mayhem-firmware/firmware/application/ui_handwrite.hpp
furrtek 6bcb7dc1b1 # This is a combination of 2 commits.
# The first commit's message is:

Updated RDS transmitter: flags, PI and date/time

Merging baseband audio tone generators

Merging DTMF baseband with "tones" baseband

Added stealth transmit mode

App flash section bumped to 512k
RX and TX LEDs are now used
Play dead should work again, added login option
Morse frame gen. for letters and fox hunt codes
Merged EPAR with Xylos
Made EPAR use encoders for frame gen.
Moved OOK encoders data in encoders.hpp
Simplified about screen, ui_about_demo.* files are still there

BHT city DB, keywords removed

BHT cities DB, keywords removed

Update README.md

RDS radiotext and time group generators

# This is the 2nd commit message:

Update README.md
2016-12-24 11:52:11 +01:00

101 lines
2.4 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UNISTROKE_H__
#define __UNISTROKE_H__
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "ui_navigation.hpp"
#include "unistroke.hpp"
namespace ui {
class HandWriteView : public View {
public:
std::function<void(char *)> on_changed;
HandWriteView(NavigationView& nav, char txt[], size_t max_length);
void paint(Painter& painter) override;
void on_show() override;
bool on_touch(const TouchEvent event) override;
char * value();
std::string title() const override { return "Text entry"; };
private:
const HandWriting * handwriting;
Painter * _painter;
size_t _max_length;
uint8_t dir_cnt = 0;
uint8_t dir_prev;
uint8_t flash_timer = 0;
uint8_t txtidx = 0;
bool cursor = false;
bool tracing = false;
uint8_t stroke_index;
uint8_t sample_skip, move_wait;
uint8_t stroke_list[8];
Point start_pos, current_pos, last_pos;
bool _lowercase = false;
char txtinput[29] = { 0 }; // 28 chars max
void sample_pen();
void add_stroke(uint8_t dir);
void guess_letter();
void clear_zone(const Color color, const bool flash);
void char_add(const char c);
void on_button(Button& button);
void update_text();
Text text_input {
{ 8, 0, 224, 16 }
};
std::array<Button, 10> num_buttons;
std::array<Button, 5> special_buttons;
Button button_case {
{ 8, 270, 32, 28 },
"UC"
};
Button button_ok {
{ 190, 270, 40, 28 },
"OK"
};
MessageHandlerRegistration message_handler_sample {
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->sample_pen();
}
};
};
} /* namespace ui */
#endif/*__UNISTROKE_H__*/