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https://github.com/portapack-mayhem/mayhem-firmware.git
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* Made the Blackjack game * Format Blackjack main.cpp * Changed spade to diamond for dark mode visibility * Format code
157 lines
3.8 KiB
C++
157 lines
3.8 KiB
C++
/*
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* Blackjack Game for Portapack Mayhem
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* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
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* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
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*/
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#ifndef __UI_BLACKJACK_H__
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#define __UI_BLACKJACK_H__
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#include "ui.hpp"
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#include "ui_navigation.hpp"
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#include "event_m0.hpp"
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#include "message.hpp"
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#include "irq_controls.hpp"
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#include "random.hpp"
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#include "lpc43xx_cpp.hpp"
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#include "ui_widget.hpp"
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#include "app_settings.hpp"
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#include <string>
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#include <vector>
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namespace ui::external_app::blackjack {
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// Game states
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enum class GameState {
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MENU,
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BETTING,
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PLAYING,
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DEALER_TURN,
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GAME_OVER,
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STATS
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};
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// Card structure
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struct Card {
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uint8_t value; // 1-13 (Ace=1, Jack=11, Queen=12, King=13)
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uint8_t suit; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
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Card()
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: value(0), suit(0) {}
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Card(uint8_t v, uint8_t s)
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: value(v), suit(s) {}
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};
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// Timer class
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using Callback = void (*)(void);
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class Ticker {
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public:
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Ticker() = default;
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void attach(Callback func, double delay_sec);
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void detach();
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};
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// Function declarations
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void check_game_timer();
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void game_timer_check();
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class BlackjackView : public View {
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public:
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BlackjackView(NavigationView& nav);
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~BlackjackView();
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void on_show() override;
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std::string title() const override { return "Blackjack"; }
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void focus() override { dummy.focus(); }
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void paint(Painter& painter) override;
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void frame_sync();
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bool on_encoder(const EncoderEvent event) override;
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bool on_key(KeyEvent key) override;
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// Public for timer callback
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GameState game_state = GameState::MENU;
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void update_game();
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private:
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NavigationView& nav_;
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bool initialized = false;
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// Game variables
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static constexpr uint8_t MAX_CARDS_IN_HAND = 11; // Maximum possible cards before bust
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uint8_t deck[52];
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uint8_t deck_position = 0;
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uint8_t player_cards[MAX_CARDS_IN_HAND];
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uint8_t player_card_count = 0;
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uint8_t dealer_cards[MAX_CARDS_IN_HAND];
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uint8_t dealer_card_count = 0;
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// Game state variables
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uint32_t cash = 100;
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uint32_t bet = 10;
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uint32_t wins = 0;
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uint32_t losses = 0;
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uint32_t high_score = 100;
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bool dealer_hidden = true;
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// UI state
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uint8_t menu_selection = 0;
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bool blink_state = true;
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uint32_t blink_counter = 0;
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uint32_t dealer_timer = 0;
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// Timer
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Ticker game_timer;
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// Methods
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void init_deck();
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void shuffle_deck();
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uint8_t draw_card();
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void deal_cards();
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int calculate_hand_value(uint8_t* cards, uint8_t count);
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int get_card_value(uint8_t card);
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uint8_t get_card_suit(uint8_t card);
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std::string get_card_string(uint8_t card);
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void player_hit();
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void player_stay();
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void dealer_turn();
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void check_game_over();
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void reset_game();
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// Drawing methods
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void draw_menu();
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void draw_menu_static();
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void draw_stats();
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void draw_game();
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void draw_betting();
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void draw_card(int x, int y, uint8_t card, bool hidden = false);
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void draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer = false);
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void draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large);
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void clear_screen();
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// Settings
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app_settings::SettingsManager settings_{
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"blackjack",
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app_settings::Mode::NO_RF,
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{{"cash"sv, &cash},
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{"wins"sv, &wins},
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{"losses"sv, &losses},
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{"highscore"sv, &high_score}}};
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Button dummy{
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{240, 0, 0, 0},
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""};
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MessageHandlerRegistration message_handler_frame_sync{
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Message::ID::DisplayFrameSync,
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[this](const Message* const) {
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this->frame_sync();
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}};
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};
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} // namespace ui::external_app::blackjack
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#endif /* __UI_BLACKJACK_H__ */
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