mayhem-firmware/firmware/application/ui_playdead.hpp
jLynx 033c4e9a5b
Formatted code (#1007)
* Updated style

* Updated files

* fixed new line

* Updated spacing

* File fix WIP

* Updated to clang 13

* updated comment style

* Removed old comment code
2023-05-19 08:16:05 +12:00

61 lines
1.5 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_PLAYDEAD_H__
#define __UI_PLAYDEAD_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
namespace ui {
class PlayDeadView : public View {
public:
PlayDeadView(NavigationView& nav);
void focus() override;
void paint(Painter& painter) override;
private:
uint32_t sequence = 0;
Text text_playdead1{
{6 * 8, 7 * 16, 14 * 8, 16},
"\x46irmwa"
"re "
"er\x72o\x72"};
Text text_playdead2{
{6 * 8, 9 * 16, 16 * 8, 16},
""};
Text text_playdead3{
{6 * 8, 12 * 16, 16 * 8, 16},
"Please reset"};
Button button_seq_entry{
{240, 0, 1, 1},
""};
};
} /* namespace ui */
#endif /*__UI_PLAYDEAD_H__*/