mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-23 16:37:43 +00:00
202 lines
4.3 KiB
C++
202 lines
4.3 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2019 Furrtek
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui.hpp"
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#include "ui_widget.hpp"
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#include "ui_navigation.hpp"
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#include "ui_transmitter.hpp"
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#include "ui_font_fixed_8x16.hpp"
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#include "rfm69.hpp"
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#include "message.hpp"
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#include "transmitter_model.hpp"
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#include "portapack.hpp"
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#include "app_settings.hpp"
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namespace ui {
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class LGEView : public View {
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public:
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LGEView(NavigationView& nav);
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~LGEView();
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void focus() override;
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std::string title() const override { return "LGE tool TX"; };
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private:
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enum tx_modes {
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IDLE = 0,
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SINGLE,
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ALL
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};
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// app save settings
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std::app_settings settings { };
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std::app_settings::AppSettings app_settings { };
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tx_modes tx_mode = IDLE;
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RFM69 rfm69 { 5, 0x2DD4, true, true };
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uint32_t frame_size { 0 };
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uint32_t repeats { 0 };
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uint32_t channel_index { 0 };
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std::string nickname { "ABCDEF" };
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rf::Frequency channels[3] = { 868067000, 868183000, 868295000 };
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void start_tx();
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void stop_tx();
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void generate_lge_frame(const uint8_t command, std::vector<uint8_t>& data) {
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generate_lge_frame(command, 0xFFFF, 0xFFFF, data);
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}
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void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector<uint8_t>& data);
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void generate_frame_touche();
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void generate_frame_nickname();
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void generate_frame_team();
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void generate_frame_broadcast_nickname();
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void generate_frame_start();
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void generate_frame_gameover();
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void generate_frame_collier();
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void on_tx_progress(const uint32_t progress, const bool done);
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Labels labels {
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//{ { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() },
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{ { 1 * 8, 1 * 8 }, "Frame:", Color::light_grey() },
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{ { 2 * 8, 3 * 8 }, "Room:", Color::light_grey() },
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{ { 14 * 8, 3 * 8 }, "Text:", Color::light_grey() },
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{ { 2 * 8, 5 * 8 }, "Team:", Color::light_grey() },
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{ { 0 * 8, 7 * 8 }, "Player:", Color::light_grey() },
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{ { 0 * 8, 10 * 8 }, "Vest:", Color::light_grey() },
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{ { 4 * 8, 12 * 8 }, "ID:", Color::light_grey() },
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{ { 3 * 8, 14 * 8 }, "Pow: /10", Color::light_grey() },
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{ { 2 * 8, 16 * 8 }, "Time: x100ms", Color::light_grey() }
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};
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OptionsField options_frame {
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{ 7 * 8, 1 * 8 },
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13,
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{
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{ "Key", 0 },
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{ "Set nickname", 1 },
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{ "Set team", 2 },
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{ "Brdcst nick", 3 },
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{ "Start", 4 },
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{ "Game over", 5 },
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{ "Set vest", 6 }
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}
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};
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Checkbox checkbox_channels {
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{ 20 * 8, 1 * 8 },
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7,
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"All ch.",
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true
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};
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NumberField field_room {
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{ 7 * 8, 3 * 8 },
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1,
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{ 1, 2 },
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1,
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'0'
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};
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Button button_text {
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{ 14 * 8, 5 * 8, 16 * 8, 3 * 8 },
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"ABCDEF"
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};
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NumberField field_team {
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{ 7 * 8, 5 * 8 },
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1,
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{ 1, 6 },
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1,
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'0'
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};
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NumberField field_player {
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{ 7 * 8, 7 * 8 },
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2,
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{ 1, 50 },
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1,
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'0'
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};
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Checkbox checkbox_heartbeat {
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{ 17 * 8, 12 * 8 },
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9,
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"Heartbeat",
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true
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};
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Checkbox checkbox_rxtick {
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{ 17 * 8, 15 * 8 },
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7,
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"RX tick",
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true
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};
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NumberField field_id {
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{ 7 * 8, 12 * 8 },
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1,
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{ 1, 2 },
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1,
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'0'
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};
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NumberField field_power {
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{ 7 * 8, 14 * 8 },
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2,
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{ 1, 10 },
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1,
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'0'
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};
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NumberField field_duration {
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{ 7 * 8, 16 * 8 },
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2,
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{ 1, 25 },
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1,
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'0'
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};
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Console console {
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{ 0, 18 * 8, 30 * 8, 7 * 16 }
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};
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TransmitterView tx_view {
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16 * 16,
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10000,
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12
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};
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MessageHandlerRegistration message_handler_tx_progress {
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Message::ID::TXProgress,
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[this](const Message* const p) {
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const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
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this->on_tx_progress(message.progress, message.done);
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}
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};
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};
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} /* namespace ui */
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