mayhem-firmware/firmware/application/ui_navigation.hpp
sommermorgentraum e88e0b5f8f
splash fix and draw bmp fuc logic wrong (#2376)
* revert

* rename drawBMP to draw_bmp_from_bmp_hex_arr

* rename drawBMP2

* add comments

* rename BMPView class in child of nav into SplashView

* rename SplashView class in child of nav into SplashScreeView

* fix draw from wrong line

* comment

* comment

* comment
2024-11-20 17:35:40 +08:00

475 lines
13 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2024 u-foka
* Copyleft (ɔ) 2024 zxkmm under GPL license
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_NAVIGATION_H__
#define __UI_NAVIGATION_H__
#include <vector>
#include <map>
#include <utility>
#include "ui.hpp"
#include "theme.hpp"
#include "ui_widget.hpp"
#include "ui_focus.hpp"
#include "ui_menu.hpp"
#include "ui_btngrid.hpp"
#include "ui_rssi.hpp"
#include "ui_channel.hpp"
#include "ui_audio.hpp"
#include "ui_sd_card_status_view.hpp"
#include "ui_dfu_menu.hpp"
#include "bitmap.hpp"
#include "ff.h"
#include "diskio.h"
#include "lfsr_random.hpp"
#include "sd_card.hpp"
#include "external_app.hpp"
#include "view_factory.hpp"
#include "battery.hpp"
// for incrementing fake date when RTC battery is dead
#define DATE_FILEFLAG u"/SETTINGS/DATE_FILEFLAG"
using namespace sd_card;
namespace ui {
enum modal_t {
INFO = 0,
YESNO,
ABORT
};
class CstrCmp {
public:
bool operator()(const char* a, const char* b) const;
};
// Should only be used as part of the appList in NavigationView, the viewFactory will never be destroyed.
class AppInfo {
public:
const char* id; // MUST be unique! Used by serial command to start the app so it also has to make sense
const char* displayName;
app_location_t menuLocation;
Color iconColor;
const Bitmap* icon;
ViewFactoryBase* viewFactory; // Never destroyed, and I believe it's ok ;) Having a unique_ptr here breaks the initializer list of appList
};
struct AppInfoConsole {
const char* appCallName;
const char* appFriendlyName;
const app_location_t appLocation;
};
class NavigationView : public View {
public:
std::function<void(const View&)> on_view_changed{};
NavigationView() = default;
NavigationView(const NavigationView&) = delete;
NavigationView(NavigationView&&) = delete;
NavigationView& operator=(const NavigationView&) = delete;
NavigationView& operator=(NavigationView&&) = delete;
bool is_top() const;
bool is_valid() const;
template <class T, class... Args>
T* push(Args&&... args) {
return reinterpret_cast<T*>(push_view(std::unique_ptr<View>(new T(*this, std::forward<Args>(args)...))));
}
template <class T, class... Args>
T* replace(Args&&... args) {
pop();
return reinterpret_cast<T*>(push_view(std::unique_ptr<View>(new T(*this, std::forward<Args>(args)...))));
}
void push(View* v);
View* push_view(std::unique_ptr<View> new_view);
void replace(View* v);
void pop(bool trigger_update = true);
void home(bool trigger_update);
void display_modal(const std::string& title, const std::string& message);
void display_modal(
const std::string& title,
const std::string& message,
modal_t type,
std::function<void(bool)> on_choice = nullptr,
bool compact = false);
void focus() override;
/* Sets the 'on_pop' handler for the current view.
* Returns true if the handler was bound successfully. */
bool set_on_pop(std::function<void()> on_pop);
// App list is used to preserve order, so the menu items in the menu grid can stay in place
// App map is used to look up apps by id used by serial app start
using AppMap = std::map<const char*, const AppInfo&, CstrCmp>;
using AppList = std::vector<AppInfo>;
static const AppMap appMap;
static const AppList appList;
bool StartAppByName(const char* name); // Starts a View (app) by name stored in appListFC. This is to start apps from console
void handle_autostart();
private:
struct ViewState {
std::unique_ptr<View> view;
std::function<void()> on_pop;
};
std::vector<ViewState> view_stack{};
Widget* view() const;
void free_view();
void update_view();
};
/* Holds widgets and grows dynamically toward the left.
* 16px tall fixed and right-aligns all children in the
* order in which they were added. */
// TODO: Could make this a generic "StackPanel" control.
class StatusTray : public View {
public:
StatusTray(Point pos);
StatusTray(const StatusTray&) = delete;
StatusTray& operator=(const StatusTray&) = delete;
void add_button(ImageButton* child);
void add(Widget* child);
void update_layout();
void clear();
void paint(Painter& painter) override;
uint8_t width() { return width_; };
private:
static constexpr uint8_t height = 16;
// This control grow to the left, so keep
// track of the right edge.
const Point pos_{};
uint8_t width_{};
};
class SystemStatusView : public View {
public:
std::function<void(void)> on_back{};
SystemStatusView(NavigationView& nav);
void set_back_enabled(bool new_value);
void set_back_hidden(bool new_value);
void set_title_image_enabled(bool new_value);
void set_title(const std::string new_value);
private:
static constexpr auto default_title = "";
bool batt_was_inited = false; // if the battery was off on tart, but later turned on.
bool batt_info_up = false; // to prevent show multiple batt info dialog
NavigationView& nav_;
Rectangle backdrop{
{0 * 8, 0 * 16, ui::screen_width, 16},
Theme::getInstance()->bg_dark->background};
ImageButton button_back{
{0, 0 * 16, 12 * 8, 16}, // Back button also covers the title for easier touch.
&bitmap_icon_previous,
Theme::getInstance()->bg_dark->foreground,
Theme::getInstance()->bg_dark->background};
Text title{
{20, 0, 14 * 8, 1 * 16},
default_title,
};
ImageButton button_title{
{2, 0, 80, 16},
&bitmap_titlebar_image,
Theme::getInstance()->bg_dark->foreground,
Theme::getInstance()->bg_dark->background};
StatusTray status_icons{{screen_width, 0}};
ImageToggle toggle_speaker{
{0, 0, 2 * 8, 1 * 16},
&bitmap_icon_speaker_mute,
&bitmap_icon_speaker,
Theme::getInstance()->fg_light->foreground,
Theme::getInstance()->bg_dark->background,
*Theme::getInstance()->status_active,
Theme::getInstance()->bg_dark->background};
ImageToggle toggle_mute{
{0, 0, 2 * 8, 1 * 16},
&bitmap_icon_speaker_and_headphones_mute,
&bitmap_icon_speaker_and_headphones,
Theme::getInstance()->fg_light->foreground,
Theme::getInstance()->bg_dark->background,
*Theme::getInstance()->status_active,
Theme::getInstance()->bg_dark->background};
ImageButton button_converter{
{0, 0, 2 * 8, 1 * 16},
&bitmap_icon_upconvert,
Theme::getInstance()->fg_light->foreground,
Theme::getInstance()->bg_dark->background};
ImageToggle toggle_stealth{
{0, 0, 2 * 8, 1 * 16},
&bitmap_icon_stealth,
&bitmap_icon_stealth,
*Theme::getInstance()->status_active,
Theme::getInstance()->bg_dark->background,
Theme::getInstance()->fg_light->foreground,
Theme::getInstance()->bg_dark->background};
ImageButton button_camera{
{0, 0, 2 * 8, 1 * 16},
&bitmap_icon_camera,
Theme::getInstance()->bg_dark->foreground,
Theme::getInstance()->bg_dark->background};
ImageButton button_sleep{
{0, 0, 2 * 8, 1 * 16},
&bitmap_icon_sleep,
Theme::getInstance()->bg_dark->foreground,
Theme::getInstance()->bg_dark->background};
ImageButton button_bias_tee{
{0, 0, 2 * 8, 1 * 16},
&bitmap_icon_biast_off,
Theme::getInstance()->fg_light->foreground,
Theme::getInstance()->bg_dark->background};
ImageButton button_clock_status{
{0, 0 * 16, 8, 1 * 16},
&bitmap_icon_clk_int,
Theme::getInstance()->fg_light->foreground,
Theme::getInstance()->bg_dark->background};
SDCardStatusView sd_card_status_view{
{0, 0 * 16, 2 * 8, 1 * 16}};
BatteryTextField battery_text{{0, 0, 2 * 8, 1 * 16}, 102};
BatteryIcon battery_icon{{0, 0, 10, 1 * 16}, 102};
void on_converter();
void on_bias_tee();
void on_camera();
void on_title();
void refresh();
void on_clk();
void rtc_battery_workaround();
void on_battery_data(const BatteryStateMessage* msg);
void on_battery_details();
MessageHandlerRegistration message_handler_refresh{
Message::ID::StatusRefresh,
[this](const Message* const p) {
(void)p;
this->refresh();
}};
MessageHandlerRegistration message_handler_battery{
Message::ID::BatteryStateData,
[this](const Message* const p) {
const auto message = static_cast<const BatteryStateMessage*>(p);
this->on_battery_data(message);
}};
};
class InformationView : public View {
public:
InformationView(NavigationView& nav);
void refresh();
bool firmware_checksum_error();
private:
// static constexpr auto version_string = "v1.4.4"; // This is commented out as we are now setting the version via ENV (VERSION_STRING=v1.0.0)
NavigationView& nav_;
Rectangle backdrop{
{0, 0 * 16, 240, 16},
{33, 33, 33}};
Text version{
{2, 0, 11 * 8, 16},
VERSION_STRING};
LiveDateTime ltime{
{86, 0, 19 * 8, 16}};
};
class SplashScreenView : public View {
public:
SplashScreenView(NavigationView& nav);
void paint(Painter&) override;
void focus() override;
bool on_touch(const TouchEvent event) override;
void handle_pop();
private:
NavigationView& nav_;
Button button_done{
{240, 0, 1, 1},
""};
};
class ReceiversMenuView : public BtnGridView {
public:
ReceiversMenuView(NavigationView& nav);
std::string title() const override { return "Receive"; };
private:
NavigationView& nav_;
void on_populate() override;
};
class TransmittersMenuView : public BtnGridView {
public:
TransmittersMenuView(NavigationView& nav);
std::string title() const override { return "Transmit"; };
private:
NavigationView& nav_;
void on_populate() override;
};
class UtilitiesMenuView : public BtnGridView {
public:
UtilitiesMenuView(NavigationView& nav);
std::string title() const override { return "Utilities"; };
private:
NavigationView& nav_;
void on_populate() override;
};
class SystemMenuView : public BtnGridView {
public:
SystemMenuView(NavigationView& nav);
private:
NavigationView& nav_;
void on_populate() override;
void hackrf_mode(NavigationView& nav);
};
class SystemView : public View {
public:
SystemView(
Context& context,
const Rect parent_rect);
Context& context() const override;
void toggle_overlay();
void paint_overlay();
void set_app_fullscreen(bool fullscreen);
NavigationView* get_navigation_view();
SystemStatusView* get_status_view();
private:
uint8_t overlay_active{0};
SystemStatusView status_view{navigation_view};
InformationView info_view{navigation_view};
DfuMenu overlay{navigation_view};
DfuMenu2 overlay2{navigation_view};
NavigationView navigation_view{};
Context& context_;
};
/*class NotImplementedView : public View {
public:
NotImplementedView(NavigationView& nav);
void focus() override;
private:
Text text_title {
{ 5 * 8, 7 * 16, 19 * 8, 16 },
"Not Yet Implemented"
};
Button button_done {
{ 10 * 8, 13 * 16, 10 * 8, 24 },
"Bummer",
};
};*/
class ModalMessageView : public View {
public:
ModalMessageView(
NavigationView& nav,
const std::string& title,
const std::string& message,
modal_t type,
std::function<void(bool)> on_choice,
bool compact = false);
void paint(Painter& painter) override;
void focus() override;
std::string title() const override { return title_; };
private:
const std::string title_;
const std::string message_;
const modal_t type_;
const std::function<void(bool)> on_choice_;
const bool compact;
Button button_ok{
{10 * 8, 14 * 16, 10 * 8, 48},
"OK",
};
Button button_yes{
{5 * 8, 14 * 16, 8 * 8, 48},
"YES",
};
Button button_no{
{17 * 8, 14 * 16, 8 * 8, 48},
"NO",
};
};
} /* namespace ui */
#endif /*__UI_NAVIGATION_H__*/