg::m4txevent::enable(); while(is_running) { const auto events = wait(); dispatch(events); } creg::m4txevent::disable(); } void EventDispatcher::request_stop() { is_running = false; } void EventDispatcher::set_display_sleep(const bool sleep) { // TODO: Distribute display sleep message more broadly, shut down data generation // on baseband side, since all that data is being discarded during sleep. if( sleep ) { portapack::io.lcd_backlight(false); portapack::display.sleep(); } else { portapack::display.wake(); portapack::io.lcd_backlight(true); } display_sleep = sleep; }; eventmask_t EventDispatcher::wait() { return chEvtWaitAny(ALL_EVENTS); } void EventDispatcher::dispatch(const eventmask_t events) { if( events & EVT_MASK_APPLICATION ) { handle_application_queue(); } if( events & EVT_MASK_RTC_TICK ) { handle_rtc_tick(); } if( events & EVT_MASK_SWITCHES ) { handle_switches(); } if( !display_sleep ) { if( events & EVT_MASK_LCD_FRAME_SYNC ) { handle_lcd_frame_sync(); } if( events & EVT_MASK_ENCODER ) { handle_encoder(); } if( events & EVT_MASK_TOUCH ) { handle_touch(); } } } void EventDispatcher::handle_application_queue() { shared_memory.application_queue.handle([](Message* const message) { message_map().send(message); }); } void EventDispatcher::handle_rtc_tick() { sd_card::poll_inserted(); portapack::temperature_logger.second_tick(); time::on_tick_second(); } ui::Widget* EventDispatcher::touch_widget(ui::Widget* const w, ui::TouchEvent event) { if( !w->hidden() ) { // To achieve reverse depth ordering (last object drawn is // considered "top"), descend first. for(const auto child : w->children()) { const auto touched_widget = touch_widget(child, event); if( touched_widget ) { return touched_widget; } } const auto r = w->screen_rect(); if( r.contains(event.point) ) { if( w->on_touch(event) ) { // This widget responded. Return it up the call stack. return w; } } } return nullptr; } void EventDispatcher::on_touch_event(ui::TouchEvent event) { /* TODO: Capture widget receiving the Start event, send Move and * End events to the same widget. */ /* Capture Start widget. * If touch is over Start widget at Move event, then the widget * should be highlighted. If the touch is not over the Start * widget at Move event, widget should un-highlight. * If touch is over Start widget at End event, then the widget * action should occur. */ if( event.type == ui::TouchEvent::Type::Start ) { captured_widget = touch_widget(this->top_widget, event); } if( captured_widget ) { captured_widget->on_touch(event); } } void EventDispatcher::handle_lcd_frame_sync() { DisplayFrameSyncMessage message; message_map().send(&message); painter.paint_widget_tree(top_widget); } void EventDispatcher::handle_switches() { const auto switches_state = get_switches_state(); if( display_sleep ) { // Swallow event, wake up display. if( switches_state.any() ) { set_display_sleep(false); } return; } for(size_t i=0; i(i); if( !event_bubble_key(event) ) { context.focus_manager().update(top_widget, event); } } } } void EventDispatcher::handle_encoder() { const uint32_t encoder_now = get_encoder_position(); const int32_t delta = static_cast(encoder_now - encoder_last); encoder_last = encoder_now; const auto event = static_cast(delta); event_bubble_encoder(event); } void EventDispatcher::handle_touch() { touch_manager.feed(get_touch_frame()); } bool EventDispatcher::event_bubble_key(const ui::KeyEvent event) { auto target = context.focus_manager().focus_widget(); while( (target != nullptr) && !target->on_key(event) ) { target = target->parent(); } /* Return true if event was consumed. */ return (target != nullptr); } void EventDispatcher::event_bubble_encoder(const ui::EncoderEvent event) { auto target = context.focus_manager().focus_widget(); while( (target != nullptr) && !target->on_encoder(event) ) { target = target->parent(); } } void EventDispatcher::init_message_queues() { new (&shared_memory.baseband_queue) MessageQueue( shared_memory.baseband_queue_data, SharedMemory::baseband_queue_k ); new (&shared_memory.application_queue) MessageQueue( shared_memory.application_queue_data, SharedMemory::application_queue_k ); }