Files
RocketGod 4fbba205ad Made the Blackjack game (#2712)
* Made the Blackjack game
* Format Blackjack main.cpp
* Changed spade to diamond for dark mode visibility
* Format code
2025-06-25 16:07:56 +02:00

157 lines
3.8 KiB
C++

/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#ifndef __UI_BLACKJACK_H__
#define __UI_BLACKJACK_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "app_settings.hpp"
#include <string>
#include <vector>
namespace ui::external_app::blackjack {
// Game states
enum class GameState {
MENU,
BETTING,
PLAYING,
DEALER_TURN,
GAME_OVER,
STATS
};
// Card structure
struct Card {
uint8_t value; // 1-13 (Ace=1, Jack=11, Queen=12, King=13)
uint8_t suit; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
Card()
: value(0), suit(0) {}
Card(uint8_t v, uint8_t s)
: value(v), suit(s) {}
};
// Timer class
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
// Function declarations
void check_game_timer();
void game_timer_check();
class BlackjackView : public View {
public:
BlackjackView(NavigationView& nav);
~BlackjackView();
void on_show() override;
std::string title() const override { return "Blackjack"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
// Public for timer callback
GameState game_state = GameState::MENU;
void update_game();
private:
NavigationView& nav_;
bool initialized = false;
// Game variables
static constexpr uint8_t MAX_CARDS_IN_HAND = 11; // Maximum possible cards before bust
uint8_t deck[52];
uint8_t deck_position = 0;
uint8_t player_cards[MAX_CARDS_IN_HAND];
uint8_t player_card_count = 0;
uint8_t dealer_cards[MAX_CARDS_IN_HAND];
uint8_t dealer_card_count = 0;
// Game state variables
uint32_t cash = 100;
uint32_t bet = 10;
uint32_t wins = 0;
uint32_t losses = 0;
uint32_t high_score = 100;
bool dealer_hidden = true;
// UI state
uint8_t menu_selection = 0;
bool blink_state = true;
uint32_t blink_counter = 0;
uint32_t dealer_timer = 0;
// Timer
Ticker game_timer;
// Methods
void init_deck();
void shuffle_deck();
uint8_t draw_card();
void deal_cards();
int calculate_hand_value(uint8_t* cards, uint8_t count);
int get_card_value(uint8_t card);
uint8_t get_card_suit(uint8_t card);
std::string get_card_string(uint8_t card);
void player_hit();
void player_stay();
void dealer_turn();
void check_game_over();
void reset_game();
// Drawing methods
void draw_menu();
void draw_menu_static();
void draw_stats();
void draw_game();
void draw_betting();
void draw_card(int x, int y, uint8_t card, bool hidden = false);
void draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer = false);
void draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large);
void clear_screen();
// Settings
app_settings::SettingsManager settings_{
"blackjack",
app_settings::Mode::NO_RF,
{{"cash"sv, &cash},
{"wins"sv, &wins},
{"losses"sv, &losses},
{"highscore"sv, &high_score}}};
Button dummy{
{240, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::blackjack
#endif /* __UI_BLACKJACK_H__ */