Kyle Reed 02811b9967
Add Notepad app (#1010)
* easier 'now', start adding text editor

* Adding scrolling to notepad

* Better scrolling

* Better scrolling, off-by-1 bugs

* MVP fit and finish

* Add tiny font and use in Notepad

* Font tweaking, tiny font cursor

* Fix warning

* Format changed files

---------

Co-authored-by: kallanreed <kallanreed@outlook.com>
2023-05-20 08:39:35 +12:00

322 lines
9.1 KiB
C++

/*
* Copyright (C) 2023 Kyle Reed
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_fileman.hpp"
#include "ui_text_editor.hpp"
#include "string_format.hpp"
using namespace portapack;
namespace fs = std::filesystem;
namespace {
template <typename T>
T mid(const T& val1, const T& val2, const T& val3) {
return std::max(val1, std::min(val2, val3));
}
} // namespace
namespace ui {
TextEditorView::TextEditorView(NavigationView& nav)
: nav_{nav} {
add_children(
{&button_open,
&text_position});
set_focusable(true);
// log_.append("LOGS/NOTEPAD.TXT");
button_open.on_select = [this](Button&) {
auto open_view = nav_.push<FileLoadView>(".TXT");
open_view->on_changed = [this](std::filesystem::path path) {
open_file(path);
};
};
}
void TextEditorView::on_focus() {
refresh_ui();
}
void TextEditorView::paint(Painter& painter) {
auto first_line = paint_state_.first_line;
auto first_col = paint_state_.first_col;
if (!paint_state_.has_file)
return;
if (cursor_.line < first_line)
first_line = cursor_.line;
else if (cursor_.line >= first_line + max_line)
first_line = cursor_.line - max_line + 1;
if (cursor_.col < first_col)
first_col = cursor_.col;
if (cursor_.col >= first_col + max_col)
first_col = cursor_.col - max_col + 1;
if (first_line != paint_state_.first_line ||
first_col != paint_state_.first_col) {
paint_state_.first_line = first_line;
paint_state_.first_col = first_col;
paint_state_.redraw_text = true;
}
if (paint_state_.redraw_text) {
paint_text(painter, first_line, first_col);
paint_state_.redraw_text = false;
}
paint_cursor(painter);
}
bool TextEditorView::on_key(const KeyEvent key) {
int16_t delta_col = 0;
int16_t delta_line = 0;
if (key == KeyEvent::Left)
delta_col = -1;
else if (key == KeyEvent::Right)
delta_col = 1;
else if (key == KeyEvent::Up)
delta_line = -1;
else if (key == KeyEvent::Down)
delta_line = 1;
/* else if (key == KeyEvent::Select)
; // TODO: Edit/Menu */
// Always allow cursor direction to be updated.
cursor_.dir = delta_col != 0 ? ScrollDirection::Horizontal : ScrollDirection::Vertical;
auto updated = apply_scrolling_constraints(delta_line, delta_col);
if (updated)
refresh_ui();
return updated;
}
bool TextEditorView::on_encoder(EncoderEvent delta) {
bool updated = false;
if (cursor_.dir == ScrollDirection::Horizontal)
updated = apply_scrolling_constraints(0, delta);
else
updated = apply_scrolling_constraints(delta, 0);
if (updated)
refresh_ui();
return updated;
}
bool TextEditorView::apply_scrolling_constraints(int16_t delta_line, int16_t delta_col) {
int32_t new_line = cursor_.line + delta_line;
int32_t new_col = cursor_.col + delta_col;
auto new_line_length = info_.line_length(new_line);
if (new_col < 0)
--new_line;
else if (new_col > new_line_length && delta_line == 0) {
// Only want to wrap if moving horizontally.
new_col = 0;
++new_line;
}
if (new_line < 0 || (uint32_t)new_line >= info_.line_count())
return false;
new_line_length = info_.line_length(new_line);
// TODO: don't wrap with encoder?
// Wrap or clamp column.
if (new_line_length == 0)
new_col = 0;
else if (new_col > new_line_length || new_col < 0)
new_col = new_line_length;
cursor_.line = new_line;
cursor_.col = new_col;
return true;
}
void TextEditorView::refresh_ui() {
if (paint_state_.has_file) {
text_position.set(
to_string_dec_uint(cursor_.col + 1) + ":" +
to_string_dec_uint(cursor_.line + 1) + "/" +
to_string_dec_uint(info_.line_count()) +
(info_.truncated ? "*" : "") +
" Size: " +
to_string_file_size(info_.size));
focus();
} else {
button_open.focus();
}
set_dirty();
}
void TextEditorView::refresh_file_info() {
constexpr size_t buffer_size = 128;
char buffer[buffer_size];
uint32_t base_offset = 0;
file_.seek(0);
info_.newlines.clear();
info_.line_ending = LineEnding::LF;
info_.size = file_.size();
info_.truncated = false;
while (true) {
auto result = file_.read(buffer, buffer_size);
if (result.is_error())
break; // TODO: report error?
// TODO: CRLF state machine for cross block.
for (uint32_t i = 0; i < result.value(); ++i) {
switch (buffer[i]) {
case '\n':
info_.newlines.push_back(base_offset + i);
}
}
base_offset += result.value();
// Fake a newline at the end for consistency.
// Could check if there already is a trailing newline, but it doesn't hurt.
if (result.value() < buffer_size) {
info_.newlines.push_back(base_offset);
break;
}
// HACK HACK: only show first 1000 lines for now.
if (info_.newlines.size() >= 1000) {
info_.truncated = true;
break;
}
}
refresh_ui();
}
void TextEditorView::open_file(const fs::path& path) {
// TODO: need a temp backing file for edits.
auto result = file_.open(path);
paint_state_.has_file = !result.is_valid(); /* Has an error. */
if (paint_state_.has_file) {
refresh_file_info();
paint_state_.first_line = 0;
paint_state_.first_col = 0;
cursor_.line = 0;
cursor_.col = 0;
} else {
nav_.display_modal("Read Error", "Cannot open file:\n" + result.value().what());
paint_state_.has_file = false;
}
paint_state_.redraw_text = true;
refresh_ui();
}
std::string TextEditorView::read(uint32_t offset, uint32_t length) {
if (offset >= info_.size)
return {"[BAD OFFSET]"};
std::string buffer(length + 1, '\0');
file_.seek(offset);
auto result = file_.read(&buffer[0], length);
if (result.is_ok())
/* resize? */;
else
return result.error().what();
return buffer;
}
void TextEditorView::paint_text(Painter& painter, uint32_t line, uint16_t col) {
// TODO: A line cache would use more memory but save a lot of IO.
// Only the new lines/characters would need to be refetched.
auto r = screen_rect();
auto& lines = info_.newlines;
auto line_start = info_.line_start(line);
// Draw the lines from the file
for (uint32_t i = 0; i < max_line && i < lines.size(); ++i) {
auto line_end = lines[line + i];
int32_t read_length = max_col;
// Don't read past end of the line.
if (line_start + col + (uint32_t)read_length > line_end)
read_length = line_end - col - line_start;
if (read_length > 0)
painter.draw_string(
{0, r.location().y() + (int)i * char_height},
style_default, read(line_start + col, read_length));
// Erase empty line sectons.
if (read_length >= 0) {
int32_t clear_width = max_col - read_length;
if (clear_width > 0)
painter.fill_rectangle(
{(max_col - clear_width) * char_width,
r.location().y() + (int)i * char_height,
clear_width * char_width, char_height},
style_default.background);
}
line_start = lines[line + i] + 1 /* newline */;
}
}
void TextEditorView::paint_cursor(Painter& painter) {
auto draw_cursor = [this, &painter](uint32_t line, uint16_t col, Color c) {
auto r = screen_rect();
line = line - paint_state_.first_line;
col = col - paint_state_.first_col;
painter.draw_rectangle(
{(int)col * char_width - 1,
r.location().y() + (int)line * char_height,
char_width + 1, char_height},
c);
};
// TOOD: bug where cursor doesn't clear at EOF.
// TODO: XOR cursor?
// Clear old cursor.
draw_cursor(paint_state_.line, paint_state_.col, style_default.background);
draw_cursor(cursor_.line, cursor_.col, style_default.foreground);
paint_state_.line = cursor_.line;
paint_state_.col = cursor_.col;
}
uint16_t TextEditorView::line_length() const {
return info_.line_length(cursor_.line);
}
} // namespace ui