mayhem-firmware/firmware/baseband/dsp_squelch.cpp
Kyle Reed 31e8019642
POCSAG Processor Rewrite (#1437)
* WIP Refactoring
* WordExtractor building
* Fix buffer sizes and squelch execute
* Move impls to cpp file
* Baud indicator
* WIP new bit extractor
* New approach for bit extraction.
* Code fit and finish
* Fix case on button
* Cleanup
* Adjust rate miss threshold
* Fix count bits error calculation.
2023-09-08 19:41:09 +02:00

58 lines
1.9 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "dsp_squelch.hpp"
#include <cstdint>
#include <array>
bool FMSquelch::execute(const buffer_f32_t& audio) {
if (threshold_squared == 0.0f) {
return true;
}
// TODO: alloca temp buffer, assert audio.count
std::array<float, 32> squelch_energy_buffer;
const buffer_f32_t squelch_energy{squelch_energy_buffer.data(), audio.count};
non_audio_hpf.execute(audio, squelch_energy);
// "Non-audio" implies "noise" here. Find the loudest noise sample.
float non_audio_max_squared = 0;
for (size_t i = 0; i < squelch_energy.count; ++i) {
auto sample = squelch_energy.p[i];
float sample_squared = sample * sample;
if (sample_squared > non_audio_max_squared)
non_audio_max_squared = sample_squared;
}
// Is the noise less than the threshold?
return (non_audio_max_squared < threshold_squared);
}
void FMSquelch::set_threshold(const float new_value) {
threshold_squared = new_value * new_value;
}
bool FMSquelch::enabled() const {
return threshold_squared > 0.0;
}