mayhem-firmware/firmware/application/ui/ui_btngrid.hpp
Bernd Herzog 7fdb1af69d
External apps (#1469)
* implemented external app build

* added some ui stuff for testing

* added pacman game

* wired key to pacman game

* fixed pacman drawing issue

* changed afsk rx app to be external

* fixed ui::NavigationView initialization for external apps

* refactoring

* refactoring

* moved m4 image to external app

* added script for external app deployment

* refactoring

* implemented dynamic app listing

* added color to app icon

* improved app loading

* added external apps to sd card content

* refactoring

* review findings

* typo

* review findings

* improved memory management of bitmaps
2023-10-02 20:19:22 +02:00

103 lines
2.7 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2019 Elia Yehuda (z4ziggy)
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_BTNGRID_H__
#define __UI_BTNGRID_H__
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "bitmap.hpp"
#include "signal.hpp"
#include <cstddef>
#include <functional>
#include <memory>
#include <string>
#include <vector>
namespace ui {
struct GridItem {
std::string text;
ui::Color color;
const Bitmap* bitmap;
std::function<void(void)> on_select;
// TODO: Prevent default-constructed GridItems.
};
class BtnGridView : public View {
public:
BtnGridView(Rect new_parent_rect = {0, 0, 240, 304}, bool keep_highlight = false);
~BtnGridView();
void add_items(std::initializer_list<GridItem> new_items);
void add_item(GridItem new_item);
void set_max_rows(int rows);
int rows();
void clear();
NewButton* item_view(size_t index) const;
bool set_highlighted(int32_t new_value);
uint32_t highlighted_index();
void set_parent_rect(const Rect new_parent_rect) override;
void set_arrow_enabled(bool enabled);
void on_focus() override;
void on_blur() override;
bool on_key(const KeyEvent event) override;
bool on_encoder(const EncoderEvent event) override;
private:
int rows_{3};
void update_items();
void on_tick_second();
bool keep_highlight{false};
SignalToken signal_token_tick_second{};
std::vector<GridItem> menu_items{};
std::vector<std::unique_ptr<NewButton>> menu_item_views{};
Image arrow_more{
{228, 320 - 8, 8, 8},
&bitmap_more,
Color::white(),
Color::black()};
int button_w = 240 / rows_;
static constexpr int button_h = 48;
bool blink = false;
bool more = false;
size_t displayed_max{0};
size_t highlighted_item{0};
size_t offset{0};
};
} /* namespace ui */
#endif /*__UI_BTNGRID_H__*/