84 lines
2.0 KiB
C++

/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#ifndef __UI_DOOM_H__
#define __UI_DOOM_H__
#include "ui_widget.hpp"
#include "ui_navigation.hpp"
#include "message.hpp"
namespace ui::external_app::doom {
using Callback = void (*)();
class Ticker {
public:
Ticker() {}
void attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void detach() {
game_update_callback = nullptr;
}
private:
Callback game_update_callback = nullptr;
uint32_t game_update_timeout = 0;
};
extern ui::Painter painter;
enum {
White,
Blue,
Yellow,
Purple,
Green,
Red,
Maroon,
Orange,
Black,
};
static const Color pp_colors[] = {
Color::white(),
Color::blue(),
Color::yellow(),
Color::purple(),
Color::green(),
Color::red(),
Color::magenta(),
Color::orange(),
Color::black(),
};
class DoomView : public View {
public:
DoomView(NavigationView& nav);
void on_show() override;
std::string title() const override { return "Doom"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_key(const KeyEvent key) override;
private:
NavigationView& nav_;
Button dummy{{240, 0, 0, 0}, ""};
bool initialized{false};
bool prev_velocity_moving{false};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::doom
#endif /*__UI_DOOM_H__*/