mayhem-firmware/firmware/common/ui_painter.hpp
Jared Boone 65d5f68bfb Move LCD display object to portapack namespace.
Globals are bad... Except in embedded development!
2015-08-01 14:31:51 -07:00

62 lines
1.6 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_PAINTER_H__
#define __UI_PAINTER_H__
#include "ui.hpp"
#include "ui_text.hpp"
#include <string>
namespace ui {
struct Style {
const Font& font;
const Color background;
const Color foreground;
Style invert() const;
};
class Painter {
public:
Painter() { };
Painter(const Painter&) = delete;
Painter(Painter&&) = delete;
size_t draw_char(const Point p, const Style& style, const char c);
size_t draw_string(Point p, const Style& style, const std::string text);
void draw_rectangle(const Rect r, const Color c);
void fill_rectangle(const Rect r, const Color c);
private:
void draw_hline(Point p, size_t width, const Color c);
void draw_vline(Point p, size_t height, const Color c);
};
} /* namespace ui */
#endif/*__UI_PAINTER_H__*/