mayhem-firmware/firmware/application/ui_menu.hpp
furrtek 6bcb7dc1b1 # This is a combination of 2 commits.
# The first commit's message is:

Updated RDS transmitter: flags, PI and date/time

Merging baseband audio tone generators

Merging DTMF baseband with "tones" baseband

Added stealth transmit mode

App flash section bumped to 512k
RX and TX LEDs are now used
Play dead should work again, added login option
Morse frame gen. for letters and fox hunt codes
Merged EPAR with Xylos
Made EPAR use encoders for frame gen.
Moved OOK encoders data in encoders.hpp
Simplified about screen, ui_about_demo.* files are still there

BHT city DB, keywords removed

BHT cities DB, keywords removed

Update README.md

RDS radiotext and time group generators

# This is the 2nd commit message:

Update README.md
2016-12-24 11:52:11 +01:00

119 lines
2.6 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_MENU_H__
#define __UI_MENU_H__
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "bitmap.hpp"
#include "signal.hpp"
#include <cstddef>
#include <string>
#include <functional>
#define MENU_MAX 11
namespace ui {
struct MenuItem {
std::string text;
ui::Color color;
std::function<void(void)> on_select;
// TODO: Prevent default-constructed MenuItems.
// I managed to construct a menu with three extra, unspecified menu items
// in the array that were default constructed...
};
class MenuItemView : public Widget {
public:
MenuItemView(
MenuItem item
) : item(item)
{
}
void paint(Painter& painter) override;
void select();
void highlight();
void unhighlight();
private:
const MenuItem item;
};
class MenuView : public View {
public:
std::function<void(void)> on_left;
MenuView();
~MenuView();
void add_item(const MenuItem item);
template<size_t N>
void add_items(const std::array<MenuItem, N>& items) {
for (const auto& item : items) {
add_item(item);
}
}
void set_parent_rect(const Rect new_parent_rect) override;
MenuItemView* item_view(size_t index) const;
size_t highlighted() const;
bool set_highlighted(const size_t new_value);
void on_focus() override;
void on_blur() override;
bool on_key(const KeyEvent event) override;
bool on_encoder(const EncoderEvent event) override;
//bool on_touch(const TouchEvent event) override;
private:
void update_items();
void on_tick_second();
SignalToken signal_token_tick_second;
Image arrow_more {
{ 216, 320 - 16 - 24, 16, 16 },
&bitmap_more,
Color::white(),
Color::black()
};
bool blink_ = false;
bool more_ = false;
size_t highlighted_ { 0 };
size_t offset_ { 0 };
};
} /* namespace ui */
#endif/*__UI_MENU_H__*/