mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-23 16:37:43 +00:00
168 lines
4.2 KiB
C++
168 lines
4.2 KiB
C++
/*
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* Copyright (C) 2016 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __REPLAY_APP_HPP__
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#define __REPLAY_APP_HPP__
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#include "ui_widget.hpp"
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#include "ui_navigation.hpp"
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#include "ui_receiver.hpp"
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#include "replay_thread.hpp"
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#include "ui_spectrum.hpp"
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#include <string>
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#include <memory>
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namespace ui {
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class ReplayAppView : public View {
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public:
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ReplayAppView(NavigationView& nav);
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~ReplayAppView();
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void on_hide() override;
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void set_parent_rect(const Rect new_parent_rect) override;
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void focus() override;
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std::string title() const override { return "Replay"; };
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private:
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NavigationView& nav_;
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static constexpr ui::Dim header_height = 3 * 16;
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uint32_t sample_rate = 0;
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int32_t tx_gain { 47 };
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bool rf_amp { true }; // aux private var to store temporal, Replay App rf_amp user selection.
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static constexpr uint32_t baseband_bandwidth = 2500000;
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const size_t read_size { 16384 };
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const size_t buffer_count { 3 };
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void on_file_changed(std::filesystem::path new_file_path);
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void on_target_frequency_changed(rf::Frequency f);
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void on_tx_progress(const uint32_t progress);
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void set_target_frequency(const rf::Frequency new_value);
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rf::Frequency target_frequency() const;
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void toggle();
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void start();
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void stop(const bool do_loop);
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bool is_active() const;
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void set_ready();
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void handle_replay_thread_done(const uint32_t return_code);
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void file_error();
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std::filesystem::path file_path { };
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std::unique_ptr<ReplayThread> replay_thread { };
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bool ready_signal { false };
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Labels labels {
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{ { 10 * 8, 2 * 16 }, "GAIN A:", Color::light_grey() }
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};
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Button button_open {
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{ 0 * 8, 0 * 16, 10 * 8, 2 * 16 },
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"Open file"
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};
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Text text_filename {
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{ 11 * 8, 0 * 16, 12 * 8, 16 },
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"-"
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};
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Text text_sample_rate {
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{ 24 * 8, 0 * 16, 6 * 8, 16 },
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"-"
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};
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Text text_duration {
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{ 11 * 8, 1 * 16, 6 * 8, 16 },
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"-"
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};
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ProgressBar progressbar {
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{ 18 * 8, 1 * 16, 12 * 8, 16 }
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};
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FrequencyField field_frequency {
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{ 0 * 8, 2 * 16 },
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};
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NumberField field_rfgain {
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{ 14 * 8, 2 * 16 },
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2,
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{ 0, 47 },
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1,
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' '
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};
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NumberField field_rfamp { // previously I was using "RFAmpField field_rf_amp" but that is general Receiver amp setting.
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{ 19 * 8, 2 * 16 },
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2,
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{ 0, 14 }, // this time we will display GUI , 0 or 14 dBs same as Mic App
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14,
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' '
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};
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Checkbox check_loop {
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{ 21 * 8, 2 * 16 },
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4,
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"Loop",
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true
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};
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ImageButton button_play {
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{ 28 * 8, 2 * 16, 2 * 8, 1 * 16 },
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&bitmap_play,
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Color::green(),
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Color::black()
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};
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spectrum::WaterfallWidget waterfall { };
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MessageHandlerRegistration message_handler_replay_thread_error {
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Message::ID::ReplayThreadDone,
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[this](const Message* const p) {
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const auto message = *reinterpret_cast<const ReplayThreadDoneMessage*>(p);
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this->handle_replay_thread_done(message.return_code);
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}
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};
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MessageHandlerRegistration message_handler_fifo_signal {
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Message::ID::RequestSignal,
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[this](const Message* const p) {
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const auto message = static_cast<const RequestSignalMessage*>(p);
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if (message->signal == RequestSignalMessage::Signal::FillRequest) {
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this->set_ready();
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}
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}
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};
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MessageHandlerRegistration message_handler_tx_progress {
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Message::ID::TXProgress,
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[this](const Message* const p) {
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const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
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this->on_tx_progress(message.progress);
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}
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};
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};
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} /* namespace ui */
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#endif/*__REPLAY_APP_HPP__*/
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