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* Breakout - The Portapack remake game rises from the pirate's lair * Fixes * Added a signature
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#ifndef __UI_BREAKOUT_H__
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#define __UI_BREAKOUT_H__
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#include "ui_navigation.hpp"
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#include "event_m0.hpp"
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#include "message.hpp"
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#include "irq_controls.hpp"
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#include "random.hpp"
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#include "lpc43xx_cpp.hpp"
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#include "limits.h"
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#include "ui_widget.hpp"
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namespace ui::external_app::breakout {
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class BreakoutView : public View {
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public:
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BreakoutView(NavigationView& nav);
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void on_show() override;
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std::string title() const override { return "Breakout"; };
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void focus() override { dummy.focus(); };
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void paint(Painter& painter) override;
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void frame_sync();
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bool on_encoder(const EncoderEvent event) override;
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bool on_key(KeyEvent key) override;
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private:
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bool initialized = false;
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NavigationView& nav_;
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Button dummy{
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{240, 0, 0, 0},
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""};
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MessageHandlerRegistration message_handler_frame_sync{
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Message::ID::DisplayFrameSync,
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[this](const Message* const) {
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this->frame_sync();
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}};
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};
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} // namespace ui::external_app::breakout
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#endif /*__UI_BREAKOUT_H__*/ |