mayhem-firmware/firmware/application/apps/ui_recon.hpp
Kyle Reed 0f28fefc82
Consolidate styles (#1116)
* Consolidate styles into a Styles class and clean up code

* Format

* Add style_bg_dark_grey for nav bar

* Fix bugs found in PR

* Rename styles

* Add bg_white style

---------

Co-authored-by: kallanreed <kallanreed@outlook.com>
Co-authored-by: gullradriel <3157857+gullradriel@users.noreply.github.com>
2023-06-07 08:33:32 -07:00

318 lines
8.7 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2018 Furrtek
* Copyright (C) 2023 gullradriel, Nilorea Studio Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef _UI_RECON
#define _UI_RECON
#include "ui.hpp"
#include "receiver_model.hpp"
#include "ui_receiver.hpp"
#include "ui_styles.hpp"
#include "freqman.hpp"
#include "analog_audio_app.hpp"
#include "audio.hpp"
#include "ui_mictx.hpp"
#include "ui_level.hpp"
#include "ui_looking_glass_app.hpp"
#include "portapack_persistent_memory.hpp"
#include "baseband_api.hpp"
#include "string_format.hpp"
#include "file.hpp"
#include "app_settings.hpp"
#include "ui_recon_settings.hpp"
namespace ui {
#define RECON_CFG_FILE "SETTINGS/recon.cfg"
#define RECON_FREQMAN_MAX_PER_FILE 99 // maximum tested limit for load frequency from freqman to work
class ReconView : public View {
public:
ReconView(NavigationView& nav);
~ReconView();
void focus() override;
std::string title() const override { return "Recon"; };
// void set_parent_rect(const Rect new_parent_rect) override;
private:
NavigationView& nav_;
void clear_freqlist_for_ui_action();
void reset_indexes();
void audio_output_start();
bool check_sd_card();
size_t change_mode(freqman_index_t mod_type);
void show_max(bool refresh_display = false);
void recon_pause();
void recon_resume();
void frequency_file_load(bool stop_all_before = false);
void on_statistics_update(const ChannelStatistics& statistics);
void on_index_delta(int32_t v);
void on_stepper_delta(int32_t v);
void colorize_waits();
void recon_redraw();
void handle_retune();
void handle_coded_squelch(const uint32_t value);
bool recon_load_config_from_sd();
bool recon_save_config_to_sd();
bool recon_save_freq(const std::string& freq_file_path, size_t index, bool warn_if_exists);
jammer::jammer_range_t frequency_range{false, 0, MAX_UFREQ}; // perfect for manual recon task too...
int32_t squelch{0};
int32_t db{0};
int32_t timer{0};
int32_t wait{RECON_DEF_WAIT_DURATION}; // in msec. if > 0 wait duration after a lock, if < 0 duration is set to 'wait' unless there is no more activity
freqman_db frequency_list = {};
int32_t current_index{0};
bool continuous_lock{false};
bool freqlist_cleared_for_ui_action{false}; // flag positioned by ui widgets to manage freqlist unload/load
std::string input_file = {"RECON"};
std::string output_file = {"RECON_RESULTS"};
std::string description = {"...no description..."};
bool autosave = {true};
bool autostart = {true};
bool continuous = {true};
bool filedelete = {true};
bool load_freqs = {true};
bool load_ranges = {true};
bool load_hamradios = {true};
bool update_ranges = {true};
bool fwd = {true};
bool recon = true;
uint32_t recon_lock_nb_match = {3};
uint32_t recon_lock_duration = {RECON_MIN_LOCK_DURATION};
uint32_t recon_match_mode = {RECON_MATCH_CONTINUOUS};
bool scanner_mode{false};
bool manual_mode{false};
bool sd_card_mounted = false;
int32_t stepper = 0;
int32_t index_stepper = 0;
int64_t freq = 0;
uint32_t step = 0;
freqman_index_t def_modulation = 0;
freqman_index_t def_bandwidth = 0;
freqman_index_t def_step = 0;
tone_index tone = 0;
freqman_entry last_entry = {};
bool entry_has_changed = false;
uint32_t freq_lock{0};
int64_t minfreq = 0;
int64_t maxfreq = 0;
bool has_looped = false;
int8_t status = -1; // 0 recon , 1 locking , 2 locked
int32_t last_timer = -1;
int8_t last_db = -127;
uint16_t last_nb_match = 999;
uint16_t last_freq_lock = 999;
size_t last_list_size = 0;
int8_t last_rssi_min = -127;
int8_t last_rssi_med = -127;
int8_t last_rssi_max = -127;
int32_t last_index = -1;
int32_t last_squelch_index = -1;
int64_t last_freq = 0;
std::string freq_file_path = {};
Labels labels{
{{0 * 8, 0 * 16}, "LNA: VGA: AMP: VOL: ", Color::light_grey()},
{{0 * 8, 1 * 16}, "BW: SQ: W,L: , ", Color::light_grey()},
{{3 * 8, 10 * 16}, "START END MANUAL", Color::light_grey()},
{{0 * 8, (26 * 8) + 4}, "MODE:", Color::light_grey()},
{{11 * 8, (26 * 8) + 4}, "STEP:", Color::light_grey()},
};
LNAGainField field_lna{
{4 * 8, 0 * 16}};
VGAGainField field_vga{
{11 * 8, 0 * 16}};
RFAmpField field_rf_amp{
{18 * 8, 0 * 16}};
AudioVolumeField field_volume{
{24 * 8, 0 * 16}};
OptionsField field_bw{
{3 * 8, 1 * 16},
6,
{}};
NumberField field_squelch{
{12 * 8, 1 * 16},
3,
{-90, 20},
1,
' ',
};
NumberField field_wait{
{20 * 8, 1 * 16},
5,
{-RECON_MAX_LOCK_DURATION, RECON_MAX_LOCK_DURATION},
STATS_UPDATE_INTERVAL,
' ',
};
NumberField field_lock_wait{
{26 * 8, 1 * 16},
4,
{RECON_MIN_LOCK_DURATION, RECON_MAX_LOCK_DURATION},
STATS_UPDATE_INTERVAL,
' ',
};
RSSI rssi{
{0 * 16, 2 * 16, SCREEN_W - 8 * 8 + 4, 14},
};
ButtonWithEncoder text_cycle{
{0, 3 * 16, 4 * 8, 16},
""};
// "/XXX -XXX db" => 12 chars max
Text text_max{
{4 * 8, 3 * 16, 12 * 8, 16},
};
// "XX/XX" => 5 chars max
Text text_nb_locks{
{16 * 8, 3 * 16, 5 * 8, 16},
};
Text desc_cycle{
{0, 4 * 16, SCREEN_W, 16},
};
Text big_display{
// Show frequency in text mode
{0, 5 * 16, 23 * 8, 16},
};
Text freq_stats{
// Show frequency stats in text mode
{0, 6 * 16, 23 * 8, 16},
};
// TIMER: 9999
Text text_timer{
// Show frequency stats in text mode
{0, 7 * 16, 11 * 8, 16},
};
// T: Senn. 32.000k
Text text_ctcss{
{12 * 8 + 4, 7 * 16, 14 * 8, 1 * 8},
""};
Button button_config{
{SCREEN_W - 7 * 8, 2 * 16, 7 * 8, 28},
"CONFIG"};
Button button_looking_glass{
{SCREEN_W - 7 * 8, 5 * 16, 7 * 8, 28},
"GLASS"};
// Button can be RECON or SCANNER
Button button_scanner_mode{
{SCREEN_W - 7 * 8, 8 * 16, 7 * 8, 28},
"RECON"};
Text file_name{
// show file used
{0, 8 * 16 + 6, SCREEN_W - 7 * 8, 16},
};
ButtonWithEncoder button_manual_start{
{0 * 8, 11 * 16, 11 * 8, 28},
""};
ButtonWithEncoder button_manual_end{
{12 * 8 - 6, 11 * 16, 11 * 8, 28},
""};
Button button_manual_recon{
{23 * 8 - 3, 11 * 16, 7 * 8, 28},
"SEARCH"};
OptionsField field_mode{
{5 * 8, (26 * 8) + 4},
6,
{}};
OptionsField step_mode{
{17 * 8, (26 * 8) + 4},
12,
{}};
ButtonWithEncoder button_pause{
{0, (15 * 16) - 4, 72, 28},
"PAUSE"};
Button button_audio_app{
{84, (15 * 16) - 4, 72, 28},
"AUDIO"};
ButtonWithEncoder button_add{
{168, (15 * 16) - 4, 72, 28},
"<STORE>"};
Button button_dir{
{0, (35 * 8) - 4, 34, 28},
"FW>"};
Button button_restart{
{38, (35 * 8) - 4, 34, 28},
"RST"};
Button button_mic_app{
{84, (35 * 8) - 4, 72, 28},
"MIC TX"};
ButtonWithEncoder button_remove{
{168, (35 * 8) - 4, 72, 28},
"<REMOVE>"};
MessageHandlerRegistration message_handler_coded_squelch{
Message::ID::CodedSquelch,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const CodedSquelchMessage*>(p);
this->handle_coded_squelch(message.value);
}};
MessageHandlerRegistration message_handler_stats{
Message::ID::ChannelStatistics,
[this](const Message* const p) {
this->on_statistics_update(static_cast<const ChannelStatisticsMessage*>(p)->statistics);
}};
// app save settings
std::app_settings settings{};
std::app_settings::AppSettings app_settings{};
};
} /* namespace ui */
#endif