mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-04 23:45:26 +00:00
e88e0b5f8f
* revert * rename drawBMP to draw_bmp_from_bmp_hex_arr * rename drawBMP2 * add comments * rename BMPView class in child of nav into SplashView * rename SplashView class in child of nav into SplashScreeView * fix draw from wrong line * comment * comment * comment
475 lines
13 KiB
C++
475 lines
13 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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* Copyright (C) 2024 u-foka
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* Copyleft (ɔ) 2024 zxkmm under GPL license
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_NAVIGATION_H__
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#define __UI_NAVIGATION_H__
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#include <vector>
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#include <map>
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#include <utility>
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#include "ui.hpp"
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#include "theme.hpp"
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#include "ui_widget.hpp"
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#include "ui_focus.hpp"
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#include "ui_menu.hpp"
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#include "ui_btngrid.hpp"
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#include "ui_rssi.hpp"
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#include "ui_channel.hpp"
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#include "ui_audio.hpp"
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#include "ui_sd_card_status_view.hpp"
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#include "ui_dfu_menu.hpp"
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#include "bitmap.hpp"
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#include "ff.h"
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#include "diskio.h"
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#include "lfsr_random.hpp"
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#include "sd_card.hpp"
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#include "external_app.hpp"
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#include "view_factory.hpp"
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#include "battery.hpp"
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// for incrementing fake date when RTC battery is dead
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#define DATE_FILEFLAG u"/SETTINGS/DATE_FILEFLAG"
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using namespace sd_card;
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namespace ui {
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enum modal_t {
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INFO = 0,
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YESNO,
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ABORT
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};
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class CstrCmp {
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public:
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bool operator()(const char* a, const char* b) const;
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};
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// Should only be used as part of the appList in NavigationView, the viewFactory will never be destroyed.
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class AppInfo {
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public:
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const char* id; // MUST be unique! Used by serial command to start the app so it also has to make sense
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const char* displayName;
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app_location_t menuLocation;
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Color iconColor;
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const Bitmap* icon;
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ViewFactoryBase* viewFactory; // Never destroyed, and I believe it's ok ;) Having a unique_ptr here breaks the initializer list of appList
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};
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struct AppInfoConsole {
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const char* appCallName;
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const char* appFriendlyName;
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const app_location_t appLocation;
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};
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class NavigationView : public View {
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public:
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std::function<void(const View&)> on_view_changed{};
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NavigationView() = default;
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NavigationView(const NavigationView&) = delete;
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NavigationView(NavigationView&&) = delete;
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NavigationView& operator=(const NavigationView&) = delete;
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NavigationView& operator=(NavigationView&&) = delete;
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bool is_top() const;
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bool is_valid() const;
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template <class T, class... Args>
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T* push(Args&&... args) {
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return reinterpret_cast<T*>(push_view(std::unique_ptr<View>(new T(*this, std::forward<Args>(args)...))));
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}
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template <class T, class... Args>
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T* replace(Args&&... args) {
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pop();
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return reinterpret_cast<T*>(push_view(std::unique_ptr<View>(new T(*this, std::forward<Args>(args)...))));
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}
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void push(View* v);
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View* push_view(std::unique_ptr<View> new_view);
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void replace(View* v);
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void pop(bool trigger_update = true);
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void home(bool trigger_update);
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void display_modal(const std::string& title, const std::string& message);
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void display_modal(
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const std::string& title,
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const std::string& message,
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modal_t type,
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std::function<void(bool)> on_choice = nullptr,
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bool compact = false);
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void focus() override;
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/* Sets the 'on_pop' handler for the current view.
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* Returns true if the handler was bound successfully. */
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bool set_on_pop(std::function<void()> on_pop);
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// App list is used to preserve order, so the menu items in the menu grid can stay in place
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// App map is used to look up apps by id used by serial app start
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using AppMap = std::map<const char*, const AppInfo&, CstrCmp>;
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using AppList = std::vector<AppInfo>;
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static const AppMap appMap;
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static const AppList appList;
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bool StartAppByName(const char* name); // Starts a View (app) by name stored in appListFC. This is to start apps from console
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void handle_autostart();
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private:
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struct ViewState {
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std::unique_ptr<View> view;
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std::function<void()> on_pop;
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};
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std::vector<ViewState> view_stack{};
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Widget* view() const;
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void free_view();
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void update_view();
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};
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/* Holds widgets and grows dynamically toward the left.
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* 16px tall fixed and right-aligns all children in the
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* order in which they were added. */
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// TODO: Could make this a generic "StackPanel" control.
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class StatusTray : public View {
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public:
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StatusTray(Point pos);
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StatusTray(const StatusTray&) = delete;
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StatusTray& operator=(const StatusTray&) = delete;
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void add_button(ImageButton* child);
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void add(Widget* child);
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void update_layout();
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void clear();
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void paint(Painter& painter) override;
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uint8_t width() { return width_; };
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private:
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static constexpr uint8_t height = 16;
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// This control grow to the left, so keep
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// track of the right edge.
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const Point pos_{};
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uint8_t width_{};
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};
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class SystemStatusView : public View {
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public:
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std::function<void(void)> on_back{};
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SystemStatusView(NavigationView& nav);
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void set_back_enabled(bool new_value);
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void set_back_hidden(bool new_value);
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void set_title_image_enabled(bool new_value);
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void set_title(const std::string new_value);
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private:
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static constexpr auto default_title = "";
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bool batt_was_inited = false; // if the battery was off on tart, but later turned on.
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bool batt_info_up = false; // to prevent show multiple batt info dialog
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NavigationView& nav_;
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Rectangle backdrop{
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{0 * 8, 0 * 16, ui::screen_width, 16},
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Theme::getInstance()->bg_dark->background};
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ImageButton button_back{
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{0, 0 * 16, 12 * 8, 16}, // Back button also covers the title for easier touch.
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&bitmap_icon_previous,
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Theme::getInstance()->bg_dark->foreground,
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Theme::getInstance()->bg_dark->background};
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Text title{
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{20, 0, 14 * 8, 1 * 16},
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default_title,
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};
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ImageButton button_title{
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{2, 0, 80, 16},
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&bitmap_titlebar_image,
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Theme::getInstance()->bg_dark->foreground,
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Theme::getInstance()->bg_dark->background};
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StatusTray status_icons{{screen_width, 0}};
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ImageToggle toggle_speaker{
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{0, 0, 2 * 8, 1 * 16},
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&bitmap_icon_speaker_mute,
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&bitmap_icon_speaker,
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Theme::getInstance()->fg_light->foreground,
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Theme::getInstance()->bg_dark->background,
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*Theme::getInstance()->status_active,
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Theme::getInstance()->bg_dark->background};
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ImageToggle toggle_mute{
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{0, 0, 2 * 8, 1 * 16},
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&bitmap_icon_speaker_and_headphones_mute,
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&bitmap_icon_speaker_and_headphones,
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Theme::getInstance()->fg_light->foreground,
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Theme::getInstance()->bg_dark->background,
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*Theme::getInstance()->status_active,
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Theme::getInstance()->bg_dark->background};
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ImageButton button_converter{
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{0, 0, 2 * 8, 1 * 16},
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&bitmap_icon_upconvert,
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Theme::getInstance()->fg_light->foreground,
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Theme::getInstance()->bg_dark->background};
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ImageToggle toggle_stealth{
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{0, 0, 2 * 8, 1 * 16},
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&bitmap_icon_stealth,
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&bitmap_icon_stealth,
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*Theme::getInstance()->status_active,
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Theme::getInstance()->bg_dark->background,
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Theme::getInstance()->fg_light->foreground,
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Theme::getInstance()->bg_dark->background};
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ImageButton button_camera{
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{0, 0, 2 * 8, 1 * 16},
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&bitmap_icon_camera,
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Theme::getInstance()->bg_dark->foreground,
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Theme::getInstance()->bg_dark->background};
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ImageButton button_sleep{
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{0, 0, 2 * 8, 1 * 16},
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&bitmap_icon_sleep,
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Theme::getInstance()->bg_dark->foreground,
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Theme::getInstance()->bg_dark->background};
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ImageButton button_bias_tee{
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{0, 0, 2 * 8, 1 * 16},
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&bitmap_icon_biast_off,
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Theme::getInstance()->fg_light->foreground,
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Theme::getInstance()->bg_dark->background};
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ImageButton button_clock_status{
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{0, 0 * 16, 8, 1 * 16},
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&bitmap_icon_clk_int,
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Theme::getInstance()->fg_light->foreground,
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Theme::getInstance()->bg_dark->background};
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SDCardStatusView sd_card_status_view{
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{0, 0 * 16, 2 * 8, 1 * 16}};
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BatteryTextField battery_text{{0, 0, 2 * 8, 1 * 16}, 102};
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BatteryIcon battery_icon{{0, 0, 10, 1 * 16}, 102};
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void on_converter();
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void on_bias_tee();
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void on_camera();
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void on_title();
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void refresh();
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void on_clk();
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void rtc_battery_workaround();
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void on_battery_data(const BatteryStateMessage* msg);
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void on_battery_details();
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MessageHandlerRegistration message_handler_refresh{
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Message::ID::StatusRefresh,
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[this](const Message* const p) {
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(void)p;
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this->refresh();
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}};
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MessageHandlerRegistration message_handler_battery{
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Message::ID::BatteryStateData,
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[this](const Message* const p) {
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const auto message = static_cast<const BatteryStateMessage*>(p);
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this->on_battery_data(message);
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}};
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};
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class InformationView : public View {
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public:
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InformationView(NavigationView& nav);
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void refresh();
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bool firmware_checksum_error();
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private:
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// static constexpr auto version_string = "v1.4.4"; // This is commented out as we are now setting the version via ENV (VERSION_STRING=v1.0.0)
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NavigationView& nav_;
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Rectangle backdrop{
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{0, 0 * 16, 240, 16},
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{33, 33, 33}};
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Text version{
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{2, 0, 11 * 8, 16},
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VERSION_STRING};
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LiveDateTime ltime{
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{86, 0, 19 * 8, 16}};
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};
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class SplashScreenView : public View {
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public:
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SplashScreenView(NavigationView& nav);
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void paint(Painter&) override;
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void focus() override;
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bool on_touch(const TouchEvent event) override;
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void handle_pop();
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private:
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NavigationView& nav_;
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Button button_done{
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{240, 0, 1, 1},
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""};
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};
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class ReceiversMenuView : public BtnGridView {
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public:
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ReceiversMenuView(NavigationView& nav);
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std::string title() const override { return "Receive"; };
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private:
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NavigationView& nav_;
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void on_populate() override;
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};
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class TransmittersMenuView : public BtnGridView {
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public:
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TransmittersMenuView(NavigationView& nav);
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std::string title() const override { return "Transmit"; };
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private:
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NavigationView& nav_;
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void on_populate() override;
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};
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class UtilitiesMenuView : public BtnGridView {
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public:
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UtilitiesMenuView(NavigationView& nav);
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std::string title() const override { return "Utilities"; };
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private:
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NavigationView& nav_;
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void on_populate() override;
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};
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class SystemMenuView : public BtnGridView {
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public:
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SystemMenuView(NavigationView& nav);
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private:
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NavigationView& nav_;
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void on_populate() override;
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void hackrf_mode(NavigationView& nav);
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};
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class SystemView : public View {
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public:
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SystemView(
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Context& context,
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const Rect parent_rect);
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Context& context() const override;
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void toggle_overlay();
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void paint_overlay();
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void set_app_fullscreen(bool fullscreen);
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NavigationView* get_navigation_view();
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SystemStatusView* get_status_view();
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private:
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uint8_t overlay_active{0};
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SystemStatusView status_view{navigation_view};
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InformationView info_view{navigation_view};
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DfuMenu overlay{navigation_view};
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DfuMenu2 overlay2{navigation_view};
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NavigationView navigation_view{};
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Context& context_;
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};
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/*class NotImplementedView : public View {
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public:
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NotImplementedView(NavigationView& nav);
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void focus() override;
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private:
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Text text_title {
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{ 5 * 8, 7 * 16, 19 * 8, 16 },
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"Not Yet Implemented"
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};
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Button button_done {
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{ 10 * 8, 13 * 16, 10 * 8, 24 },
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"Bummer",
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};
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};*/
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class ModalMessageView : public View {
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public:
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ModalMessageView(
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NavigationView& nav,
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const std::string& title,
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const std::string& message,
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modal_t type,
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std::function<void(bool)> on_choice,
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bool compact = false);
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void paint(Painter& painter) override;
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void focus() override;
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std::string title() const override { return title_; };
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private:
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const std::string title_;
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const std::string message_;
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const modal_t type_;
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const std::function<void(bool)> on_choice_;
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const bool compact;
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Button button_ok{
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{10 * 8, 14 * 16, 10 * 8, 48},
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"OK",
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};
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Button button_yes{
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{5 * 8, 14 * 16, 8 * 8, 48},
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"YES",
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};
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Button button_no{
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{17 * 8, 14 * 16, 8 * 8, 48},
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"NO",
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};
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};
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} /* namespace ui */
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#endif /*__UI_NAVIGATION_H__*/
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