mayhem-firmware/firmware/common/ui_widget.cpp
2017-08-09 17:08:30 -07:00

665 lines
13 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include <cstdint>
#include <cstddef>
#include <algorithm>
#include "string_format.hpp"
namespace ui {
static bool ui_dirty = true;
void dirty_set() {
ui_dirty = true;
}
void dirty_clear() {
ui_dirty = false;
}
bool is_dirty() {
return ui_dirty;
}
/* Widget ****************************************************************/
const std::vector<Widget*> Widget::no_children { };
Point Widget::screen_pos() {
return screen_rect().location();
}
Size Widget::size() const {
return _parent_rect.size();
}
Rect Widget::screen_rect() const {
return parent() ? (parent_rect() + parent()->screen_pos()) : parent_rect();
}
Rect Widget::parent_rect() const {
return _parent_rect;
}
void Widget::set_parent_rect(const Rect new_parent_rect) {
_parent_rect = new_parent_rect;
set_dirty();
}
Widget* Widget::parent() const {
return parent_;
}
void Widget::set_parent(Widget* const widget) {
if( widget == parent_ ) {
return;
}
if( parent_ && !widget ) {
// We have a parent, but are losing it. Update visible status.
dirty_overlapping_children_in_rect(screen_rect());
visible(false);
}
parent_ = widget;
set_dirty();
}
void Widget::set_dirty() {
flags.dirty = true;
dirty_set();
}
bool Widget::dirty() const {
return flags.dirty;
}
void Widget::set_clean() {
flags.dirty = false;
}
void Widget::hidden(bool hide) {
if( hide != flags.hidden ) {
flags.hidden = hide;
// If parent is hidden, either of these is a no-op.
if( hide ) {
// TODO: Instead of dirtying parent entirely, dirty only children
// that overlap with this widget.
parent()->dirty_overlapping_children_in_rect(parent_rect());
/* TODO: Notify self and all non-hidden children that they're
* now effectively hidden?
*/
} else {
set_dirty();
/* TODO: Notify self and all non-hidden children that they're
* now effectively shown?
*/
}
}
}
void Widget::focus() {
context().focus_manager().set_focus_widget(this);
}
void Widget::on_focus() {
//set_dirty();
}
void Widget::blur() {
context().focus_manager().set_focus_widget(nullptr);
}
void Widget::on_blur() {
//set_dirty();
}
bool Widget::focusable() const {
return flags.focusable;
}
void Widget::set_focusable(const bool value) {
flags.focusable = value;
}
bool Widget::has_focus() {
return (context().focus_manager().focus_widget() == this);
}
bool Widget::on_key(const KeyEvent event) {
(void)event;
return false;
}
bool Widget::on_encoder(const EncoderEvent event) {
(void)event;
return false;
}
bool Widget::on_touch(const TouchEvent event) {
(void)event;
return false;
}
const std::vector<Widget*>& Widget::children() const {
return no_children;
}
Context& Widget::context() const {
return parent()->context();
}
void Widget::set_style(const Style* new_style) {
if( new_style != style_ ) {
style_ = new_style;
set_dirty();
}
}
const Style& Widget::style() const {
return style_ ? *style_ : parent()->style();
}
void Widget::visible(bool v) {
if( v != flags.visible ) {
flags.visible = v;
/* TODO: This on_show/on_hide implementation seems inelegant.
* But I need *some* way to take/configure resources when
* a widget becomes visible, and reverse the process when the
* widget becomes invisible, whether the widget (or parent) is
* hidden, or the widget (or parent) is removed from the tree.
*/
if( v ) {
on_show();
} else {
on_hide();
// Set all children invisible too.
for(const auto child : children()) {
child->visible(false);
}
}
}
}
bool Widget::highlighted() const {
return flags.highlighted;
}
void Widget::set_highlighted(const bool value) {
flags.highlighted = value;
}
void Widget::dirty_overlapping_children_in_rect(const Rect& child_rect) {
for(auto child : children()) {
if( !child_rect.intersect(child->parent_rect()).is_empty() ) {
child->set_dirty();
}
}
}
/* View ******************************************************************/
void View::paint(Painter& painter) {
painter.fill_rectangle(
screen_rect(),
style().background
);
}
void View::add_child(Widget* const widget) {
if( widget ) {
if( widget->parent() == nullptr ) {
widget->set_parent(this);
children_.push_back(widget);
}
}
}
void View::add_children(const std::initializer_list<Widget*> children) {
children_.insert(std::end(children_), children);
for(auto child : children) {
child->set_parent(this);
}
}
void View::remove_child(Widget* const widget) {
if( widget ) {
children_.erase(std::remove(children_.begin(), children_.end(), widget), children_.end());
widget->set_parent(nullptr);
}
}
const std::vector<Widget*>& View::children() const {
return children_;
}
std::string View::title() const {
return "";
};
/* Rectangle *************************************************************/
Rectangle::Rectangle(
Color c
) : Widget { },
color { c }
{
}
Rectangle::Rectangle(
Rect parent_rect,
Color c
) : Widget { parent_rect },
color { c }
{
}
void Rectangle::set_color(const Color c) {
color = c;
set_dirty();
}
void Rectangle::paint(Painter& painter) {
painter.fill_rectangle(
screen_rect(),
color
);
}
/* Text ******************************************************************/
Text::Text(
Rect parent_rect,
std::string text
) : Widget { parent_rect },
text { text }
{
}
Text::Text(
Rect parent_rect
) : Text { parent_rect, { } }
{
}
void Text::set(const std::string value) {
text = value;
set_dirty();
}
void Text::paint(Painter& painter) {
const auto rect = screen_rect();
const auto s = style();
painter.fill_rectangle(rect, s.background);
painter.draw_string(
rect.location(),
s,
text
);
}
/* Button ****************************************************************/
Button::Button(
Rect parent_rect,
std::string text
) : Widget { parent_rect },
text_ { text }
{
set_focusable(true);
}
void Button::set_text(const std::string value) {
text_ = value;
set_dirty();
}
std::string Button::text() const {
return text_;
}
void Button::paint(Painter& painter) {
const auto r = screen_rect();
const auto paint_style = (has_focus() || highlighted()) ? style().invert() : style();
painter.draw_rectangle(r, style().foreground);
painter.fill_rectangle(
{ r.left() + 1, r.top() + 1, r.width() - 2, r.height() - 2 },
paint_style.background
);
const auto label_r = paint_style.font.size_of(text_);
painter.draw_string(
{ r.left() + (r.width() - label_r.width()) / 2, r.top() + (r.height() - label_r.height()) / 2 },
paint_style,
text_
);
}
bool Button::on_key(const KeyEvent key) {
if( key == KeyEvent::Select ) {
if( on_select ) {
on_select(*this);
return true;
}
}
return false;
}
bool Button::on_touch(const TouchEvent event) {
switch(event.type) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
return true;
case TouchEvent::Type::End:
set_highlighted(false);
set_dirty();
if( on_select ) {
on_select(*this);
}
return true;
default:
return false;
}
#if 0
switch(event.type) {
case TouchEvent::Type::Start:
flags.highlighted = true;
set_dirty();
return true;
case TouchEvent::Type::Move:
{
const bool new_highlighted = screen_rect().contains(event.point);
if( flags.highlighted != new_highlighted ) {
flags.highlighted = new_highlighted;
set_dirty();
}
}
return true;
case TouchEvent::Type::End:
if( flags.highlighted ) {
flags.highlighted = false;
set_dirty();
if( on_select ) {
on_select(*this);
}
}
return true;
default:
return false;
}
#endif
}
/* Image *****************************************************************/
Image::Image(
) : Image { { }, nullptr, Color::white(), Color::black() }
{
}
Image::Image(
const Rect parent_rect,
const Bitmap* bitmap,
const Color foreground,
const Color background
) : Widget { parent_rect },
bitmap_ { bitmap },
foreground_ { foreground },
background_ { background }
{
}
void Image::set_bitmap(const Bitmap* bitmap) {
bitmap_ = bitmap;
set_dirty();
}
void Image::set_foreground(const Color color) {
foreground_ = color;
set_dirty();
}
void Image::set_background(const Color color) {
background_ = color;
set_dirty();
}
void Image::paint(Painter& painter) {
if( bitmap_ ) {
// Code also handles ImageButton behavior.
const bool selected = (has_focus() || highlighted());
painter.draw_bitmap(
screen_pos(),
*bitmap_,
selected ? background_ : foreground_,
selected ? foreground_ : background_
);
}
}
/* ImageButton ***********************************************************/
// TODO: Virtually all this code is duplicated from Button. Base class?
ImageButton::ImageButton(
const Rect parent_rect,
const Bitmap* bitmap,
const Color foreground,
const Color background
) : Image { parent_rect, bitmap, foreground, background }
{
set_focusable(true);
}
bool ImageButton::on_key(const KeyEvent key) {
if( key == KeyEvent::Select ) {
if( on_select ) {
on_select(*this);
return true;
}
}
return false;
}
bool ImageButton::on_touch(const TouchEvent event) {
switch(event.type) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
return true;
case TouchEvent::Type::End:
set_highlighted(false);
set_dirty();
if( on_select ) {
on_select(*this);
}
return true;
default:
return false;
}
}
/* OptionsField **********************************************************/
OptionsField::OptionsField(
Point parent_pos,
int length,
options_t options
) : Widget { { parent_pos, { 8 * length, 16 } } },
length_ { length },
options { options }
{
set_focusable(true);
}
size_t OptionsField::selected_index() const {
return selected_index_;
}
void OptionsField::set_selected_index(const size_t new_index) {
if( new_index < options.size() ) {
if( new_index != selected_index() ) {
selected_index_ = new_index;
if( on_change ) {
on_change(selected_index(), options[selected_index()].second);
}
set_dirty();
}
}
}
void OptionsField::set_by_value(value_t v) {
size_t new_index { 0 };
for(const auto& option : options) {
if( option.second == v ) {
set_selected_index(new_index);
break;
}
new_index++;
}
}
void OptionsField::paint(Painter& painter) {
const auto paint_style = has_focus() ? style().invert() : style();
if( selected_index() < options.size() ) {
const auto text = options[selected_index()].first;
painter.draw_string(
screen_pos(),
paint_style,
text
);
}
}
void OptionsField::on_focus() {
if( on_show_options ) {
on_show_options();
}
}
bool OptionsField::on_encoder(const EncoderEvent delta) {
set_selected_index(selected_index() + delta);
return true;
}
bool OptionsField::on_touch(const TouchEvent event) {
if( event.type == TouchEvent::Type::Start ) {
focus();
}
return true;
}
/* NumberField ***********************************************************/
NumberField::NumberField(
Point parent_pos,
int length,
range_t range,
int32_t step,
char fill_char
) : Widget { { parent_pos, { 8 * length, 16 } } },
range { range },
step { step },
length_ { length },
fill_char { fill_char }
{
set_focusable(true);
}
int32_t NumberField::value() const {
return value_;
}
void NumberField::set_value(int32_t new_value) {
new_value = clip_value(new_value);
if( new_value != value() ) {
value_ = new_value;
if( on_change ) {
on_change(value_);
}
set_dirty();
}
}
void NumberField::paint(Painter& painter) {
const auto text = to_string_dec_int(value_, length_, fill_char);
const auto paint_style = has_focus() ? style().invert() : style();
painter.draw_string(
screen_pos(),
paint_style,
text
);
}
bool NumberField::on_encoder(const EncoderEvent delta) {
set_value(value() + (delta * step));
return true;
}
bool NumberField::on_touch(const TouchEvent event) {
if( event.type == TouchEvent::Type::Start ) {
focus();
}
return true;
}
int32_t NumberField::clip_value(int32_t value) {
if( value > range.second ) {
value = range.second;
}
if( value < range.first ) {
value = range.first;
}
return value;
}
} /* namespace ui */