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* Moved games to new game menu * There's enough games to have a menu now and I plan to make more. Having them in "Utilities" made no sense.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#include "ui.hpp"
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#include "ui_breakout.hpp"
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#include "ui_navigation.hpp"
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#include "external_app.hpp"
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namespace ui::external_app::breakout {
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void initialize_app(ui::NavigationView& nav) {
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nav.push<BreakoutView>();
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}
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} // namespace ui::external_app::breakout
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extern "C" {
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__attribute__((section(".external_app.app_breakout.application_information"), used)) application_information_t _application_information_breakout = {
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/*.memory_location = */ (uint8_t*)0x00000000, // will be filled at compile time
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/*.externalAppEntry = */ ui::external_app::breakout::initialize_app,
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/*.header_version = */ CURRENT_HEADER_VERSION,
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/*.app_version = */ VERSION_MD5,
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/*.app_name = */ "Breakout",
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/*.bitmap_data = */ {
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0xFF,
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0xFF,
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0x01,
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0x01,
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0x01,
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0x01,
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0x01,
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0x01,
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0xFF,
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0xFF,
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0x80,
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0x80,
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0x80,
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0x80,
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0x80,
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0x80,
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0xFF,
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0xFF,
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0x01,
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0x01,
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0x01,
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0x01,
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0x01,
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0x01,
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0xFF,
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0xFF,
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0x80,
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0x80,
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0x80,
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0x80,
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0x80,
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0x80,
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},
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/*.icon_color = */ ui::Color::green().v,
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/*.menu_location = */ app_location_t::GAMES,
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/*.desired_menu_position = */ -1,
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/*.m4_app_tag = portapack::spi_flash::image_tag_none */ {0, 0, 0, 0},
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/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
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};
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} |