mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-14 20:18:13 +00:00
36e5682406
Added include of <functional> to allow for a clean build with g++ 7.2.1 20170904
329 lines
6.9 KiB
C++
329 lines
6.9 KiB
C++
/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_WIDGET_H__
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#define __UI_WIDGET_H__
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#include "ui.hpp"
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#include "ui_text.hpp"
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#include "ui_painter.hpp"
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#include "ui_focus.hpp"
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#include "utility.hpp"
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#include <memory>
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#include <vector>
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#include <string>
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#include <functional>
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namespace ui {
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void dirty_set();
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void dirty_clear();
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bool is_dirty();
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class Context {
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public:
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FocusManager& focus_manager() {
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return focus_manager_;
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}
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private:
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FocusManager focus_manager_ { };
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};
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class Widget {
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public:
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Widget(
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) : _parent_rect { }
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{
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}
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Widget(
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Rect parent_rect
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) : _parent_rect { parent_rect }
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{
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}
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Widget(const Widget&) = delete;
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Widget(Widget&&) = delete;
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Widget& operator=(const Widget&) = delete;
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Widget& operator=(Widget&&) = delete;
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virtual ~Widget() = default;
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Point screen_pos();
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Size size() const;
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Rect screen_rect() const;
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Rect parent_rect() const;
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virtual void set_parent_rect(const Rect new_parent_rect);
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Widget* parent() const;
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void set_parent(Widget* const widget);
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bool hidden() const { return flags.hidden; }
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void hidden(bool hide);
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virtual void focus();
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virtual void on_focus();
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virtual void blur();
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virtual void on_blur();
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bool focusable() const;
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void set_focusable(const bool value);
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bool has_focus();
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virtual void paint(Painter& painter) = 0;
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virtual void on_show() { };
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virtual void on_hide() { };
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virtual bool on_key(const KeyEvent event);
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virtual bool on_encoder(const EncoderEvent event);
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virtual bool on_touch(const TouchEvent event);
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virtual const std::vector<Widget*>& children() const;
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virtual Context& context() const;
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void set_style(const Style* new_style);
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const Style& style() const;
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// State management methods.
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void set_dirty();
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bool dirty() const;
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void set_clean();
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void visible(bool v);
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bool highlighted() const;
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void set_highlighted(const bool value);
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protected:
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void dirty_overlapping_children_in_rect(const Rect& child_rect);
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private:
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/* Widget rectangle relative to parent pos(). */
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Rect _parent_rect;
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const Style* style_ { nullptr };
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Widget* parent_ { nullptr };
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struct flags_t {
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bool dirty : 1; // Widget content has changed.
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bool hidden : 1; // Hide widget and children.
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bool focusable : 1; // Widget can receive focus.
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bool highlighted : 1; // Show in a highlighted style.
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bool visible : 1; // Object was visible during last paint.
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};
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flags_t flags {
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.dirty = true,
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.hidden = false,
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.focusable = false,
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.highlighted = false,
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.visible = false,
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};
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static const std::vector<Widget*> no_children;
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};
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class View : public Widget {
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public:
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View() {
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}
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View(Rect parent_rect) {
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set_parent_rect(parent_rect);
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}
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// TODO: ~View() should on_hide() all children?
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void paint(Painter& painter) override;
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void add_child(Widget* const widget);
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void add_children(const std::initializer_list<Widget*> children);
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void remove_child(Widget* const widget);
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const std::vector<Widget*>& children() const override;
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virtual std::string title() const;
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protected:
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std::vector<Widget*> children_ { };
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void invalidate_child(Widget* const widget);
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};
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class Rectangle : public Widget {
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public:
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Rectangle(Color c);
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Rectangle(Rect parent_rect, Color c);
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void paint(Painter& painter) override;
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void set_color(const Color c);
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private:
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Color color;
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};
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class Text : public Widget {
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public:
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Text(
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) : text { "" } {
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}
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Text(Rect parent_rect, std::string text);
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Text(Rect parent_rect);
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void set(const std::string value);
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void paint(Painter& painter) override;
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private:
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std::string text;
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};
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class Button : public Widget {
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public:
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std::function<void(Button&)> on_select { };
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Button(Rect parent_rect, std::string text);
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Button(
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) : Button { { }, { } }
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{
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}
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void set_text(const std::string value);
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std::string text() const;
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void paint(Painter& painter) override;
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bool on_key(const KeyEvent key) override;
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bool on_touch(const TouchEvent event) override;
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private:
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std::string text_;
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};
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class Image : public Widget {
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public:
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Image();
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Image(
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const Rect parent_rect,
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const Bitmap* bitmap,
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const Color foreground,
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const Color background
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);
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Image(const Image&) = delete;
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Image(Image&&) = delete;
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Image& operator=(const Image&) = delete;
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Image& operator=(Image&&) = delete;
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void set_bitmap(const Bitmap* bitmap);
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void set_foreground(const Color color);
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void set_background(const Color color);
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void paint(Painter& painter) override;
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private:
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const Bitmap* bitmap_;
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Color foreground_;
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Color background_;
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};
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class ImageButton : public Image {
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public:
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std::function<void(ImageButton&)> on_select { };
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ImageButton(
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const Rect parent_rect,
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const Bitmap* bitmap,
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const Color foreground,
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const Color background
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);
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bool on_key(const KeyEvent key) override;
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bool on_touch(const TouchEvent event) override;
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};
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class OptionsField : public Widget {
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public:
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using name_t = std::string;
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using value_t = int32_t;
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using option_t = std::pair<name_t, value_t>;
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using options_t = std::vector<option_t>;
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std::function<void(size_t, value_t)> on_change { };
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std::function<void(void)> on_show_options { };
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OptionsField(Point parent_pos, int length, options_t options);
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size_t selected_index() const;
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void set_selected_index(const size_t new_index);
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void set_by_value(value_t v);
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void paint(Painter& painter) override;
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void on_focus() override;
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bool on_encoder(const EncoderEvent delta) override;
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bool on_touch(const TouchEvent event) override;
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private:
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const int length_;
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options_t options;
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size_t selected_index_ { 0 };
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};
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class NumberField : public Widget {
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public:
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std::function<void(int32_t)> on_change { };
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using range_t = std::pair<int32_t, int32_t>;
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NumberField(Point parent_pos, int length, range_t range, int32_t step, char fill_char);
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NumberField(const NumberField&) = delete;
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NumberField(NumberField&&) = delete;
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int32_t value() const;
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void set_value(int32_t new_value);
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void paint(Painter& painter) override;
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bool on_encoder(const EncoderEvent delta) override;
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bool on_touch(const TouchEvent event) override;
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private:
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const range_t range;
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const int32_t step;
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const int length_;
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const char fill_char;
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int32_t value_ { 0 };
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int32_t clip_value(int32_t value);
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};
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} /* namespace ui */
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#endif/*__UI_WIDGET_H__*/
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