mayhem-firmware/firmware/application/ui_playdead.hpp

63 lines
1.5 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_PLAYDEAD_H__
#define __UI_PLAYDEAD_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
namespace ui {
class PlayDeadView : public View {
public:
PlayDeadView(NavigationView& nav);
void focus() override;
void paint(Painter& painter) override;
private:
uint32_t sequence = 0;
Text text_playdead1 {
{ 6 * 8, 7 * 16, 14 * 8, 16 },
"\x46irmwa" "re " "er\x72o\x72"
};
Text text_playdead2 {
{ 6 * 8, 9 * 16, 16 * 8, 16 },
""
};
Text text_playdead3 {
{ 6 * 8, 12 * 16, 16 * 8, 16 },
"Please reset"
};
Button button_seq_entry {
{ 240, 0, 1, 1 },
""
};
};
} /* namespace ui */
#endif/*__UI_PLAYDEAD_H__*/