mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
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033c4e9a5b
* Updated style * Updated files * fixed new line * Updated spacing * File fix WIP * Updated to clang 13 * updated comment style * Removed old comment code
83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui_playdead.hpp"
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#include "portapack_persistent_memory.hpp"
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#include "string_format.hpp"
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using namespace portapack;
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namespace ui {
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void PlayDeadView::focus() {
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button_seq_entry.focus();
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}
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void PlayDeadView::paint(Painter& painter) {
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if (persistent_memory::config_login()) {
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// Blank the whole display
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painter.fill_rectangle(
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display.screen_rect(),
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style().background);
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}
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}
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PlayDeadView::PlayDeadView(NavigationView& nav) {
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rtc::RTC datetime;
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persistent_memory::set_playing_dead(0x5920C1DF); // Enable
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add_children({
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&text_playdead1,
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&text_playdead2,
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&text_playdead3,
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&button_seq_entry,
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});
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// Seed from RTC
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rtcGetTime(&RTCD1, &datetime);
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text_playdead2.set("0x" + to_string_hex(lfsr_iterate(datetime.second()), 6) + "00");
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text_playdead3.hidden(true);
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button_seq_entry.on_dir = [this](Button&, KeyEvent key) {
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sequence = (sequence << 3) | (static_cast<std::underlying_type<KeyEvent>::type>(key) + 1);
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return true;
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};
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button_seq_entry.on_select = [this, &nav](Button&) {
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if (sequence == persistent_memory::playdead_sequence()) {
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persistent_memory::set_playing_dead(0x82175E23); // Disable
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if (persistent_memory::config_login()) {
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text_playdead3.hidden(false);
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} else {
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nav.pop();
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nav.push<SystemMenuView>();
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}
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} else {
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sequence = 0;
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}
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};
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}
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} /* namespace ui */
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